Search found 45 matches
- August 2nd, 2006, 8:37 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
Re: Breaking my promise
Actually what you've done here Grendel is taken a point out of context to argue a point. Sauron started this line of a discussion with his beliefs about the effectiveness of skills , not me. His original claims was that as an "experienced player" he should not be losing as much as he did,...
- August 2nd, 2006, 8:00 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
- August 2nd, 2006, 7:55 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
Re: Breaking my promise
There exist skilled players, who think game is too random (exclude me, I am obviously a pathetic low skilled moron) :arrow: the title is itself a dirty eristic trick. Actually I know of none. Seriously, name a "skilled player" who thinks so. Probably the only one that I knew of was Mythol...
- August 2nd, 2006, 7:21 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
As someone who's worked in the field of statistical process control, I can tell you that random fluctuations have a great amount of influence on being able to determine any sort of facts. Perhaps to the untrained person, in particular one with an inability to discern between good logic and fallacy, ...
- August 2nd, 2006, 6:07 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
- August 2nd, 2006, 6:03 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
- August 2nd, 2006, 5:53 pm
- Forum: Ideas
- Topic: Map editor feature for symmetry
- Replies: 13
- Views: 3164
- August 2nd, 2006, 5:50 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
IF a good player plays against a newbie, then good player wins, no matter he's lucky or not (he gets good positioning, retreat wound units, using Zoc etc.) Sometimes bad players can win a better player through luck. (for example, in this game i played, my opponent gets a griffon at 1 hp with 18/21 ...
- August 1st, 2006, 11:22 pm
- Forum: Multiplayer Development
- Topic: Skilled players don't think the game is too random
- Replies: 64
- Views: 14080
- August 1st, 2006, 10:53 pm
- Forum: Multiplayer Development
- Topic: Principles of balanced map design
- Replies: 28
- Views: 5581
[...]i've developed over 580+ maps for various games with AI's over the last few years and have had great success with using AI's as tools with map making... Maybe some blatant quote manipulation will shed light on the subject, who knows? I'll give a preview of this book: The preface says something...
- August 1st, 2006, 10:46 pm
- Forum: Ideas
- Topic: Map editor feature for symmetry
- Replies: 13
- Views: 3164
Since this falls vaguely in the topic area- I'd noticed that the random map generator seems to use true random numbers when dropping villages. I've seen starting screens with two or three cities and noted (on the same map of course) starting screens with well over eight cities on the screen centered...
- July 21st, 2006, 7:50 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Campaigns HOWTO
- Replies: 51
- Views: 32385
- July 21st, 2006, 7:10 pm
- Forum: Users’ Forum
- Topic: Quality of MP players
- Replies: 18
- Views: 4090
Heh, well if he is using your name on purpose, I agree that is pretty lame. I just meant that maybe he picked it by chance, but if such is not the case, that's another story. I wouldn't want anyone else to impersonate me, either. Just wait till I get my hands on that guy. I'll make him confess all. ...
- July 21st, 2006, 6:51 pm
- Forum: Multiplayer Development
- Topic: Principles of balanced map design
- Replies: 28
- Views: 5581
I don't understand why symmetrical maps would be a bad idea. Is it an aesthetic preference? Have a look at 6p Waterloo Sunset, it's a beautiful map as well as symmetrical. In fact, it seems as if at least half of the maps in the multiplayer map list are symmetrical via one axis or another. (Some of ...
- July 21st, 2006, 5:49 pm
- Forum: Art Contributions
- Topic: Saurian Augur Portrait (in progress)
- Replies: 26
- Views: 8035