Search found 14 matches
- November 26th, 2007, 12:48 am
- Forum: Technical Support
- Topic: Error in HttT: Valley of Death/Princess's Revenge
- Replies: 6
- Views: 1638
- November 25th, 2007, 9:40 pm
- Forum: Technical Support
- Topic: Error in HttT: Valley of Death/Princess's Revenge
- Replies: 6
- Views: 1638
- November 25th, 2007, 9:18 pm
- Forum: Technical Support
- Topic: Error in HttT: Valley of Death/Princess's Revenge
- Replies: 6
- Views: 1638
- November 25th, 2007, 2:07 am
- Forum: Technical Support
- Topic: Error in HttT: Valley of Death/Princess's Revenge
- Replies: 6
- Views: 1638
Error in HttT: Valley of Death/Princess's Revenge
I'm getting the following error: "The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded." I'm running 1.2.7 on Windows XP. I had this exact same error when I played through the campaign on my previous version of Wesnoth which was about 2 months old...
- January 26th, 2006, 5:05 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 693824
- January 13th, 2006, 11:02 pm
- Forum: Art Contributions
- Topic: Wolf rider movement animation
- Replies: 67
- Views: 14767
What about making the Goblin lag behind the wolf in terms of vertical displacement. When the wolf is going up (during a bound) the goblin would be compressed sort of. When the wolf was at his apex, the goblin would be 1 frame behind his maximum height. When the wolf is on his way back down the gobli...
- November 17th, 2005, 7:31 pm
- Forum: Art Contributions
- Topic: TRoW portraits--tried Jessica Again
- Replies: 49
- Views: 13673
Destructicus <------------ totally art illiterate With that in mind, why not do your stuff on paper, then scan them in and put them on a layer in illustrator. You could lock the layer and use the pen tool to draw a new digital image over your scan. This would give you the best of both worlds, and pr...
- November 15th, 2005, 7:08 pm
- Forum: Developers’ Discussions
- Topic: Discussion of changes to slow?
- Replies: 58
- Views: 22805
The %age needs to scale, maybe make it a percentage of the percentage :) 5 or 10% would be all the difference in the world in some cases and nearly useless in others. But just like every other special there are times to use it and times to not use it. Maybe make slow never drop a unit below 10% defe...
- November 15th, 2005, 2:01 pm
- Forum: Developers’ Discussions
- Topic: Discussion of changes to slow?
- Replies: 58
- Views: 22805
What about having slow effect the chance to hit somehow? Like a reverse marksmanship. It makes sense. If I'm all tangled or sleepy and I'm literally slower it should be much easier for an opponent to dodge or block my swings. Maybe they will still do as much damage if they hit, but the chances of th...
- November 14th, 2005, 10:01 pm
- Forum: Developers’ Discussions
- Topic: Updating In-Game Help
- Replies: 9
- Views: 4254
here are two reasons for why it is the way it is. One is that by not showing descriptions for every possible unit and terrain, we don't overwhelm new players. And by having people discover new units while playing adds some mystery to the game. I agree, there is certainly some coolness to the myster...
- November 14th, 2005, 5:04 pm
- Forum: Developers’ Discussions
- Topic: Updating In-Game Help
- Replies: 9
- Views: 4254
- November 14th, 2005, 3:50 pm
- Forum: Developers’ Discussions
- Topic: Unbalanced scenarios
- Replies: 23
- Views: 7975
Perhaps some of the unpleasantness can be alleviated by giving the player more information rather than rebalancing and editting the scenario. I am thinking something like a benchmark can pop up (or be accessed from the scenario info option in the menu) that will give the player info on how well they...
- November 14th, 2005, 3:11 pm
- Forum: Developers’ Discussions
- Topic: Updating In-Game Help
- Replies: 9
- Views: 4254
- November 11th, 2005, 1:35 pm
- Forum: Developers’ Discussions
- Topic: Updating In-Game Help
- Replies: 9
- Views: 4254
Updating In-Game Help
I have some free time and I want to help get the in-game help completed. I've been playing Wesnoth for a while now and I would love to give something back to this wonderful project. Specifically I was thinking about finishing entries for every unit so that newer players can make more informed decisi...