Search found 193 matches
- December 1st, 2008, 6:30 am
- Forum: Faction & Era Development
- Topic: Lunar Alliance
- Replies: 27
- Views: 12446
Re: Lunar Alliance
cant wait for this to come out id love to test it it sounds very interesting and seems like itll have a different playing style from the other races Sorry to keep everyone waiting, I'm still trying to sort out some of the WML and have a couple of other projects I'm working on. Here's the sprite for...
- November 30th, 2008, 4:48 pm
- Forum: WML Workshop
- Topic: Lunar Alliance WML
- Replies: 37
- Views: 8701
Re: Lunar Alliance WML
Thank you so much for your help krotop. I guess I'll have to give the eclipse weapon special a pass for the time being. Rebirth seem to be in somewhat of a working state now, so I'll take it off the priority list. I'm removing Shield Wall ability as well in favor of just making the cultists level 1.
- November 26th, 2008, 3:45 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
It's just a guideline for what sorts of effects the ability might have and the units that might get it, nothing too concrete. I'm just testing the waters to see if that idea gets accepted in the first place. The xp requirement should probably be a lot higher since the abilities shouldn't be somethin...
- November 25th, 2008, 6:36 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
I still haven't gotten around to finishing the WML for the rest of the units since I ran into a few snags along the way. In the meantime I'll answer some of the questions: In terms of getting things to happen, melon is amazing ^_^ nice idea. You play DnD, don't you, just as a side-question Thank you...
- November 22nd, 2008, 6:44 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
Glad that you guys like it. Tonights release features AMLAs for the drakes and a few changes to a few certain feats. I've added a few AMLAs that will increase defense for the races that already have a movement cost of 1 across their favored terrain. I've also changed the way the "slayer" A...
- November 20th, 2008, 5:06 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
I just finished creating a Test era based off of the new AMLA system. For the time being it will feature only Loyalists. Known bugs that I haven't figured out how to fix yet: -All of the "slayer" AMLAs apply themselves to all of the units weapons at once and override any of the previous we...
- November 19th, 2008, 7:30 pm
- Forum: Ideas
- Topic: Add a second front
- Replies: 20
- Views: 5550
Re: Add a second front
As for the dungeon/underground thing: you could do it in a shoddy way using the context menu, but it'd be quite a pain to try to get it to interact with the AI in any meaningful way. But that problem would remain even if it was an in-built feature. Can't the AI just mimic what it already does for t...
- November 19th, 2008, 6:23 pm
- Forum: Ideas
- Topic: Add a second front
- Replies: 20
- Views: 5550
Add a second front
Another of my old ideas is to add the possibility of playing on two maps at once. The basic idea is simple, upon lunching a scenario that has a tag stating that the map has two layers set to true, the game launches both of the scenarios at once. During his turn, the player may coordinate his units o...
- November 19th, 2008, 6:28 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
Finished coding about half of the abilities I suggested. I've only ran a few basic tests so far, but everything seems to be in order (or at the very least not in a state of complete disorder). I'm still looking for a code that randomly selects two of the units AMLAs. After this is in place, I'll cre...
- November 19th, 2008, 2:57 am
- Forum: Art Contributions
- Topic: Melons Outlaw Portraits
- Replies: 55
- Views: 15177
Re: Melons Outlaw Portraits
Updated the ghost based on the feedback.
- November 18th, 2008, 2:39 pm
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
Requiring the addition of a unit is going to slow this project down, unless the Initiate already has attack and defend frames at least. Summoning a loyal L1 Mage/DA to skirt the issue would likely give Loyalists/Rebels/Undead the edge if they ever get to AMLA their mages. It already has all the fra...
- November 18th, 2008, 7:28 am
- Forum: Art Contributions
- Topic: Melons Outlaw Portraits
- Replies: 55
- Views: 15177
Re: Melons Outlaw Portraits
i just wanted to drop some encouragement! really nice sketches! and don't feel bound too much to what already exists as campaign or unused portrait - you are trying to create the generic mainline portrait! the version that will get this spot will define what the wesnothian standart ghoul/sauerian/w...
- November 18th, 2008, 4:25 am
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 12733
Re: Change the AMLA system
Here's an expanded list that contains more AMLA ideas that I intend to code. Most of these will take a bit more work then the ones I posted originally and any WML help for any of the ones that may be a bit trickier to code will be greatly appreciated. Specialized and unique feats: ( Note: "Unit...
- November 17th, 2008, 6:25 am
- Forum: Art Contributions
- Topic: Melons Outlaw Portraits
- Replies: 55
- Views: 15177
Re: Melons Outlaw Portraits
It doesn't really matter if a unit tree is split as long as all concerned can match the canon style sufficiently. That's why we have a canon style... What I meant was that my version of the ghoul mismatches Girgistians version of it in therms of concept. My take on the ghoul removes his lower jaw a...
- November 16th, 2008, 5:18 pm
- Forum: Art Contributions
- Topic: Melons Outlaw Portraits
- Replies: 55
- Views: 15177
Re: Melons Outlaw Portraits
The Ghoul looks wicked. It's radically different from the current attempts, but i think it sticks close enough to the sprite for it to work. I'd say finish up that one, and the current attempts can go on to be tries at the Necrophage. =D i can't wait to see what you come up with. Though the ghoul s...