Search found 56 matches
- March 30th, 2008, 4:04 pm
- Forum: Art Workshop
- Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
- Replies: 290
- Views: 91194
Re: Blueblaze's Mysterious Thread [Remotivificationry]
they normally have one stick up their back and on for the arms then they have straw stuffed into clothes around the stick.Urs wrote:It looks more like a lego man, and less like a straw man (and scarecrows are made of straw, right?)
- March 30th, 2008, 3:14 pm
- Forum: Art Workshop
- Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
- Replies: 290
- Views: 91194
Re: Blueblaze's Mysterious Thread [Remotivificationry]
I have made a scarecrow, dont know if you will want to use it though.
It is wearing a team coloured scarf, and top hat if it is hard too tell...
It is wearing a team coloured scarf, and top hat if it is hard too tell...
- February 22nd, 2008, 12:10 am
- Forum: Art Contributions
- Topic: REQUEST - Edits/Polish to scenery items
- Replies: 29
- Views: 9931
here is a bored messing around attempt at the monolith3. Also got it with it in context: Comment on monolith3: It's not quite right IMHO... the snow should either have collected on one side and less on the other side, or equally on all sides... The first situation when there is a wind direction inv...
- February 21st, 2008, 11:14 am
- Forum: Art Contributions
- Topic: Dwarf Portraits
- Replies: 118
- Views: 52222
- February 20th, 2008, 8:29 pm
- Forum: Art Contributions
- Topic: REQUEST - Edits/Polish to scenery items
- Replies: 29
- Views: 9931
- December 22nd, 2007, 11:06 am
- Forum: Art Contributions
- Topic: blender 3d
- Replies: 7
- Views: 2562
Re: re: Telvannia
for dark outlines open the png in gimp, select the entire background with the magic wand tool, press crtl [ for select inverse, press alt e then s to open edit menu stroke, select width and your done. inside lines require a bit more finesse with the magic wand tool, but then drawing a sprite pixel ...
- December 22nd, 2007, 9:24 am
- Forum: Art Contributions
- Topic: blender 3d
- Replies: 7
- Views: 2562
If you want to use 3D art for the good of wesnoth, click on the link in my signature. That is a addon for wesnoth set in space, done mainly in 3D. And about using blender for spiriting, there are problems with it, for example most wesnoth sprites tend to have dark outlines, which i find pretty hard ...
- November 29th, 2007, 7:42 am
- Forum: Art Contributions
- Topic: Heavy Infantry portrait
- Replies: 124
- Views: 31831
- November 22nd, 2007, 7:40 am
- Forum: Art Contributions
- Topic: Apfel - Hi, I'm smelly
- Replies: 63
- Views: 14178
- November 19th, 2007, 7:25 am
- Forum: Art Workshop
- Topic: Storyline Images - Ships and ocean waves in heavy sea
- Replies: 57
- Views: 14652
- November 17th, 2007, 5:29 pm
- Forum: Art Workshop
- Topic: Isometric Rendering
- Replies: 14
- Views: 5965
i houses surprisingly simple to produce. so it does not take long. Spacenoth... well we intend to get a version of the demo out soon, hopefully in time for 1.4. But we do lack portraits, and if you think you can produce nice portraits for spacenoth, pop down to our forum and im sure you will be ver...
- November 17th, 2007, 5:04 pm
- Forum: Art Workshop
- Topic: Isometric Rendering
- Replies: 14
- Views: 5965
here are a few test, i made and rendered a few angles for you I include the human village with it for you to see. Personally i think 35 is the best. O cool- Thank you. Wow - U already have a building modell? OT: How his Spacenoth progressing. Anything in work- Haven´t heard of it for quite a long ...
- November 17th, 2007, 4:49 pm
- Forum: Art Workshop
- Topic: Isometric Rendering
- Replies: 14
- Views: 5965
- November 17th, 2007, 3:58 pm
- Forum: Art Workshop
- Topic: Isometric Rendering
- Replies: 14
- Views: 5965
- November 15th, 2007, 7:34 am
- Forum: Art Contributions
- Topic: Master Bowman portrait
- Replies: 42
- Views: 14206