Search found 18 matches
- October 8th, 2006, 2:39 am
- Forum: Technical Support
- Topic: Starting game with -d no longer unlock unit list !
- Replies: 2
- Views: 812
Starting game with -d no longer unlock unit list !
Help, now when you start game with -d it no longer unlock all the units in the unit list !
- October 7th, 2006, 10:22 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1.11 (aka Wesnoth 1.2 RC1)
- Replies: 9
- Views: 11041
- October 7th, 2006, 10:17 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 255957
- October 2nd, 2006, 9:14 pm
- Forum: Technical Support
- Topic: Lots of errors in lobby
- Replies: 3
- Views: 1001
- October 1st, 2006, 1:58 am
- Forum: Technical Support
- Topic: Lots of errors in lobby
- Replies: 3
- Views: 1001
- September 30th, 2006, 3:26 pm
- Forum: Technical Support
- Topic: New Rozes_Maps crash my game
- Replies: 5
- Views: 1285
New Rozes_Maps crash my game
Since I installed new Rozes_Maps the game freeze when I try to play. When I deinstall it it works well.
- September 23rd, 2006, 11:55 am
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 35761
Another thing, the skirmisher ability seems to be very powerful on this map. When all the yeti are dead, it is a big race for the treasure. Yet, skirmishers can simply bypass all the guardians and go straight for the treasure, while other players must kill 2-3 guardians each. This get even worse fo...
- September 23rd, 2006, 10:50 am
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 35761
- September 20th, 2006, 10:44 pm
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 35761
Another thing ; I would recommand giving a different bonus for killing Yeti. They give +2 moves and that is a bit much. What happens is that the first player that kill the yeti get movement bonus that allows him to quickly go to the second yeti and kill it, getting even more movement that allows him...
- September 19th, 2006, 10:02 pm
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 35761
2) Nothing I could do. I think the creeps head toward a place where others of them are already fighting. To compensate that, you could also make some creatures spawn outside the middle ( they could spawn on the sides of the map ). That way even if all creatures go the same way some are bound to ent...
- September 19th, 2006, 9:54 pm
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 35761
Another thing, the skirmisher ability seems to be very powerful on this map. When all the yeti are dead, it is a big race for the treasure. Yet, skirmishers can simply bypass all the guardians and go straight for the treasure, while other players must kill 2-3 guardians each. This get even worse for...
- September 19th, 2006, 2:16 pm
- Forum: Technical Support
- Topic: Lots of errors in lobby
- Replies: 3
- Views: 1001
Lots of errors in lobby
Hey I'm using 1.1.9 yet I have lots of error in lobby... sometime the game rooms are hidden and I can't see them.. other times I get a "No multiplayer side to this game" while trying to connect to a game room... when I try to host I sometime have the "Error - Client disconnected "...
- September 19th, 2006, 11:22 am
- Forum: Users’ Forum
- Topic: Units list not complete...
- Replies: 15
- Views: 4649
Units list not complete...
I'm playing version 1.1.9 for windows and I'd like to know, is there a way to make the units list complete ? I reinstalled Wesnoth and now all the units I saw are not in the units list anymore. This is very annoying and makes it hard to plan ahead with units and/or choose a good hero in games like D...
- September 18th, 2006, 1:41 pm
- Forum: Technical Support
- Topic: Daves map
- Replies: 1
- Views: 565
Daves map
Hey I downloaded an add-on called Daves_Maps or something, and ever since it gives me wierd errors and such, is there anyway to delete the add-on ?
- September 18th, 2006, 11:59 am
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 76477