Search found 14 matches

by Destructicus
November 26th, 2007, 12:48 am
Forum: Technical Support
Topic: Error in HttT: Valley of Death/Princess's Revenge
Replies: 6
Views: 1638

Awesome, thank you both very much for your assistance.
by Destructicus
November 25th, 2007, 9:40 pm
Forum: Technical Support
Topic: Error in HttT: Valley of Death/Princess's Revenge
Replies: 6
Views: 1638

I was worried you were going to say that.

Can I just delete my Wesnoth folder, reinstall it, then use that save-game?
by Destructicus
November 25th, 2007, 9:18 pm
Forum: Technical Support
Topic: Error in HttT: Valley of Death/Princess's Revenge
Replies: 6
Views: 1638

Here it is, both the save file and the map file.
by Destructicus
November 25th, 2007, 2:07 am
Forum: Technical Support
Topic: Error in HttT: Valley of Death/Princess's Revenge
Replies: 6
Views: 1638

Error in HttT: Valley of Death/Princess's Revenge

I'm getting the following error: "The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded." I'm running 1.2.7 on Windows XP. I had this exact same error when I played through the campaign on my previous version of Wesnoth which was about 2 months old...
by Destructicus
January 26th, 2006, 5:05 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 693824

It looks like there are 1 or 2 pixels out of place on the back of the white mage's head as it steps forward to attack.
by Destructicus
January 13th, 2006, 11:02 pm
Forum: Art Contributions
Topic: Wolf rider movement animation
Replies: 67
Views: 14767

What about making the Goblin lag behind the wolf in terms of vertical displacement. When the wolf is going up (during a bound) the goblin would be compressed sort of. When the wolf was at his apex, the goblin would be 1 frame behind his maximum height. When the wolf is on his way back down the gobli...
by Destructicus
November 17th, 2005, 7:31 pm
Forum: Art Contributions
Topic: TRoW portraits--tried Jessica Again
Replies: 49
Views: 13673

Destructicus <------------ totally art illiterate With that in mind, why not do your stuff on paper, then scan them in and put them on a layer in illustrator. You could lock the layer and use the pen tool to draw a new digital image over your scan. This would give you the best of both worlds, and pr...
by Destructicus
November 15th, 2005, 7:08 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 22805

The %age needs to scale, maybe make it a percentage of the percentage :) 5 or 10% would be all the difference in the world in some cases and nearly useless in others. But just like every other special there are times to use it and times to not use it. Maybe make slow never drop a unit below 10% defe...
by Destructicus
November 15th, 2005, 2:01 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 22805

What about having slow effect the chance to hit somehow? Like a reverse marksmanship. It makes sense. If I'm all tangled or sleepy and I'm literally slower it should be much easier for an opponent to dodge or block my swings. Maybe they will still do as much damage if they hit, but the chances of th...
by Destructicus
November 14th, 2005, 10:01 pm
Forum: Developers’ Discussions
Topic: Updating In-Game Help
Replies: 9
Views: 4254

here are two reasons for why it is the way it is. One is that by not showing descriptions for every possible unit and terrain, we don't overwhelm new players. And by having people discover new units while playing adds some mystery to the game. I agree, there is certainly some coolness to the myster...
by Destructicus
November 14th, 2005, 5:04 pm
Forum: Developers’ Discussions
Topic: Updating In-Game Help
Replies: 9
Views: 4254

If this is a "feature" and not a bug, then it should be toggleable for certain scenarios or for multiplayer games. Just like the map "fog" effect you should be able to turn off the in-game help fog.
by Destructicus
November 14th, 2005, 3:50 pm
Forum: Developers’ Discussions
Topic: Unbalanced scenarios
Replies: 23
Views: 7975

Perhaps some of the unpleasantness can be alleviated by giving the player more information rather than rebalancing and editting the scenario. I am thinking something like a benchmark can pop up (or be accessed from the scenario info option in the menu) that will give the player info on how well they...
by Destructicus
November 14th, 2005, 3:11 pm
Forum: Developers’ Discussions
Topic: Updating In-Game Help
Replies: 9
Views: 4254

I was looking at some of the code this morning... Is the in-game help automatically generated from the .cfg files for each type of unit? If so, why aren't some of the units included?
by Destructicus
November 11th, 2005, 1:35 pm
Forum: Developers’ Discussions
Topic: Updating In-Game Help
Replies: 9
Views: 4254

Updating In-Game Help

I have some free time and I want to help get the in-game help completed. I've been playing Wesnoth for a while now and I would love to give something back to this wonderful project. Specifically I was thinking about finishing entries for every unit so that newer players can make more informed decisi...