Search found 18 matches

by Merudo
October 8th, 2006, 2:39 am
Forum: Technical Support
Topic: Starting game with -d no longer unlock unit list !
Replies: 2
Views: 812

Starting game with -d no longer unlock unit list !

Help, now when you start game with -d it no longer unlock all the units in the unit list !
by Merudo
October 7th, 2006, 10:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.11 (aka Wesnoth 1.2 RC1)
Replies: 9
Views: 11041

This is great, but the changelog seems incomplete... a lot of maps/animations were changed but nothing about that is written in the changelog
by Merudo
October 7th, 2006, 10:17 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 255957

How do I download this era...it is not on the campaign server yet...
by Merudo
October 2nd, 2006, 9:14 pm
Forum: Technical Support
Topic: Lots of errors in lobby
Replies: 3
Views: 1001

Oh so the bug is already known :) Cool
by Merudo
October 1st, 2006, 1:58 am
Forum: Technical Support
Topic: Lots of errors in lobby
Replies: 3
Views: 1001

This "No multiplayer side to this game" error is getting sooo annoying... how can it be fixed ? It seems to be quite limited to the lobby too, otherwise in-game I have no problem at all.
by Merudo
September 30th, 2006, 3:26 pm
Forum: Technical Support
Topic: New Rozes_Maps crash my game
Replies: 5
Views: 1285

New Rozes_Maps crash my game

Since I installed new Rozes_Maps the game freeze when I try to play. When I deinstall it it works well.
by Merudo
September 23rd, 2006, 11:55 am
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 35761

Another thing, the skirmisher ability seems to be very powerful on this map. When all the yeti are dead, it is a big race for the treasure. Yet, skirmishers can simply bypass all the guardians and go straight for the treasure, while other players must kill 2-3 guardians each. This get even worse fo...
by Merudo
September 23rd, 2006, 10:50 am
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 35761

Also, I noticed that strong creeps ALWAYS go the left. In all the games I played they never went to the right. This means people at slot 3-4 have a big advantage and can generally kill creep easily.
by Merudo
September 20th, 2006, 10:44 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 35761

Another thing ; I would recommand giving a different bonus for killing Yeti. They give +2 moves and that is a bit much. What happens is that the first player that kill the yeti get movement bonus that allows him to quickly go to the second yeti and kill it, getting even more movement that allows him...
by Merudo
September 19th, 2006, 10:02 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 35761

2) Nothing I could do. I think the creeps head toward a place where others of them are already fighting. To compensate that, you could also make some creatures spawn outside the middle ( they could spawn on the sides of the map ). That way even if all creatures go the same way some are bound to ent...
by Merudo
September 19th, 2006, 9:54 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 35761

Another thing, the skirmisher ability seems to be very powerful on this map. When all the yeti are dead, it is a big race for the treasure. Yet, skirmishers can simply bypass all the guardians and go straight for the treasure, while other players must kill 2-3 guardians each. This get even worse for...
by Merudo
September 19th, 2006, 2:16 pm
Forum: Technical Support
Topic: Lots of errors in lobby
Replies: 3
Views: 1001

Lots of errors in lobby

Hey I'm using 1.1.9 yet I have lots of error in lobby... sometime the game rooms are hidden and I can't see them.. other times I get a "No multiplayer side to this game" while trying to connect to a game room... when I try to host I sometime have the "Error - Client disconnected "...
by Merudo
September 19th, 2006, 11:22 am
Forum: Users’ Forum
Topic: Units list not complete...
Replies: 15
Views: 4649

Units list not complete...

I'm playing version 1.1.9 for windows and I'd like to know, is there a way to make the units list complete ? I reinstalled Wesnoth and now all the units I saw are not in the units list anymore. This is very annoying and makes it hard to plan ahead with units and/or choose a good hero in games like D...
by Merudo
September 18th, 2006, 1:41 pm
Forum: Technical Support
Topic: Daves map
Replies: 1
Views: 565

Daves map

Hey I downloaded an add-on called Daves_Maps or something, and ever since it gives me wierd errors and such, is there anyway to delete the add-on ?
by Merudo
September 18th, 2006, 11:59 am
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 76477

Another possibility would be to have a bank square, and if the enemy reach that square he gets the money in your bank. That way it would add even more strategy as putting money in bank would be risky,