Search found 20 matches
- May 20th, 2008, 5:57 pm
- Forum: Ideas
- Topic: what about giving mermen "submerge" ability?
- Replies: 1
- Views: 974
what about giving mermen "submerge" ability?
Hi, Here is my another propose (again :roll: :D): what about giving submerge ability to mermen? I don´t think it would be unbalanced (there is hardly more then 10 hexes of deep water on official maps) and it would imo add a little more fun to game =D. next thing is realism (I know WINR, but meh..) ...
- May 12th, 2008, 10:44 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
- Replies: 2138
- Views: 692814
Re: Era of Magic v4.4 - the Prophet of Light
Hi!
Just one thing I would change, I think Adept of light and Disciple should´t get strong trait (because they don´t have melee attack)
I think this should work (not sure though):
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
Just one thing I would change, I think Adept of light and Disciple should´t get strong trait (because they don´t have melee attack)
I think this should work (not sure though):
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
- May 10th, 2008, 7:39 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
- Replies: 2138
- Views: 692814
Re: Era of Magic v4.4 - the Prophet of Light
Hi!
I have small idea. What about giving slicer new trait which would give him 1 more strike (and perhaps +1 HP) instead of strong trait.. I think strong is too good on him with 6 strikes.
(I dont know what would be good name for this trait though
)
just my thoughts
sorry for bad english
I have small idea. What about giving slicer new trait which would give him 1 more strike (and perhaps +1 HP) instead of strong trait.. I think strong is too good on him with 6 strikes.


just my thoughts
sorry for bad english
- May 10th, 2008, 7:09 pm
- Forum: Ideas
- Topic: what about allow you to hide which faction you took?
- Replies: 8
- Views: 2211
Re: what about allow you to hide which faction you took?
Read the threads that have discussed the matter previously. You will find the arguments there. If you still have something new to raise after you have read that, go ahead at do so. But the devs generally don't like rehashing out old arguments repeatedly. If you carry on the way you are going, you w...
- May 10th, 2008, 6:43 pm
- Forum: Ideas
- Topic: what about allow you to hide which faction you took?
- Replies: 8
- Views: 2211
Re: what about allow you to hide which faction you took?
Well, then here is nothing to discuss, right? 
Can I just ask you, what are good arguments why to NOT do it?
(except that it can be hard to code, its obvious
)

Can I just ask you, what are good arguments why to NOT do it?


- May 10th, 2008, 4:25 pm
- Forum: Ideas
- Topic: what about allow you to hide which faction you took?
- Replies: 8
- Views: 2211
Re: what about allow you to hide which faction you took?
It has been suggested before and rejected because then it kills the strategic advantage with Random while keeping its obvious disadvantage. Can I ask you, if you know answer, why should be player advantaged for taking random?? Its imho unfair.. Really, maybe someone (like me :) ) want to play their...
- May 10th, 2008, 2:03 pm
- Forum: Ideas
- Topic: what about allow you to hide which faction you took?
- Replies: 8
- Views: 2211
what about allow you to hide which faction you took?
Hi! I think title says all: what about making you able to hide which faction you took in multiplayer? I have got this idea, because someone told me that faction balance is perfect only with random factions (I don´t know if he is right though) What do you think about this idea (if it isn´t too hard...
- April 28th, 2008, 7:23 am
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 89889
Re: On what version did you first play Wesnoth?
first time I played wesnoth it was version 0.8.8.. I dont know why, I didnt downloadeds it from here, so I didn´t redownload until version 1.3 

- April 27th, 2008, 7:20 pm
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
well, today (I know its not tommorow, but meh, I couldnt wait for it) I have played with Gallifax. AND.. .. .. .. guess what? I have lost terribly, TERRIBLY.. TERRIBLY.... *went mad*... I have replay here, well, maybe it is not unbalanced.. (but of course I dont want to look like that when I lose I ...
- April 27th, 2008, 4:37 pm
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
This point has already been brought up before, dragons have better movement. This was one of the main reason I was able to slaughter your army. Even drake clashers can outrun adepts by flying over terrains such as mountains (costing only one mp). Basically you can hit and run during dawn/day and ge...
- April 27th, 2008, 3:12 pm
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
I think you've confused yourself there. Balanced means not underpowered nor overpowered for any particular matchup on a balanced map. Harder means underpowered which thus means unbalanced. Unless if what you mean by harder is harder for a player to properly understand it's strategies + tactics, for...
- April 27th, 2008, 12:40 pm
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
Sure but I believe this topic fits better in the "Strategies & Tips" forum. Then we can fully discuss your replays without bothering the developers with it. And if (at some point) we come to a consensus for an imbalance backed up with solid evidence, it is possible to suggest a change...
- April 27th, 2008, 10:46 am
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
yeah, I have nothing to say until there arent more replays. tommorow I think there will be 2 or 3 replays again. I have just learned how to play undead against drakes. So you will see 2 or 3 winned battles I believe! :) :) :) anakayub: there is huge difference between "unwinnable against" ...
- April 27th, 2008, 10:16 am
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
and here is second replay.
P.S. is it still soft - locked?
P.P.S. just because I lost I will not surrender! I still thinks that there should be smaller weakness against cold for drake fighter!
P.S. is it still soft - locked?

P.P.S. just because I lost I will not surrender! I still thinks that there should be smaller weakness against cold for drake fighter!

- April 27th, 2008, 10:15 am
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 5545
Re: making drake fighter more resistant to cold
Today, I have played 3 matches. first I have played against some relatively good player (I forgot his name). I won. Here I give replay. Second, I have played against player named watermelon. This time I losed. I did some fatal errors, mainly I didnt retreat at day. I have replay too. third, I have p...