Search found 9 matches

by Zendra
March 22nd, 2007, 11:44 am
Forum: Art Workshop
Topic: Just in for a bit of healthy criticism
Replies: 8
Views: 4433

Its either that, or we sooner or later forget singularity and it starts popping up 'we's in our sentences anyway. So we're "insane". Thats the simple explaination. At least, that's the answer which does not involve lengthy complicated explainations which involve far too much personal infor...
by Zendra
March 21st, 2007, 7:13 pm
Forum: Art Workshop
Topic: Just in for a bit of healthy criticism
Replies: 8
Views: 4433

Tried to make an effect with the head similar to how the original assassin turned slightly around as she dodged, but we left the face a bit messy, since we get horribly perfectionistic if we try to edit a pixelated face depending on its "three-dimentional" focus. And mhm, this wasnt actual...
by Zendra
March 21st, 2007, 4:28 pm
Forum: Art Workshop
Topic: Just in for a bit of healthy criticism
Replies: 8
Views: 4433

Since we dont edit anything less than full animation sequences, and units tend to look a bit dead without them, we had the rest of the assassin-sprites remade as well. Got this character going back to thief in animation as well, but havent edited the colour pattern and tweaked as many details on tho...
by Zendra
March 21st, 2007, 3:59 pm
Forum: Art Workshop
Topic: Just in for a bit of healthy criticism
Replies: 8
Views: 4433

Just in for a bit of healthy criticism

We're usually far too self-critical to ever get as far as sharing anything we create or edit, but we've been doing some changes to unit sprites in the game since we downloaded "gimp" a few days back, and figured we just as well could share a character we're quite satisfied with ourself.
by Zendra
March 13th, 2007, 1:43 pm
Forum: Users’ Forum
Topic: Thanks, stderr.txt
Replies: 0
Views: 604

Thanks, stderr.txt

Had been working on a campaign for around a week, when suddenly every time we started the game, during start-up the game failed saying that an original game unit has some malfunction in its animation frames. And as we couldnt find any fault at all in the unit file itself, we tried even picking it ou...
by Zendra
February 27th, 2007, 4:41 pm
Forum: Users’ Forum
Topic: What do people think of the traits system?
Replies: 121
Views: 31191

sorry, 'you' are? (as in: what do you work on? a campaign? who is 'we'?) 'We' are crazy. Lets just leave it at that. Makes everything else much simpler. And as for what we do, we mostly just add and change units to multiplayer games, tweak and edit some basic rules for the game, and then focus our ...
by Zendra
February 26th, 2007, 8:06 pm
Forum: Users’ Forum
Topic: Fault combat behaviour by leaders
Replies: 8
Views: 2791

Ack. The same has happened to us several times. Once, a necromancer had pretty much reigned supreme over a large coastal map, since he took most villages on the map with bats during the first days into the game. After having had much trouble with a horde of undead that he seemingly only built more a...
by Zendra
February 26th, 2007, 7:26 pm
Forum: Users’ Forum
Topic: What do people think of the traits system?
Replies: 121
Views: 31191

Neat as they are, but always room for improvement. We mostly just added a few to make the game more enjoyable for ourself, but nothing we thought would make the game any less playable. Two for most races in general, and as we had put an effort into making the actual red dragon into a game unit, we m...
by Zendra
February 26th, 2007, 6:51 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 176603

Gamehippo for us too. Been used to popping into that site for a couple of years, since even though their game reviews have grown scarce lately, they often find pretty neat stuff once they decide to put it up through the site. And well, we read the review, and it sounded just like our thing.