Search found 15 matches
- October 13th, 2006, 8:17 am
- Forum: Ideas
- Topic: ability idea: sneak attack
- Replies: 6
- Views: 1978
- October 13th, 2006, 8:08 am
- Forum: Faction & Era Development
- Topic: Blackpowder elves:just an idea,but please give feedback!!!
- Replies: 32
- Views: 11219
- October 11th, 2006, 12:34 pm
- Forum: Ideas
- Topic: ability idea: sneak attack
- Replies: 6
- Views: 1978
ability idea: sneak attack
a unit with this ability may deliver a sneak attack to a unit attacking another unit. The condition is being adiacent to enemy unit. example: an elf attacking an orc is adiacent to an orc assassin with this ability. Before the attack, the orc assassin delivers a sneak attack, then the attack proceed...
- October 9th, 2006, 11:53 am
- Forum: Ideas
- Topic: alignment for villages
- Replies: 4
- Views: 1438
alignment for villages
Villages could have alignment the same way as factions. This could bring some effects on the gameplay, example: chaotic villages will give full healing only to chaotic units, half healing to the other ones and so on.
- October 8th, 2006, 6:03 pm
- Forum: Faction & Era Development
- Topic: The Inquisition
- Replies: 29
- Views: 9846
the risk is to making units that are practically identical to many already existing human units. And... what's the point of making an archer that evolves in a... crossbowman?! :? I think you could create also the witch unit (an ideal target for the inquisition) temuchin: I dont know which books are ...
- October 8th, 2006, 5:12 pm
- Forum: Faction & Era Development
- Topic: The Inquisition
- Replies: 29
- Views: 9846
- October 8th, 2006, 3:53 pm
- Forum: Scenario & Campaign Development
- Topic: Oriental/Eastern Campaign
- Replies: 20
- Views: 4525
- October 8th, 2006, 3:41 pm
- Forum: Ideas
- Topic: Ability Idea: pushing (or force back?)
- Replies: 2
- Views: 887
- October 8th, 2006, 12:04 pm
- Forum: Ideas
- Topic: Ability Idea: pushing (or force back?)
- Replies: 2
- Views: 887
Ability Idea: pushing (or force back?)
pushing (or force back?)
Unit with this ability can make enemy move back by 1 hex in opposite direction when attacks.
An option could be: when get a hit on all its attacks (meaning that the attack was so powerful to force back the enemy).
IMHO this could be strategically interesting.
Unit with this ability can make enemy move back by 1 hex in opposite direction when attacks.
An option could be: when get a hit on all its attacks (meaning that the attack was so powerful to force back the enemy).
IMHO this could be strategically interesting.
- October 7th, 2006, 11:06 pm
- Forum: Faction & Era Development
- Topic: Ratmen faction
- Replies: 12
- Views: 4767
They're more or less big (as compared to normal rats) and vicious rats, and they live in the sewers of big cities. Ok, this much is fine. However, I don't see any point in trying to make a faction out of them. Some more generic monsters to use in campaigns and such would be good and some rat creatu...
- October 7th, 2006, 11:02 pm
- Forum: Faction & Era Development
- Topic: Ratmen faction
- Replies: 12
- Views: 4767
Here's other unit ideas: rat pack (swarm?)= a single unit made of many rats (not ratmen, just normal rats). lot of attacks with very little damage (high % to get disease). giant rabid rat = to compensate their faction poor fighting skills, ratmen shamans feed their rats with strange underground root...
- October 7th, 2006, 8:58 pm
- Forum: Faction & Era Development
- Topic: Ratmen faction
- Replies: 12
- Views: 4767
Ratmen faction
Ratmen ratmen are a faction of ratlike humanoids that live in the sewers of the biggest cities. They are mean, physically little and quick (generally poor HP but good movement). faction traits: - Given their strong immune system, all ratmen are immune to poison. - They are physically weak, so they m...
- October 7th, 2006, 7:10 pm
- Forum: Ideas
- Topic: Another New Ability
- Replies: 5
- Views: 1676
- October 7th, 2006, 12:42 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 798
- Views: 256842
need help
hello, let me say I love wesnoth and I think this campaign is very very well done. I'm doing the incredibly hard scenario called "river of skulls" and, with a LOT of patience and strategy, I managed to kill nearly all those dwarves and nagas. I am at 90 turn, explored all the lava river, b...
- October 2nd, 2006, 1:34 pm
- Forum: Translations & Internationalization
- Topic: Italian Traslation
- Replies: 157
- Views: 337940
problema
ciao ragazzi scusate ho un problema con la versione 1.1.10 del gioco per windows (la stabile invece funziona benissimo). Quando faccio partire il gico mi spunta questa schermata durante il caricamento: http://img242.imageshack.us/img242/8366/wesnothnp8.jpg qualcuno può aiutarmi? grazie Ah, ovviam...