Search found 18 matches
- January 8th, 2008, 2:57 pm
- Forum: Technical Support
- Topic: Hey! I wanted that! (stdout problem)
- Replies: 3
- Views: 1145
- December 30th, 2007, 6:23 pm
- Forum: Technical Support
- Topic: Hey! I wanted that! (stdout problem)
- Replies: 3
- Views: 1145
- December 30th, 2007, 6:01 pm
- Forum: Art Workshop
- Topic: The Headless Horseman
- Replies: 5
- Views: 2870
- December 23rd, 2007, 8:57 pm
- Forum: Technical Support
- Topic: Hey! I wanted that! (stdout problem)
- Replies: 3
- Views: 1145
Hey! I wanted that! (stdout problem)
I'm running 1.3.12 on Windows XP here, and have a problem. I can't get access to the standard output, because stdout.txt is locked exclusively while the game runs and deleted when it exits. I haven't found a way to redirect the output somewhere other than stdout.txt yet either. This is inconvenient,...
- December 23rd, 2007, 5:56 pm
- Forum: Art Workshop
- Topic: Artistic Challenge
- Replies: 16
- Views: 5715
Re: saurians
But even Wesnoth has evolution! Look:Blueblaze wrote: Evolution is no-sense!
- December 19th, 2007, 9:26 am
- Forum: Art Workshop
- Topic: The Headless Horseman
- Replies: 5
- Views: 2870
The Headless Horseman
Another totally random contribution :) Bit late for halloween, but oh well. Sometimes it amuses dark wizards to make heinous mockeries of their once-mighty foes, and have them serve in their legions. A particular favourite is the headless horseman, which is exactly what it sounds like; a mounted war...
- December 14th, 2007, 4:37 pm
- Forum: Art Workshop
- Topic: Who wants a level 3 gryphon rider?
- Replies: 15
- Views: 8438
- April 11th, 2007, 9:16 pm
- Forum: Game Development
- Topic: A Turn-Based Real-Time Strategy Game
- Replies: 6
- Views: 4484
A Turn-Based Real-Time Strategy Game
This post ties into some of the discussion here about finding a middle ground between TBS games and RTS games. I decided to post this as a new topic instead of resurrecting the old thread. I was recently thinking about turn mechanics for a hypothetical turn-based strategy game where all units move s...
- April 9th, 2007, 8:13 am
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 176634
Other: Manifesto games.
- March 28th, 2007, 6:04 pm
- Forum: Ideas
- Topic: New Unit for Undead vs. Undead?
- Replies: 18
- Views: 4296
New Unit for Undead vs. Undead?
I hope this doesn't look like idea spam, it's just that lately I seem to have a lot of the things relating to Wesnoth... and if I post them then maybe, someday, somebody will find one useful. This one was inspired by this post in JW's strategy guide, where he says the following: You never want to se...
- March 28th, 2007, 5:33 pm
- Forum: Developers’ Discussions
- Topic: New Feature Suggestion: Threat Highlighting
- Replies: 9
- Views: 6563
New Feature Suggestion: Threat Highlighting
The proposal : When the player has selected one of their own units, all visible enemy units that could attack the selected unit on the next turn would be highlighted (perhaps by a red glow or outline). As the player moves the mouse to select a path, the threat highlights would update along with the...
- March 27th, 2007, 8:33 pm
- Forum: Ideas
- Topic: Can Wesnoth do shape-changing units?
- Replies: 10
- Views: 2582
- March 27th, 2007, 11:17 am
- Forum: Art Workshop
- Topic: Who wants a level 3 gryphon rider?
- Replies: 15
- Views: 8438
Who wants a level 3 gryphon rider?
Well, whether you do or not, here's one I drew. :) He doesn't have his alpha channel done yet so he appears in a big white box in game. Unfortunately I can't figure out how to fix that in Paint (which is all I've got to work with right now) and I'm too tired to do anything else about it at the moment.
- March 27th, 2007, 11:06 am
- Forum: Ideas
- Topic: Can Wesnoth do shape-changing units?
- Replies: 10
- Views: 2582
- March 27th, 2007, 1:30 am
- Forum: Ideas
- Topic: Can Wesnoth do shape-changing units?
- Replies: 10
- Views: 2582
It sounds like it would over complicate things more than it is worth. As of right now there are olny two orders you accualy issue an unit. Move to destination, Attack target. There is no other way to issue a command other than those. You could have to do some seriouse mods to the set-up and then al...