Art for Guerra de los Cien Años
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- Chronometr
- Posts: 27
- Joined: July 5th, 2011, 6:35 pm
Art for Guerra de los Cien Años
Here i want to post arts by our artist PixelCharles. He made it 2 or 3 years ago. So, you can use it if you want.
For free ^__^ P.S. I don't know whym but he don't like them now. They are funny
For free ^__^ P.S. I don't know whym but he don't like them now. They are funny

- Attachments
-
france.rar
- (119.18 KiB) Downloaded 331 times
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england.rar
- (98.78 KiB) Downloaded 346 times
Re: Art for Guerra de los Cien Años
Those are awesome! I wish I could make stuff like that.
Check out my new sprites!! http://forums.wesnoth.org/viewtopic.php?f=23&t=34347 ❤♪
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
Re: Art for Guerra de los Cien Años
I'm just trying to realise what English Heavy Halberdiers (the second one) armor is made of.
Ey, BTW: It is theoretically possible to make custom faction having in fact TWO colors for their TC?
(Like, half of magenta range would be red colors, and half would be yellow ones etc.)
Just wondering.
Ey, BTW: It is theoretically possible to make custom faction having in fact TWO colors for their TC?
(Like, half of magenta range would be red colors, and half would be yellow ones etc.)
Just wondering.
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: Art for Guerra de los Cien Años
AFAIK, this is not possible. What you could do, however, is use another palette destined to be recoloured by the engine. In the [unit_type]'s [modifications], you could insert an [object] containing a recoloring function [effect]. Note that I have never attempted this, so I'm not sure how you define palettes (do you just take the magenta one and its equivalents?), where they are defined in the code, and whether or not this could cause issues with some teams (for exemple, would red's units' magenta get turned red, then all the red (original and magenta) shifted to another palette?)BTW: It is theoretically possible to make custom faction having in fact TWO colors for their TC?
Or you could investigate this, although I have no further insight into it:
Code: Select all
#define MAGENTA_IS_THE_TEAM_COLOR
# A macro to define a common set of magenta color values which different
# units can be color shifted by using the team color system.
flag_rgb=magenta
#enddef
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Art for Guerra de los Cien Años
[unit_type] does not accept [modifications].
data/core/team-colors.cfg
contains the mainline palette and color range definitions.Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Art for Guerra de los Cien Años
Ack, it's the single unit wml page that induced me into error! Well, I guess you'd have to proceed with a bunch of recruit, recall, advance et al events giving out objects...shadowmaster wrote:[unit_type] does not accept [modifications].
Edit: I'm finished being OT in here

Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth