Search found 11 matches
- July 9th, 2011, 10:35 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 564923
Re: The Altaz Mariners - MP Campaign, out now!
Hi Bob_the_Mighty and jb,
I think there is a sign error in the Chillblood ability from a statue (it gave us -30% cold resistance).
Greetings from the stormy south,
f
I think there is a sign error in the Chillblood ability from a statue (it gave us -30% cold resistance).
Greetings from the stormy south,
f
- May 9th, 2011, 9:41 pm
- Forum: Coder’s Corner
- Topic: AI ethic: use a 1HP unit to do suicidal attack
- Replies: 3
- Views: 1810
Re: AI ethic: use a 1HP unit to do suicidal attack
[quote="salade"] the attack is not reasonable. its first strike has 40% hit chance that means you can't reasonably expect it to hit me, and my first counter strike has 60% that means it should assume i could hit. So it is an unfavorable attack IMHO. it is mainly try his luck in the attack....
- May 5th, 2010, 7:25 pm
- Forum: Art Contributions
- Topic: Merman Hunter, extending the javelin throw routine
- Replies: 81
- Views: 26606
Re: Merman Hunter, blocking the javelin throw
Hi Trilby,
wouldn't the tail move in the other direction? I would expect that the upper torso and tail rotate in opposite direction to conserve angular momentum(disregarding the touching of the ground).
wouldn't the tail move in the other direction? I would expect that the upper torso and tail rotate in opposite direction to conserve angular momentum(disregarding the touching of the ground).
- February 23rd, 2010, 10:00 pm
- Forum: Art Workshop
- Topic: Kraken Concept Art
- Replies: 41
- Views: 12916
Re: Kraken Concept Art
Nice Kraken!
If you want to make it look stranger, here is a closeup of a kraken eye:
http://www.weichtiere.at/images/weichti ... e_auge.jpg
f.
If you want to make it look stranger, here is a closeup of a kraken eye:
http://www.weichtiere.at/images/weichti ... e_auge.jpg
f.
- June 5th, 2009, 5:08 pm
- Forum: Users’ Forum
- Topic: Stolen nicks
- Replies: 26
- Views: 5621
Re: Stolen nicks
I do not know if it is worthwhile, but converting names to a normal form (which factors out differences which are difficult to see) before checking them against the already registered names would not be very difficult. It seems like at the moment even lower and upper charakters are differentiated. T...
- March 22nd, 2009, 11:04 am
- Forum: Art Contributions
- Topic: Generic Orc portraits
- Replies: 115
- Views: 45202
Re: Generic Orc portraits
Hi LordBob,
it looks like the orks belt buckle is the wrong way: the little pin has to be on the other side to hold the girdle closed.
By the way: thanks to all the artists for giving BfW such awsome portraits!
Best wishes,
f
it looks like the orks belt buckle is the wrong way: the little pin has to be on the other side to hold the girdle closed.
By the way: thanks to all the artists for giving BfW such awsome portraits!
Best wishes,
f
- March 5th, 2009, 2:30 pm
- Forum: Ideas
- Topic: Interface: double click
- Replies: 21
- Views: 5772
Re: Interface: double click
What about making the mouse buttons configurable like the key-shortcuts by adding mouse events as possible values in the shortcut list?
By the way: does the feedback (which you can activate on the main screen) include the shortcuts?
By the way: does the feedback (which you can activate on the main screen) include the shortcuts?
- November 9th, 2008, 4:13 pm
- Forum: Multiplayer Development
- Topic: fast update of moves
- Replies: 4
- Views: 1603
Re: fast update of moves
Showing moves and then undos is definitely possible, however it may show the thought process of your opponent. So I think regardless of whether this would be implemented, being able to use the built in undo as a function to improve my thought process without revealing it to my opponent is a good to...
- November 5th, 2008, 8:10 pm
- Forum: Multiplayer Development
- Topic: fast update of moves
- Replies: 4
- Views: 1603
Re: fast update of moves
There's no easy workaround for that I'm afraid. I think it wouldn't be very nice if the game sent even your undoable moves to the other clients, and would later send the undo commands as well. It'd be harder to keep track of which of your enemy's units and their remaining moves when they'd be shuff...
- November 5th, 2008, 7:28 pm
- Forum: Multiplayer Development
- Topic: fast update of moves
- Replies: 4
- Views: 1603
fast update of moves
Hi server developers, at the moment just moving units around(without attacking) does not trigger an update for other players in multiplayer games(no fog). this optimization is a bit annoying when another player moves a lot of units around - first you think that there is maybe a network problem becau...
- January 5th, 2008, 10:34 pm
- Forum: Multiplayer Development
- Topic: The Fall Of Trent - A Multiplayer RPG
- Replies: 51
- Views: 35174
bug
for the 5th player the range is set to "melee" instead of "ranged" in the "My aim is often lacking" event.
this is a very nice map.
thank you
f
this is a very nice map.
thank you
f