Search found 11 matches

by f
July 9th, 2011, 10:35 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 564923

Re: The Altaz Mariners - MP Campaign, out now!

Hi Bob_the_Mighty and jb,
I think there is a sign error in the Chillblood ability from a statue (it gave us -30% cold resistance).
Greetings from the stormy south,
f
by f
May 9th, 2011, 9:41 pm
Forum: Coder’s Corner
Topic: AI ethic: use a 1HP unit to do suicidal attack
Replies: 3
Views: 1810

Re: AI ethic: use a 1HP unit to do suicidal attack

[quote="salade"] the attack is not reasonable. its first strike has 40% hit chance that means you can't reasonably expect it to hit me, and my first counter strike has 60% that means it should assume i could hit. So it is an unfavorable attack IMHO. it is mainly try his luck in the attack....
by f
May 5th, 2010, 7:25 pm
Forum: Art Contributions
Topic: Merman Hunter, extending the javelin throw routine
Replies: 81
Views: 26606

Re: Merman Hunter, blocking the javelin throw

Hi Trilby,
wouldn't the tail move in the other direction? I would expect that the upper torso and tail rotate in opposite direction to conserve angular momentum(disregarding the touching of the ground).
by f
February 23rd, 2010, 10:00 pm
Forum: Art Workshop
Topic: Kraken Concept Art
Replies: 41
Views: 12916

Re: Kraken Concept Art

Nice Kraken!

If you want to make it look stranger, here is a closeup of a kraken eye:
http://www.weichtiere.at/images/weichti ... e_auge.jpg

f.
by f
June 5th, 2009, 5:08 pm
Forum: Users’ Forum
Topic: Stolen nicks
Replies: 26
Views: 5621

Re: Stolen nicks

I do not know if it is worthwhile, but converting names to a normal form (which factors out differences which are difficult to see) before checking them against the already registered names would not be very difficult. It seems like at the moment even lower and upper charakters are differentiated. T...
by f
March 22nd, 2009, 11:04 am
Forum: Art Contributions
Topic: Generic Orc portraits
Replies: 115
Views: 45202

Re: Generic Orc portraits

Hi LordBob,
it looks like the orks belt buckle is the wrong way: the little pin has to be on the other side to hold the girdle closed.
By the way: thanks to all the artists for giving BfW such awsome portraits!
Best wishes,
f
by f
March 5th, 2009, 2:30 pm
Forum: Ideas
Topic: Interface: double click
Replies: 21
Views: 5772

Re: Interface: double click

What about making the mouse buttons configurable like the key-shortcuts by adding mouse events as possible values in the shortcut list?

By the way: does the feedback (which you can activate on the main screen) include the shortcuts?
by f
November 9th, 2008, 4:13 pm
Forum: Multiplayer Development
Topic: fast update of moves
Replies: 4
Views: 1603

Re: fast update of moves

Showing moves and then undos is definitely possible, however it may show the thought process of your opponent. So I think regardless of whether this would be implemented, being able to use the built in undo as a function to improve my thought process without revealing it to my opponent is a good to...
by f
November 5th, 2008, 8:10 pm
Forum: Multiplayer Development
Topic: fast update of moves
Replies: 4
Views: 1603

Re: fast update of moves

There's no easy workaround for that I'm afraid. I think it wouldn't be very nice if the game sent even your undoable moves to the other clients, and would later send the undo commands as well. It'd be harder to keep track of which of your enemy's units and their remaining moves when they'd be shuff...
by f
November 5th, 2008, 7:28 pm
Forum: Multiplayer Development
Topic: fast update of moves
Replies: 4
Views: 1603

fast update of moves

Hi server developers, at the moment just moving units around(without attacking) does not trigger an update for other players in multiplayer games(no fog). this optimization is a bit annoying when another player moves a lot of units around - first you think that there is maybe a network problem becau...
by f
January 5th, 2008, 10:34 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 51
Views: 35174

bug

for the 5th player the range is set to "melee" instead of "ranged" in the "My aim is often lacking" event.

this is a very nice map.
thank you
f