Art for Guerra de los Cien Años

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Chronometr
Posts: 27
Joined: July 5th, 2011, 6:35 pm

Art for Guerra de los Cien Años

Post by Chronometr »

Here i want to post arts by our artist PixelCharles. He made it 2 or 3 years ago. So, you can use it if you want.
For free ^__^
England units
England units
england.png (43.65 KiB) Viewed 4579 times
France units
France units
france.png (53.17 KiB) Viewed 4579 times
P.S. I don't know whym but he don't like them now. They are funny :)
Attachments
france.rar
(119.18 KiB) Downloaded 331 times
england.rar
(98.78 KiB) Downloaded 346 times
User avatar
Trubbol
Posts: 48
Joined: October 29th, 2010, 6:03 pm

Re: Art for Guerra de los Cien Años

Post by Trubbol »

Those are awesome! I wish I could make stuff like that.
Check out my new sprites!! http://forums.wesnoth.org/viewtopic.php?f=23&t=34347 ❤♪
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
User avatar
Shinobody
Posts: 391
Joined: March 9th, 2011, 5:46 pm
Location: somewhere in Poland

Re: Art for Guerra de los Cien Años

Post by Shinobody »

I'm just trying to realise what English Heavy Halberdiers (the second one) armor is made of.
Ey, BTW: It is theoretically possible to make custom faction having in fact TWO colors for their TC?
(Like, half of magenta range would be red colors, and half would be yellow ones etc.)
Just wondering.
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Art for Guerra de los Cien Años

Post by Dixie »

BTW: It is theoretically possible to make custom faction having in fact TWO colors for their TC?
AFAIK, this is not possible. What you could do, however, is use another palette destined to be recoloured by the engine. In the [unit_type]'s [modifications], you could insert an [object] containing a recoloring function [effect]. Note that I have never attempted this, so I'm not sure how you define palettes (do you just take the magenta one and its equivalents?), where they are defined in the code, and whether or not this could cause issues with some teams (for exemple, would red's units' magenta get turned red, then all the red (original and magenta) shifted to another palette?)

Or you could investigate this, although I have no further insight into it:

Code: Select all

#define MAGENTA_IS_THE_TEAM_COLOR
    # A macro to define a common set of magenta color values which different
    # units can be color shifted by using the team color system.
    flag_rgb=magenta
#enddef
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Art for Guerra de los Cien Años

Post by Iris »

[unit_type] does not accept [modifications].

data/core/team-colors.cfg contains the mainline palette and color range definitions.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Art for Guerra de los Cien Años

Post by Dixie »

shadowmaster wrote:[unit_type] does not accept [modifications].
Ack, it's the single unit wml page that induced me into error! Well, I guess you'd have to proceed with a bunch of recruit, recall, advance et al events giving out objects...

Edit: I'm finished being OT in here :whistle:
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Post Reply