Search found 56 matches

by Telvannia
March 30th, 2008, 4:04 pm
Forum: Art Workshop
Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
Replies: 290
Views: 91194

Re: Blueblaze's Mysterious Thread [Remotivificationry]

Urs wrote:It looks more like a lego man, and less like a straw man (and scarecrows are made of straw, right?)
they normally have one stick up their back and on for the arms then they have straw stuffed into clothes around the stick.
by Telvannia
March 30th, 2008, 3:14 pm
Forum: Art Workshop
Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
Replies: 290
Views: 91194

Re: Blueblaze's Mysterious Thread [Remotivificationry]

I have made a scarecrow, dont know if you will want to use it though.
It is wearing a team coloured scarf, and top hat if it is hard too tell...
by Telvannia
February 22nd, 2008, 12:10 am
Forum: Art Contributions
Topic: REQUEST - Edits/Polish to scenery items
Replies: 29
Views: 9931

here is a bored messing around attempt at the monolith3. Also got it with it in context: Comment on monolith3: It's not quite right IMHO... the snow should either have collected on one side and less on the other side, or equally on all sides... The first situation when there is a wind direction inv...
by Telvannia
February 21st, 2008, 11:14 am
Forum: Art Contributions
Topic: Dwarf Portraits
Replies: 118
Views: 52222

Oh its meant to be a grey strand, i thought it was a bit of beer froth until i read your post.
by Telvannia
February 20th, 2008, 8:29 pm
Forum: Art Contributions
Topic: REQUEST - Edits/Polish to scenery items
Replies: 29
Views: 9931

here is a bored messing around attempt at the monolith3.
Also got it with it in context:
by Telvannia
December 22nd, 2007, 11:06 am
Forum: Art Contributions
Topic: blender 3d
Replies: 7
Views: 2562

Re: re: Telvannia

for dark outlines open the png in gimp, select the entire background with the magic wand tool, press crtl [ for select inverse, press alt e then s to open edit menu stroke, select width and your done. inside lines require a bit more finesse with the magic wand tool, but then drawing a sprite pixel ...
by Telvannia
December 22nd, 2007, 9:24 am
Forum: Art Contributions
Topic: blender 3d
Replies: 7
Views: 2562

If you want to use 3D art for the good of wesnoth, click on the link in my signature. That is a addon for wesnoth set in space, done mainly in 3D. And about using blender for spiriting, there are problems with it, for example most wesnoth sprites tend to have dark outlines, which i find pretty hard ...
by Telvannia
November 29th, 2007, 7:42 am
Forum: Art Contributions
Topic: Heavy Infantry portrait
Replies: 124
Views: 31831

another stupid question...

...why is he left handed?
by Telvannia
November 22nd, 2007, 7:40 am
Forum: Art Contributions
Topic: Apfel - Hi, I'm smelly
Replies: 63
Views: 14178

personally i think the selves dont match. If you look at the left one (with the skull) it hangs down a lot below the arm, whereas on the right it is very bunched up and does not hang down.
by Telvannia
November 19th, 2007, 7:25 am
Forum: Art Workshop
Topic: Storyline Images - Ships and ocean waves in heavy sea
Replies: 57
Views: 14652

ignoring the realistic error thespaceinvader saw these are amazing. Though as im sure someone will say they dont fit in to wesnoth with it current style:

Come and join spacenoth!
by Telvannia
November 17th, 2007, 5:29 pm
Forum: Art Workshop
Topic: Isometric Rendering
Replies: 14
Views: 5965

i houses surprisingly simple to produce. so it does not take long. Spacenoth... well we intend to get a version of the demo out soon, hopefully in time for 1.4. But we do lack portraits, and if you think you can produce nice portraits for spacenoth, pop down to our forum and im sure you will be ver...
by Telvannia
November 17th, 2007, 5:04 pm
Forum: Art Workshop
Topic: Isometric Rendering
Replies: 14
Views: 5965

here are a few test, i made and rendered a few angles for you I include the human village with it for you to see. Personally i think 35 is the best. O cool- Thank you. Wow - U already have a building modell? OT: How his Spacenoth progressing. Anything in work- Haven´t heard of it for quite a long ...
by Telvannia
November 17th, 2007, 4:49 pm
Forum: Art Workshop
Topic: Isometric Rendering
Replies: 14
Views: 5965

here are a few test, i made and rendered a few angles for you
I include the human village with it for you to see.

Personally i think 35 is the best.
by Telvannia
November 17th, 2007, 3:58 pm
Forum: Art Workshop
Topic: Isometric Rendering
Replies: 14
Views: 5965

when i make things for spacenoth, i tend to do them at an angle of 45 degrees, in isometric view, but then again it is not much of a problem for spacenoth, so i cant tell you how to fit it in with wesnoth.
by Telvannia
November 15th, 2007, 7:34 am
Forum: Art Contributions
Topic: Master Bowman portrait
Replies: 42
Views: 14206

gimp can save photoshop files.

I have done it before, when you go save as you select the photoshop .psd option in hte drop down menu, or add .psd to the end of you filename.