Search found 8 matches
- July 10th, 2006, 5:00 am
- Forum: Strategies & Tips
- Topic: Just twenty HP, that's all I ask!
- Replies: 5
- Views: 2601
Just twenty HP, that's all I ask!
Before I begin this request for help, let me first point out that I'm not very good at this game. It was only recently that I figured out why spearmen would be useful against charging horsemen, and what the point of firststrike was. And that was only after reading something about it. So I'm playing ...
- September 28th, 2005, 7:08 pm
- Forum: Faction & Era Development
- Topic: Roman legion type faction
- Replies: 284
- Views: 59521
Well, I'm not sure how specific I can be about the scenarios. I've often found that I've a fairly poor eye for detail, and the Lord knows that I'm not much good at most games I dabble in. Balancing, as they say, is not my strong point. The best I could come up with is what I think the scenario OUGHT...
- September 27th, 2005, 5:36 am
- Forum: Users’ Forum
- Topic: Does this happen to anyone else?
- Replies: 11
- Views: 2890
- September 26th, 2005, 3:54 am
- Forum: Faction & Era Development
- Topic: Roman legion type faction
- Replies: 284
- Views: 59521
(Note before you read this: I originally wrote this thing up after reading up to around page 6-7, and skimmed some of page 18-19. Therefore, I decided, at the time, to send this as a PM only to unsung, reasoning that, apparently, my idea was more or less incompatible with what was already here, alth...
- September 26th, 2005, 1:57 am
- Forum: Faction & Era Development
- Topic: really cool unit!
- Replies: 155
- Views: 48400
- September 26th, 2005, 1:35 am
- Forum: Users’ Forum
- Topic: Does this happen to anyone else?
- Replies: 11
- Views: 2890
Does this happen to anyone else?
Every time I lose a campaign game because I ran out of time, I'm always short by one lousy turn. If I had just one extra turn, my prince would have made it to the boats/sewers/cave/ultra-thingy/whatever. I thought it was just some minor annoyance at first, but after the third time it happened, it no...
- September 25th, 2005, 6:52 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 39157
Yeah, Warhammer 40K all over again, no? Well, I thought up a different set of play mechanics while trying to get to sleep last night; here goes: For starters, let's roughly divide ships up into two classes: Capital and Fighter. Fighters have very low hp, maybe about twelve or fifteen. Their attacks ...
- September 25th, 2005, 6:08 am
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 39157
I have a simple solution that will explain why ships can level up and become cooler. The whole thing is basically a wordy smokescreen to explain why a destroyer or somesuch could become a bigger and better one, but it won't explain something like a fighter becoming a battleship. Anyways... First of ...