Search found 20 matches

by turska
February 6th, 2008, 8:19 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 153968

galas: ring of speed, ring of regeneration, berserk potion, strength potion (killer, sorta). igor (now a goblin knight): draining melee (killer, sorta too) I gave both the berserk potion and the draining potion to Galas. He killed pretty much everything alone, including bosses (didn't even need to ...
by turska
February 4th, 2008, 4:52 pm
Forum: Scenario & Campaign Development
Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
Replies: 165
Views: 37737

I have the same problem with the version downloaded from the campaign server, both with 1.3.14, 1.3.15 and trunk. The attachment earlier in the thread works.
by turska
January 10th, 2008, 7:02 pm
Forum: Users’ Forum
Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
Replies: 116
Views: 25091

"You're crazy and you enjoy it."

:D 75% Dwarvish Berserker here.
by turska
January 4th, 2008, 5:38 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 153968

From my experiences, the 'file is corrupt' problem is a bug in 1.3.13 that has already been fixed in trunk.
So, I'll probably replace the recall algorithm with the trick used in North Elves' home (HttT) for scenarios 7, 9, 13, 21, 25.
This change didn't make it to 0.9.1? :(
by turska
January 3rd, 2008, 3:48 pm
Forum: Users’ Forum
Topic: computer illiterate
Replies: 7
Views: 2377

You can download add-ons from http://wolff.to/campaigns/list.html.
by turska
January 2nd, 2008, 7:03 pm
Forum: Users’ Forum
Topic: What's your favourite tune for Battle for Wesnoth?
Replies: 32
Views: 11360

Vengeful Pursuit for the win 8)
by turska
December 30th, 2007, 11:12 am
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 71
Views: 42695

The current teamcolouring looks very ugly.

I've attached my attempt at teamcolouring the giant ooze.
by turska
December 22nd, 2007, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 153968

Played on normal difficulty. Border Patrol Milked exp from the chaotic enemy leader for the last 13 turns, ended up with three heroes, three druids and two sorceresses. Maybe change the leader to a weaker unit so you can't milk that much? Over the Sands Dehydration affected Warrior Spirits. Finished...
by turska
December 19th, 2007, 9:17 am
Forum: Scenario & Campaign Development
Topic: Arctic Regiment - Campaign - 2nd scenario complete?
Replies: 12
Views: 3269

Seems like you added a nice bug in your latest update. The elvish leader is next to the goblin leader in the north and you start next to the aragwaithi leader. You can take out the aragwaithi leader on your first turn, but the goblin leader in the north will inevitably lose because the elvish leader...
by turska
December 17th, 2007, 3:42 pm
Forum: Scenario & Campaign Development
Topic: Arctic Regiment - Campaign - 2nd scenario complete?
Replies: 12
Views: 3269

The first scenario scores a full 10 on annoyance with a combination of fog, shroud, luck-based instant kill terrain and bad terrain. Second scenario also feels annoyning, as the villages are so far away from each other that you can't really use them for healing. Suggestions: -Some dialogue for the b...
by turska
December 11th, 2007, 12:52 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 61310

Played on 1.3.12+svn on the easiest difficulty. Scenario 2 The base income doesn't increase the early finish bonus so I just sat at the top for about 30 turns, ending up with 1000+ gold for the next scenario. Scenario 3 Recruited a lot, finished at turn 10 by killing both undead leaders while having...
by turska
November 23rd, 2007, 10:40 am
Forum: Technical Support
Topic: Client Disconnected
Replies: 40
Views: 10140

Works fine with 1.3.11+svn (revision 21901).
by turska
November 12th, 2007, 5:05 pm
Forum: Technical Support
Topic: [Solved] 1.3.10 compile problem
Replies: 7
Views: 2885

You could pass the --disable-python parameter to configure, but if you do that you obviously won't be able to use AIs written in Python.
by turska
November 9th, 2007, 9:58 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 61310

The recall list duplication when moving Nym, Garak or Zhul seems to occur on every scenario except the first one (presumably because your recall list is empty in that scenario). I've attached a save that also includes some really weird bandit behaviour. I was wrong about the AMLA, it was a special A...
by turska
November 8th, 2007, 7:51 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 134
Views: 141704

There's a bug in the second scenario (the plot only one). The main character is a Fighter even if you leveled him to a Steelclad on the last level. Edit: In "Invaders" villagers can pop up multiple times from a single village, is this intentional? Additionally, the scenario makes seems to ...