Search found 7 matches
- April 18th, 2008, 7:16 pm
- Forum: Art Contributions
- Topic: Animations by deathlance
- Replies: 5
- Views: 2625
Re: Animations by deathlance
It shouldn't probably collapse that way. It just goes down and it looks like the wolf's legs just disappear or get squished under it. The torch and the net are too static when they fall, they just move down and suddenly stop moving. If you made the torch bounce a bit when it falls and have the net ...
- April 18th, 2008, 1:59 pm
- Forum: Art Contributions
- Topic: Animations by deathlance
- Replies: 5
- Views: 2625
Re: Animations by deathlance
Animation of pillager die look and maybe you will like it:).
- April 18th, 2008, 1:57 pm
- Forum: Art Contributions
- Topic: Animations by deathlance
- Replies: 5
- Views: 2625
Animations by deathlance
Some my animations.
- March 31st, 2008, 1:17 pm
- Forum: Game Development
- Topic: Wesnoth as a board game
- Replies: 116
- Views: 53852
Re: Wesnoth as a board game - prototype 0.1
Realy good idea.
- March 31st, 2008, 5:40 am
- Forum: Game Development
- Topic: Wesnoth for other platforms
- Replies: 10
- Views: 4571
Wesnoth for other platforms
What about made wesnoth for other plattforms like ds?
(Just an crazy idea)
(Just an crazy idea)
- March 27th, 2008, 3:27 pm
- Forum: Scenario & Campaign Development
- Topic: SCENARIO editor for ALL platforms
- Replies: 64
- Views: 38791
Re: SCENARIO editor for ALL platforms
My map editor is not vieving too...
I think i will made it in notepad
.
I think i will made it in notepad

- February 15th, 2008, 1:42 pm
- Forum: Scenario & Campaign Development
- Topic: SCENARIO editor for ALL platforms
- Replies: 64
- Views: 38791
Help
I need some help.. Im making mission in campgen 0.25 and i have much problems:Unit descriptions are hide.I do not know how they can speak and menu icons are not vieving too. If you do not understand some of my word im from czech
and my english is not complete...
