Search found 72 matches
- September 30th, 2006, 3:21 pm
- Forum: Technical Support
- Topic: Error compiling under SuSE Linux 10.1 (SDL_mixer)
- Replies: 1
- Views: 986
Re: Error compiling under SuSE Linux 10.1 (SDL_mixer)
Hi, I repeated get the following error despite having obtained the SDL_mixer sources, compiled them and installed them as root with 'make install'. configure: error: *** SDL_mixer has no OGG support! You need SDL_mixer with OGG support I have specified --enable-music-ogg=yes when running ./configur...
- June 4th, 2006, 10:24 am
- Forum: Ideas
- Topic: Showing portraits in the status bar
- Replies: 37
- Views: 9389
- February 28th, 2006, 6:30 pm
- Forum: Ideas
- Topic: Random music
- Replies: 12
- Views: 2580
- February 28th, 2006, 12:37 pm
- Forum: Ideas
- Topic: Random music
- Replies: 12
- Views: 2580
- February 27th, 2006, 7:26 pm
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 89955
- February 27th, 2006, 7:06 pm
- Forum: Ideas
- Topic: Random music
- Replies: 12
- Views: 2580
Random music
Hi!
There are many scenarios (in unofficial campaigns) that doesn't have music (only the start music).
In my opinion, I think that these scenarios should be able to load a random music from wesnoth (wesnoth1.ogg, wesnoth2.ogg, underground.ogg...)
What do you think about this idea?
Thanks a lot
There are many scenarios (in unofficial campaigns) that doesn't have music (only the start music).
In my opinion, I think that these scenarios should be able to load a random music from wesnoth (wesnoth1.ogg, wesnoth2.ogg, underground.ogg...)
What do you think about this idea?
Thanks a lot

- January 5th, 2006, 2:04 pm
- Forum: Art Development
- Topic: dwarf cave terrain
- Replies: 9
- Views: 6763
- January 5th, 2006, 2:02 pm
- Forum: Faction & Era Development
- Topic: Wargs
- Replies: 344
- Views: 102243
Loyalists have 2 lvl 4 units... But i think lvl 4 should be limited to a few units. Maybe you should make more than one lvl 1 Line ? Hm, I thought it was a nice (original idea) to have this faction branch from just one recruitable unit. If I would make more lines then IMO there should also be more ...
- January 5th, 2006, 1:57 pm
- Forum: Art Development
- Topic: dwarf cave terrain
- Replies: 9
- Views: 6763
- October 18th, 2005, 6:29 pm
- Forum: Users’ Forum
- Topic: Wesnoth 2 ?
- Replies: 4
- Views: 1935
- October 18th, 2005, 6:27 pm
- Forum: Users’ Forum
- Topic: Release Notes License
- Replies: 5
- Views: 1750
Release Notes License
What license is used at http://www.wesnoth.org/start/1.0/ ?
Seems that it has a copyright (Copyright © 2003-2005 The Battle for Wesnoth)... Can I copy and paste it in other sites (forums, .etc)?
Is it under GNU Free Documentation License (http://www.gnu.org/copyleft/fdl.html?
Thanks a lot
Seems that it has a copyright (Copyright © 2003-2005 The Battle for Wesnoth)... Can I copy and paste it in other sites (forums, .etc)?
Is it under GNU Free Documentation License (http://www.gnu.org/copyleft/fdl.html?
Thanks a lot

- October 7th, 2005, 6:02 pm
- Forum: Art Contributions
- Topic: flash logo
- Replies: 35
- Views: 6752
- October 7th, 2005, 5:43 pm
- Forum: Users’ Forum
- Topic: Awful contrast/colour scheme on new title screen.
- Replies: 43
- Views: 9583
- October 7th, 2005, 12:39 pm
- Forum: Ideas
- Topic: Download All option
- Replies: 9
- Views: 2276
- October 5th, 2005, 6:40 pm
- Forum: Ideas
- Topic: Download All option
- Replies: 9
- Views: 2276
Download All option
I think that is a good idea to add a "Download all" option on Download Campaigns dialog.
Thanks
Thanks
