Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest...
(Intermediate level, 24 scenarios.)
Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Under the Burning Suns and (optionally) Descent into Darkness before playing this campaign.
- Latest campaign release (Wesnoth 1.12.x): 2.0.0 (release notes)
- Music package: 0.3.0
The latest release of this campaign is intended to work with Wesnoth 1.12.0 and later only. Development versions from the 1.13.x series are not supported at this time.
There are two officially-sanctioned venues for posting your feedback on this campaign: the feedback topic in the Add-on Feedback section, or this same topic you are reading right now. The Add-on Feedback topic has a questionnaire template and an optional survey, whereas this development topic encourages free-form posting and it is generally more fitting for bug reports and minor comments or general questions and exchanges with other posters. It is up to you to decide which communication channel to use and how!
The nomenclature for scenarios and episodes of this campaign (which I use in my own posts) is Sx (scenario x). This may be used as a convenient shorthand in lieu of the complete scenario name. Most scenarios throughout the campaign include this shorthand along with the standard scenario name during story screen sections.
Translating this campaign is by no means an easy task. A few things to keep in mind:
- The 1.12 and 1.13/1.14 versions of the campaign are identical, using conditional code to keep compatibility for both versions. You should translate only one version of the campaign and then ask the WesCamp admin(s) to copy the strings over to the other version.
- Especially later on, there are many non-visual cues indicating the mood of a scene or a line as spoken by a character. While reading the WML or playing the campaign helps, there are also many gettext comments scattered through to help with this. If you are using poedit or similar, you should be able to see the comments or annotations attached to a particular line (msgid), as well as the source file path(s) and line number(s).
- Many lines are deliberately vaguely worded in the English original. You may find relevant comments or annotations, or you may ask in this forum topic for help.
- Only complete translations will be included with the campaign. You should notify me in this topic once your translation is listed as such in http://gettext.wesnoth.org/.