Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Announcements
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  • Getting Started
    by Iris » July 25th, 2015, 2:17 am
    63 Replies
    40012 Views
    Last post by Pentarctagon
    May 20th, 2017, 9:09 pm
  • Any thoughts on C++ Modules
    by Tad_Carlucci » December 6th, 2019, 2:40 pm
    2 Replies
    106 Views
    Last post by Tad_Carlucci
    December 6th, 2019, 8:23 pm
  • Campaign Global "Options"
    by denispir » November 1st, 2019, 1:35 pm
    8 Replies
    1663 Views
    Last post by Celtic_Minstrel
    December 1st, 2019, 4:58 pm
  • vertical lines (Wesnoth geometry)
    by denispir » December 1st, 2019, 12:15 pm
    0 Replies
    88 Views
    Last post by denispir
    December 1st, 2019, 12:15 pm
  • Deprecation Messages
    by doofus-01 » October 20th, 2019, 12:55 am
    5 Replies
    993 Views
    Last post by Celtic_Minstrel
    November 14th, 2019, 5:58 am
  • 3 directories of core Wesnoth game data
    by denispir » November 7th, 2019, 10:39 am
    5 Replies
    365 Views
    Last post by denispir
    November 10th, 2019, 9:44 pm
  • Glib errors about when erasing cache
    by denispir » November 9th, 2019, 9:12 am
    0 Replies
    832 Views
    Last post by denispir
    November 9th, 2019, 9:12 am
  • [difficulty] : add params for image + var
    by denispir » October 30th, 2019, 10:25 am
    10 Replies
    750 Views
    Last post by Tad_Carlucci
    November 10th, 2019, 7:53 pm
  • External AI control
    by mattsc » October 25th, 2019, 10:12 pm
    3 Replies
    417 Views
    Last post by josteph
    October 26th, 2019, 5:29 am
  • Autofight Utility
    by Yomar » September 15th, 2019, 8:52 pm
    3 Replies
    1090 Views
    Last post by Yomar
    October 16th, 2019, 10:30 pm
  • Ask for help to create "asynchronous/PBEM" matches
    by C4nt3r » September 6th, 2019, 9:59 am
    11 Replies
    830 Views
    Last post by lhybrideur
    September 12th, 2019, 4:43 pm
  • Lua Bots documentation and samples?
    by C4nt3r » September 9th, 2019, 9:33 pm
    3 Replies
    1166 Views
    Last post by josteph
    September 23rd, 2019, 1:35 pm
  • HOWTO: wesnothd + user_handler=forum
    by psymin » July 18th, 2019, 3:57 pm
    3 Replies
    834 Views
    Last post by Pentarctagon
    August 13th, 2019, 3:37 am
  • Importing ANCIENT maps
    by SurekUr » July 31st, 2019, 6:20 pm
    2 Replies
    466 Views
    Last post by SurekUr
    July 31st, 2019, 7:41 pm
  • Out-of-game Map generation and Tiled Map Editor
    by nyov » July 14th, 2019, 10:27 am
    5 Replies
    638 Views
    Last post by nyov
    July 18th, 2019, 12:20 am
  • png usage
    by Luc7y » July 15th, 2019, 1:45 am
    2 Replies
    448 Views
    Last post by Luc7y
    July 15th, 2019, 9:03 pm
  • fonts missing
    by Luc7y » July 15th, 2019, 2:52 am
    3 Replies
    530 Views
    Last post by Luc7y
    July 21st, 2019, 8:03 pm
  • How long did it take to program the engine of wesnoth until it worked? How many worked on it?
    by Iceblade » July 3rd, 2019, 4:38 pm
    2 Replies
    532 Views
    Last post by Iceblade
    July 5th, 2019, 12:29 pm
  • Sequence Code
    by Luc7y » July 2nd, 2019, 2:52 am
    0 Replies
    436 Views
    Last post by Luc7y
    July 2nd, 2019, 2:52 am
  • New feature to allow for easier voice acting
    by The_Gnat » January 8th, 2019, 7:25 pm
    37 Replies
    10134 Views
    Last post by josteph
    June 26th, 2019, 8:21 am
  • Tips for AI development for a beginner
    by Thnick » February 27th, 2019, 6:09 pm
    8 Replies
    2823 Views
    Last post by Shiki
    March 3rd, 2019, 8:53 pm
  • possible bug with BaB tile
    by denispir » January 17th, 2019, 10:54 am
    16 Replies
    4418 Views
    Last post by doofus-01
    January 20th, 2019, 12:59 am
  • WML syntax tree analysis
    by Ravana » June 1st, 2017, 9:24 pm
    12 Replies
    4600 Views
    Last post by Ravana
    January 12th, 2019, 6:11 pm
  • Tools development
    by LovCAPONE » December 6th, 2018, 3:45 pm
    12 Replies
    3032 Views
    Last post by Ravana
    December 11th, 2018, 10:43 pm
  • Has anyone tried actually creating the "less random combat" mod?
    by Facehunter » November 4th, 2018, 3:15 am
    3 Replies
    15482 Views
    Last post by Facehunter
    November 4th, 2018, 3:18 pm
  • Did you succesfully solve transparency problem with SDL2?
    by AlBo » September 11th, 2018, 2:06 pm
    3 Replies
    6189 Views
    Last post by GunChleoc
    October 3rd, 2018, 6:18 pm
  • lexical_caster overloads
    by josteph » October 2nd, 2018, 10:56 pm
    0 Replies
    2770 Views
    Last post by josteph
    October 2nd, 2018, 10:56 pm
  • AI based on Deep Learning
    by milwac » April 11th, 2016, 7:20 am
    37 Replies
    12493 Views
    Last post by Dugi
    September 21st, 2018, 7:21 am
  • Level 5 plus
    by MotherNight » September 17th, 2018, 2:51 pm
    3 Replies
    1756 Views
    Last post by josteph
    September 17th, 2018, 7:52 pm
  • Two version lines in replay savegames
    by josteph » September 16th, 2018, 2:49 pm
    2 Replies
    2255 Views
    Last post by Pentarctagon
    September 16th, 2018, 3:27 pm
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