Search found 200 matches

by pekka
May 3rd, 2007, 9:39 am
Forum: Art Contributions
Topic: Portrait styles.
Replies: 7
Views: 6637

Hi, I'm still alive. I never got response, but this is what I think about the portrait styles. Quoting mainly myself: I prefer, personally, the painted style. I could offer some speculative reasons for that, but largely it's a matter of opinion. The lutes style is more procedural, and yields easier ...
by pekka
February 24th, 2007, 10:40 pm
Forum: Art Contributions
Topic: Longbowman Portrait
Replies: 16
Views: 5947

Wasn't pekka working on this, too? Oh yeah, that one too.. Yes, I have some sketchings done for the master bowman portrait, but nothing finished. I'm still far too busy to draw anything for a while. RL strikes back. Hard. I really have to make a quotation now from a rather known movie: "I'll be bac...
by pekka
February 2nd, 2007, 6:03 pm
Forum: Art Development
Topic: Goodbye for now...
Replies: 9
Views: 5543

Re: Goodbye for now...

This thread seems to be appropriate for my declaration, that I'm out of free time for Wesnoth now. I've got so many simultaneous creative (but more temporary) projects and they take almost all my time now. I'm still reading the art forums and PMs and some day in the (near?) future I will continue my...
by pekka
January 22nd, 2007, 2:20 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

Don't forget, this is nearly the same scenario as the Thorns icon. When you have the icon paired up with the name every time it appears, there will be little doubt as to what it is. True. Icon isn't exactly a picture of an item, it is a representation of it. Together with the textual reference, the...
by pekka
January 22nd, 2007, 2:02 pm
Forum: Art Development
Topic: New Terrain Variations
Replies: 48
Views: 23971

Compare it to the other walls as well, which I think work better, even though the northern walls are a tad higher than the southern walls: Here is the reason for that. Compare the cameras 1 & 2 that are directed at the wall. The thing in the middle of the cameras represents the cross-section of the...
by pekka
January 22nd, 2007, 1:45 pm
Forum: Art Development
Topic: New Terrain Variations
Replies: 48
Views: 23971

Does it look to you, as it does to me, that the keeps in this artwork have a highly raised floor? See the attached image for reference: the lower castle wall is 24 pixels high, but the upper castle wall is only 6 pixels high! Such a drastic difference does not give me an impression of depth into th...
by pekka
January 22nd, 2007, 1:04 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

The south guard has a "glaive", which I wouldn't mind having in trunk. Some folks were unhappy with my edit to fmuñoz's original; I don't have it in my imagination to come up with a better composition for this one right now (or, I might be more busy making other things...). The biggest problem w...
by pekka
January 22nd, 2007, 12:34 pm
Forum: Art Development
Topic: New Terrain Variations
Replies: 48
Views: 23971

:D you've a good timing, we've been just discussing the merge on the developer mailing list and irc ;) No date is set yet but will be soon, but I like your method of hastening the castle looks good :) Yeah, I've been lurking on the mailing list. And that made me haste with the rest of the castle. :...
by pekka
January 21st, 2007, 3:33 pm
Forum: Art Development
Topic: New Terrain Variations
Replies: 48
Views: 23971

mog wrote:The wall looks a little strange IMO. It seems to be behind the towers and not connected to them.
I'm trying to hasten the merging of terrain branch here - the elven castle is now complete. I tried to fix the wall. I'll finish the keep soon.

EDIT: zip-file deleted
by pekka
January 19th, 2007, 2:34 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

• Elven "gossamer" attack: :? Colors are right on, as is the composition, but the thing looks ... crusty; could you post the .PSD/XCF ? It's just a question of "smoothness of lines," I think. No psd/xcf available, sorry. I haven't saved a working copy for this particular icon. This icon was k...
by pekka
January 15th, 2007, 4:13 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

Here are some more icons. A crossbow for death knights, elven magic web for sylps (I noticed it is currently using spider web icon) and revised elven great sword. If someone wants some specific icon files of mine, just PM. I'm not the best guy to explain things but I'm willing to give out my working...
by pekka
January 12th, 2007, 1:53 pm
Forum: Art Development
Topic: New castle grapchics (?)
Replies: 205
Views: 66193

Back to my favorite topic... :D

Zookeeper (and other WML wizards):
What do you think, should I make correcting tiles for this little glitch between sunken and ordinary castle?

There would be ~40 new tiles, I think.
by pekka
January 12th, 2007, 1:50 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

I'm guessing from the complete lack of response that you disagree with my observations regarding the Warhammer. For general information could you please briefly explain why? Sorry I haven't answered and thats only because personally I'm not Internet forum oriented guy at all. I also somewhat agree ...
by pekka
January 12th, 2007, 1:22 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 281871

Really great work! :shock:

Only one thing is bothering me. There probably should be a little bit bigger difference in the color between the white mage and silver mage robes - more like in the previous version.
by pekka
January 10th, 2007, 10:03 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 214143

New icons here. I edited the current bow icon and removed the piece of cloth and add it to the new longbow. All that because I couldn't invent anything fancy to make the new longbow icon look more advanced than the ordinary bow. :oops: Here is also a new battle axe for those bigger skeletons - inclu...