The Fall Of Trent - A Multiplayer RPG
Moderator: Forum Moderators
- Bob_The_Mighty
- Posts: 875
- Joined: July 13th, 2006, 1:15 pm
The Fall Of Trent - A Multiplayer RPG
The Fall of Trent is a multiplayer quest in which five generals must flee their home city after it falls to Orcish invaders. There are various episodes to the story, and it is probably best played over two sessions as it is pretty damn long.
If you are wise in such matters please let me know if you spot anything going wrong.
Also, any feedback from players would be much appreciated.
If you are wise in such matters please let me know if you spot anything going wrong.
Also, any feedback from players would be much appreciated.
Last edited by Bob_The_Mighty on July 2nd, 2009, 9:22 pm, edited 4 times in total.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
-
- Posts: 5
- Joined: July 18th, 2006, 7:24 am
- Location: Detroit Michigan
sweet
it is an awsome quest are u gonna make any more in the future???
Nice. I haven't played far into it, because the AI turns take sooo long (compared to each player moving a single unit). Have you considered splitting this up into a multiplayer campaign? Even if not, you could just unfold the map as the players progress, which would speed the turns up quite a bit (or the AI is significantly slower in 1.1.8?). As it is, it doesn't seem very playable to me.
I find the initial premise a bit surprising that there were no lookouts etc and the city is overrun immediately. And that the generals flee while their men fight
. Maybe a bit more explanation what they try to achieve (maybe they carry some important plans with them, or try to warn some other authority, or get back to some other army's location...). Also, what is the empire the story is talking about? Wesnoth was never an empire as far as I know.
A lot of the things you write in the Readme.txt can be set with WML. You can specify side 6-9 to be AI only (this works only in the development version but doesn't break anything for stable), and you can replace the leaders of sides 8 and 9 to the types you want.
Finally, I think you could package the whole thing so that it's just extract and play. I unzipped it into data/campaigns, opened Wesnoth and wondered where your quest was... Here's a zip that works out of the box (and doesn't put the map into a folder where the multiplayer maps are).
EDIT: whoops, the zip didn't contain anything the first time around - fixed.
I find the initial premise a bit surprising that there were no lookouts etc and the city is overrun immediately. And that the generals flee while their men fight

A lot of the things you write in the Readme.txt can be set with WML. You can specify side 6-9 to be AI only (this works only in the development version but doesn't break anything for stable), and you can replace the leaders of sides 8 and 9 to the types you want.
Finally, I think you could package the whole thing so that it's just extract and play. I unzipped it into data/campaigns, opened Wesnoth and wondered where your quest was... Here's a zip that works out of the box (and doesn't put the map into a folder where the multiplayer maps are).
EDIT: whoops, the zip didn't contain anything the first time around - fixed.
- Attachments
-
TFoT.zip
- packaged to work directly after unzipping in data/campaigns
- (20.95 KiB) Downloaded 1221 times
Try some Multiplayer Scenarios / Campaigns
- Bob_The_Mighty
- Posts: 875
- Joined: July 13th, 2006, 1:15 pm
- Bob_The_Mighty
- Posts: 875
- Joined: July 13th, 2006, 1:15 pm
Okay, I finally got round to updating The Fall of Trent for Wesnoth 1.2
All the side settings are done automatically now and some other things are fixed. I've tested it a little bit and it seems to run okay.
Please report any bugs and stuff, thanks.
All the side settings are done automatically now and some other things are fixed. I've tested it a little bit and it seems to run okay.
Please report any bugs and stuff, thanks.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
On 1.3.1, (in hotseat... With myself...) I trudged through, killed the spider, saved the farmer (but only the hero one), got the hermit (without leveling her) and fought my way to the castle. Then when I got thrown in jail, I couldn't get out. I got to the secret entrance, but the terrain was a canyon, and impassable! Argh!
Now, I had an Elvish Druid, Enchantress(level 3, whatever it's called), Champion, Marksman, Avenger, and the Hermit Shaman. What happened???
Now, I had an Elvish Druid, Enchantress(level 3, whatever it's called), Champion, Marksman, Avenger, and the Hermit Shaman. What happened???

"Never put off for tommorow what you can do today."
Isn't that a wonderful proverb? I think I'll start listening to it. Tommorow.
Isn't that a wonderful proverb? I think I'll start listening to it. Tommorow.
- Bob_The_Mighty
- Posts: 875
- Joined: July 13th, 2006, 1:15 pm
Ah, well that'll be my fault. Sorry.
I forgot to incorporate the new terrain changes. I have fixed it now, get The Fall of Trent 2.3 and it'll all work.
If you downloaded Labyrinth of Champions for Wesnoth 1.3, then you should get that again too.
p.s. I never heard of anyone getting the spider before, impressive!

I forgot to incorporate the new terrain changes. I have fixed it now, get The Fall of Trent 2.3 and it'll all work.
If you downloaded Labyrinth of Champions for Wesnoth 1.3, then you should get that again too.
p.s. I never heard of anyone getting the spider before, impressive!
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
-
- Posts: 159
- Joined: August 27th, 2007, 10:23 am
- Location: The crazy forest of wesnoth!
- Contact:
- Bob_The_Mighty
- Posts: 875
- Joined: July 13th, 2006, 1:15 pm
yes. that is the point of collecting gold along the way.Tom of wesnoth wrote:Can you recruit in orc battle?
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves