Search found 9 matches
- March 22nd, 2007, 11:44 am
- Forum: Art Workshop
- Topic: Just in for a bit of healthy criticism
- Replies: 8
- Views: 4433
- March 21st, 2007, 7:13 pm
- Forum: Art Workshop
- Topic: Just in for a bit of healthy criticism
- Replies: 8
- Views: 4433
- March 21st, 2007, 4:28 pm
- Forum: Art Workshop
- Topic: Just in for a bit of healthy criticism
- Replies: 8
- Views: 4433
Since we dont edit anything less than full animation sequences, and units tend to look a bit dead without them, we had the rest of the assassin-sprites remade as well. Got this character going back to thief in animation as well, but havent edited the colour pattern and tweaked as many details on tho...
- March 21st, 2007, 3:59 pm
- Forum: Art Workshop
- Topic: Just in for a bit of healthy criticism
- Replies: 8
- Views: 4433
Just in for a bit of healthy criticism
We're usually far too self-critical to ever get as far as sharing anything we create or edit, but we've been doing some changes to unit sprites in the game since we downloaded "gimp" a few days back, and figured we just as well could share a character we're quite satisfied with ourself.
- March 13th, 2007, 1:43 pm
- Forum: Users’ Forum
- Topic: Thanks, stderr.txt
- Replies: 0
- Views: 604
Thanks, stderr.txt
Had been working on a campaign for around a week, when suddenly every time we started the game, during start-up the game failed saying that an original game unit has some malfunction in its animation frames. And as we couldnt find any fault at all in the unit file itself, we tried even picking it ou...
- February 27th, 2007, 4:41 pm
- Forum: Users’ Forum
- Topic: What do people think of the traits system?
- Replies: 121
- Views: 31191
sorry, 'you' are? (as in: what do you work on? a campaign? who is 'we'?) 'We' are crazy. Lets just leave it at that. Makes everything else much simpler. And as for what we do, we mostly just add and change units to multiplayer games, tweak and edit some basic rules for the game, and then focus our ...
- February 26th, 2007, 8:06 pm
- Forum: Users’ Forum
- Topic: Fault combat behaviour by leaders
- Replies: 8
- Views: 2791
Ack. The same has happened to us several times. Once, a necromancer had pretty much reigned supreme over a large coastal map, since he took most villages on the map with bats during the first days into the game. After having had much trouble with a horde of undead that he seemingly only built more a...
- February 26th, 2007, 7:26 pm
- Forum: Users’ Forum
- Topic: What do people think of the traits system?
- Replies: 121
- Views: 31191
Neat as they are, but always room for improvement. We mostly just added a few to make the game more enjoyable for ourself, but nothing we thought would make the game any less playable. Two for most races in general, and as we had put an effort into making the actual red dragon into a game unit, we m...
- February 26th, 2007, 6:51 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 176603