New: Ooze Mini-Campaign
Moderator: Forum Moderators
-
- Posts: 104
- Joined: January 22nd, 2007, 4:29 am
New: Ooze Mini-Campaign
I made a new single player mini-campaign for v1.3.4.
It has four complete levels. It also has an RPG level which as far as I know has never been done in a single player campaign before.
I'm unable to post it to the official server for some reason, so I'm posting it here in the meantime. Please give me feedback so I can make it better.
Thanks!
Installation:
1.Unzip the zip file
2. Open up the wesnoth add-on campaign window (you can get there by running wesnoth in windowed mode and selecting Data-->User-->Reveal campaign folder from the menu).
3. Drag "Ooze_Mini_Campaign" and "Ooze_Mini_Campaign.cfg" into the window that opened up in step 2.
4. Select "Campaign" from the Wesnoth main menu screen, scroll down the list of campaigns to find the Ooze Mini-Campaign.
It has four complete levels. It also has an RPG level which as far as I know has never been done in a single player campaign before.
I'm unable to post it to the official server for some reason, so I'm posting it here in the meantime. Please give me feedback so I can make it better.
Thanks!
Installation:
1.Unzip the zip file
2. Open up the wesnoth add-on campaign window (you can get there by running wesnoth in windowed mode and selecting Data-->User-->Reveal campaign folder from the menu).
3. Drag "Ooze_Mini_Campaign" and "Ooze_Mini_Campaign.cfg" into the window that opened up in step 2.
4. Select "Campaign" from the Wesnoth main menu screen, scroll down the list of campaigns to find the Ooze Mini-Campaign.
- Attachments
-
- Ooze.zip
- (441.21 KiB) Downloaded 1544 times
-
- Posts: 104
- Joined: January 22nd, 2007, 4:29 am
Okay so I played through the first map. This is my first campaign outside of mainline, and I find it very fun. I like that the dialog mostly takes part on the opposing sides, and it is not the Oozes themselves that drive the storyline of what is going on around them.
A glitch (a.k.a. bug, a.k.a. feature) that I have discovered is that the Ooze description says that they can not produce progeny, yet their attack has the plague property.
A note on the map: What is all that dessert road to the east? It does not look very cave like.
The critter: Bats fighting spiders? I don't know, perhaps they should be sided?
The dialog: When I attacked the loyalists I expected a dialog along the lines of: "Argh! What the heck is that?". That dialog later came when they attacked me back. Could you make mentioned dialog appear no matter who is the first attacker?
It looks like a fun campaign SpenceLack, unfortunately I am off to bed, so I must finish it some time later. G'night.
A glitch (a.k.a. bug, a.k.a. feature) that I have discovered is that the Ooze description says that they can not produce progeny, yet their attack has the plague property.
A note on the map: What is all that dessert road to the east? It does not look very cave like.
The critter: Bats fighting spiders? I don't know, perhaps they should be sided?
The dialog: When I attacked the loyalists I expected a dialog along the lines of: "Argh! What the heck is that?". That dialog later came when they attacked me back. Could you make mentioned dialog appear no matter who is the first attacker?
It looks like a fun campaign SpenceLack, unfortunately I am off to bed, so I must finish it some time later. G'night.
Leon Hunt
Okay so I finished it, and it was a lot of fun. I don't think I have anything to add that could make this campaign better. There were many nice suprises along the way (I will try to avoid putting spoilers here, but the weapons upgrade option was a very cool idea.)
WTG on the RPG map! It was what got me interested in trying this campaign in the first place, and I didn't get disappointed. In my opinion you could easily label this campaign as 1.0
WTG on the RPG map! It was what got me interested in trying this campaign in the first place, and I didn't get disappointed. In my opinion you could easily label this campaign as 1.0
Leon Hunt
-
- Posts: 104
- Joined: January 22nd, 2007, 4:29 am
-
- Posts: 104
- Joined: January 22nd, 2007, 4:29 am
This is the new version (v1.0).
version changes:
1st level:
The sand is gone, replaced by water and bridges.
The spider queen is now more accessible to attack regardless of difficulty level.
The thieves guild has less gold.
The militia now express shock upon encountering you regardless of who intiates hostilities.
Any level:
The description of the ooze has been updated.
The campaign has also been added to the v1.3.4 server (kind of). I'm still having troubles with the server, which is why the campaign is listed with an "ic" at the end of the title, but it does download OK.
version changes:
1st level:
The sand is gone, replaced by water and bridges.
The spider queen is now more accessible to attack regardless of difficulty level.
The thieves guild has less gold.
The militia now express shock upon encountering you regardless of who intiates hostilities.
Any level:
The description of the ooze has been updated.
The campaign has also been added to the v1.3.4 server (kind of). I'm still having troubles with the server, which is why the campaign is listed with an "ic" at the end of the title, but it does download OK.
- Attachments
-
- Ooze1.zip
- (435.84 KiB) Downloaded 897 times
- Ken_Oh
- Moderator Emeritus
- Posts: 2178
- Joined: February 6th, 2006, 4:03 am
- Location: Baltimore, Maryland, USA
I just finished playing this and can also say that I am very impressed.
Most of all, I like being able to make a lot of choices that actually make a difference. If I were to suggest one thing, it would be to actually have a scenario or two more where you play as actual Ooze, maybe as an optional side quest from the starting scenario.
Way to think outside of the box and good work!
Most of all, I like being able to make a lot of choices that actually make a difference. If I were to suggest one thing, it would be to actually have a scenario or two more where you play as actual Ooze, maybe as an optional side quest from the starting scenario.
Way to think outside of the box and good work!
Please update the pbl file, just forgot some " which resulted in quite some strange things. This is more like what the content should look like:
I had to edit it on the server to make it work, please correct it to look something like this (you just have to replace the passphrase with the one in your file).
The next time the pbl does not work I will probably not bother with correcting the entry but directly delete the content... ;)
Code: Select all
author="SpenceLack"
description="iFour complete levels, including an RPG level."
filename="Ooze_Mini_Campaign"
icon="units/monsters/giant-mudcrawler.png"
name="Ooze_Mini_Campaign"
passphrase="Yourpassphrase"
title="Ooze Mini-Campaign"
version="1.0"
The next time the pbl does not work I will probably not bother with correcting the entry but directly delete the content... ;)