Search found 45 matches
- March 26th, 2008, 7:34 am
- Forum: Multiplayer Development
- Topic: New Way to paste maps?
- Replies: 1
- Views: 787
New Way to paste maps?
I know there used to be a way to post maps so they are visible in the forums, but I have noticed recently that there is no longer a way to post, at least the new version 1.4's maps. I was just wondering if thats fixed, and if not, how can I post up some maps I made for critique?
- May 16th, 2007, 11:44 pm
- Forum: Users’ Forum
- Topic: Screenshots and Artwork
- Replies: 2
- Views: 923
Right, thanks. Got 5 backgrounds from there...didnt wanna use too many old ones. Got the main screen, and intro backgrounds now. Could use some for a factions page(maybe screenshots of just one faction?, or artwork?), units page(probably something like Sgt. Groovys thread or others), and maybe a cou...
- May 16th, 2007, 11:24 pm
- Forum: Users’ Forum
- Topic: Screenshots and Artwork
- Replies: 2
- Views: 923
Screenshots and Artwork
Im making a Flash website for one of my school classes, and Im using it to make a "How to Play" BfW website. I was wondering if there is any links to artwork that have been submitted, clear images of screenshots(my prntscrn doesnt appear that clear), or any other cool pictures/artwork. Ive...
- April 30th, 2007, 4:23 am
- Forum: Multiplayer Development
- Topic: The Beginning of yet Another Map Pack
- Replies: 4
- Views: 1777
Thanks everyone for the replies. I pretty much agree with all your replies. Dieagonal is my favorite, although I noticed, only a 6 move leader can make it to the 'side' keeps in two turns. But, generally the front keep is a smarter move for the first turns, and you can get a village if you move towa...
- April 27th, 2007, 11:23 pm
- Forum: Multiplayer Development
- Topic: The Beginning of yet Another Map Pack
- Replies: 4
- Views: 1777
The Beginning of yet Another Map Pack
All maps are v1.2. Dieagonal [map] 1CkksckkgfgggghTkffw RgCCkkcskRRtgRR\sghw RgggQRk//skkRscgRRgg RRggRgRvkkcckggggRtg vRgtRgggggkKdggggRgg gRggRggggkcQgCggRfgg ggRKRghfgkskQgggRhhg gggCRfhmggksckgfRggg gqCRRRggggkkkckhRRLk wd|kkkRRggkskJkds|sG ww\\hkRgRRmdZdkTdGhG wkwY\\RgaRkckkkGhGTG wkkGwkRRgRkkk...
- April 22nd, 2007, 2:35 am
- Forum: Multiplayer Development
- Topic: Jungle Island (multiplayer map)
- Replies: 14
- Views: 3928
- April 22nd, 2007, 2:29 am
- Forum: Multiplayer Development
- Topic: New Multiplayer map needs evalutation
- Replies: 3
- Views: 1490
Def. unbalanced. No forest on the bottom half, lots on the top and right side The snow slows down only player two and no one else suffers that disadvantage. I guess although there is no villages to take it doesnt matter that much, I think Id have to play it to test it any. I like the concept though.
- April 22nd, 2007, 2:15 am
- Forum: Multiplayer Development
- Topic: Clonkinator's lil' map pack
- Replies: 6
- Views: 2463
- April 22nd, 2007, 1:53 am
- Forum: Multiplayer Development
- Topic: Underworld, my 9th map.
- Replies: 13
- Views: 4470
Good job changing that up, for smaller maps, IMO thats one of the key points to keeping things even, so player 1 cant take advantage of anything and personally, I dont think it looks bad at all. Im also a fan of water castle specifically in areas with water, allowing for more fair combat in the area...
- April 21st, 2007, 6:23 pm
- Forum: Multiplayer Development
- Topic: Clonkinator's lil' map pack
- Replies: 6
- Views: 2463
- April 21st, 2007, 4:42 pm
- Forum: Multiplayer Development
- Topic: Underworld, my 9th map.
- Replies: 13
- Views: 4470
- April 19th, 2007, 1:00 am
- Forum: Multiplayer Development
- Topic: 2v2- Severed.
- Replies: 7
- Views: 2516
I had an idea similar to this, but almost in reverse. I think Im gonna try and test that out. It seems like a good concept overall, and I dont think it will be that easy to defend with the villages in the center sides 11,23 7,25 and the mirrors of those seem to incite combat in my opinion, especiall...
- April 18th, 2007, 11:15 pm
- Forum: Multiplayer Development
- Topic: Split Second
- Replies: 4
- Views: 1724
@Clonkinator Sorry, forgot about that. Its v1.2. @Doc I didnt notice before that the lava did that :shock: and now its been changed to all chasm. Taking some from Docs words, some from limited testing and other things I noticed, there are a few changes I have made. One in particular is the use of th...
- April 14th, 2007, 5:42 pm
- Forum: Multiplayer Development
- Topic: my 7th map- Chilled Caves
- Replies: 18
- Views: 5092
I agreed with Doc right off the bat, the thing looks nice Ill admit. But I noticed the first turn advantage right away too, but I think you fixed that and if thats the case looks good, and I definately agree with the use of cave wall/impassable to lengthen, inhibit, whatever the movement and to make...
- April 14th, 2007, 5:39 pm
- Forum: Multiplayer Development
- Topic: Split Second
- Replies: 4
- Views: 1724
Split Second
[map] gggggggtgggggtggggggg [[gvgRRgRRWRRgRRgtg[[ ]RRRRXXWWKWKWWXXRRRR] RoWWXWWKo1o4oKWWXWWgR RKXXWRRgRkWkRgggWXXKR RooRRgggRkWkRghgggooR RRRgRgggYkWkYRfhggKgR gtggtggfgkWkkhRRggggR gRghggmTTkWkkkT]RRgRt hRfWgThhkkkkTkWWp[RRg frh]WWkkkkmkkhkTWWhrf grrrp[WkTkkkkhTgghfrh tgggrrThkkWkTfmggggvg rggggfrr...