Search found 7 matches

by Deathlance
April 18th, 2008, 7:16 pm
Forum: Art Contributions
Topic: Animations by deathlance
Replies: 5
Views: 2625

Re: Animations by deathlance

It shouldn't probably collapse that way. It just goes down and it looks like the wolf's legs just disappear or get squished under it. The torch and the net are too static when they fall, they just move down and suddenly stop moving. If you made the torch bounce a bit when it falls and have the net ...
by Deathlance
April 18th, 2008, 1:59 pm
Forum: Art Contributions
Topic: Animations by deathlance
Replies: 5
Views: 2625

Re: Animations by deathlance

Animation of pillager die look and maybe you will like it:).
by Deathlance
April 18th, 2008, 1:57 pm
Forum: Art Contributions
Topic: Animations by deathlance
Replies: 5
Views: 2625

Animations by deathlance

Some my animations.
by Deathlance
March 31st, 2008, 1:17 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 53852

Re: Wesnoth as a board game - prototype 0.1

Realy good idea.
by Deathlance
March 31st, 2008, 5:40 am
Forum: Game Development
Topic: Wesnoth for other platforms
Replies: 10
Views: 4571

Wesnoth for other platforms

What about made wesnoth for other plattforms like ds?
(Just an crazy idea)
by Deathlance
March 27th, 2008, 3:27 pm
Forum: Scenario & Campaign Development
Topic: SCENARIO editor for ALL platforms
Replies: 64
Views: 38791

Re: SCENARIO editor for ALL platforms

My map editor is not vieving too...
I think i will made it in notepad :).
by Deathlance
February 15th, 2008, 1:42 pm
Forum: Scenario & Campaign Development
Topic: SCENARIO editor for ALL platforms
Replies: 64
Views: 38791

Help

I need some help.. Im making mission in campgen 0.25 and i have much problems:Unit descriptions are hide.I do not know how they can speak and menu icons are not vieving too. If you do not understand some of my word im from czech :) and my english is not complete...