After the Storm 0.9.12 [Wesnoth 1.12]

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After the Storm 0.9.12 [Wesnoth 1.12]

Postby shadowm » November 5th, 2010, 11:00 pm

Image

Description

This campaign is the immediate sequel to Invasion from the Unknown.

After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the
ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey.

Later, the Chaos Empire still manages to make a stand against its enemies. While the Grand Council is preoccupied with more
pressing matters, the fragile alliance of the peoples of the Far North is threatened by a new, mysterious leader who seeks to invade
their defenseless lands.

(Intermediate level, three separate episodes with 13 scenarios each.)


Downloading

  • Latest campaign release (Wesnoth 1.12.x): 0.9.12 (release notes)
  • Music package: 0.2.1
All packages can be obtained from the Wesnoth 1.12.x add-ons server, or from SourceForge.net via the Wesnoth-UMC-Dev Project downloads section.

The latest release of this campaign is intended to work with Wesnoth 1.12.0 and later only. Future development versions are not supported, and only Wesnoth 1.11.11 and later from the previous development series are supported for a limited time. The Windows version of Wesnoth 1.11.19 will also break the campaign, so do not use that either.

The legacy release of this campaign works with Wesnoth 1.11.8 and 1.11.9, or Wesnoth 1.10.x. Previous 1.11.x development versions except 1.11.0 and 1.11.1 may work as well, but they are not recommended.


Feedback

There are two officially-sanctioned venues for posting your feedback on this campaign: the feedback topic in the Add-on Feedback section, or this same topic you are reading right now. The Add-on Feedback topic has a questionnaire template and an optional survey, whereas this development topic encourages free-form posting and it is generally more fitting for bug reports and minor comments or general questions and exchanges with other posters. It is up to you to decide which communication channel to use and how!

The nomenclature for scenarios and episodes of this campaign (which I use in my own posts) is ExSy (Episode x, scenario y) and Ex (Episode x). This may be used as a convenient shorthand in lieu of the complete episode and/or scenario name. Most scenarios throughout the campaign include this shorthand along with the standard scenario name during story screen sections.


Translating

Translating this campaign is by no means an easy task. A few things to keep in mind:

  • The 1.10 and 1.11/1.12 versions of the campaign are identical, using conditional code to keep compatibility for both versions. You should translate only one version of the campaign and then ask the WesCamp admin(s) to copy the strings over to the other version.
  • Especially later on, there are many non-visual cues indicating the mood of a scene or a line as spoken by a character. While reading the WML or playing the campaign helps, there are also many gettext comments scattered through to help with this. If you are using poedit or similar, you should be able to see the comments or annotations attached to a particular line (msgid), as well as the source file path(s) and line number(s).
  • Many lines are deliberately vaguely worded in the English original. You may find relevant comments or annotations, or you may ask in this forum topic for help.
  • Only complete translations will be included with the campaign. You should notify me in this topic once your translation is listed as such in http://gettext.wesnoth.org/.


Milestones

This section is here for people interested in the campaign’s development history. If you do not count yourself amongst that crowd, you may skip it.

  • Version 1.0.0 (future milestone, no ETA for the moment) — first balanced and art-complete version
  • Version 0.9.0 (2013-03-05) — first complete version
  • Version 0.8.0 (2012-05-17) — first three scenarios of E3 published
  • Version 0.7.0 (2012-01-17) — E2 completed, first complete version before E3 became a 1.0.0 goal instead of 2.0.0
  • Version 0.6.0 (2011-12-09) — first three scenarios of E2 published
  • Version 0.5.0 (2011-10-16) — E1 completed
  • Version 0.1.0 (2009-02-06) — first three scenarios of E1 published
  • Version 0.0.0 (2008-05-17) — development started

Related links


Have fun!
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: After the Storm 0.3.x [Wesnoth 1.9.2+]

Postby Theron » November 9th, 2010, 8:02 am

Nice work.
I really like your maps - they are beautiful.

[Bug] Bay of Tirigaz
- the macro ANIMATED_FOUNTAIN complains about missing png-Extensions
[Bug?] Bay of Tirigaz
- shipwrecks: I got the 50 gold twice. The code has a first_time_only=no. It's possible to abuse this.
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Re: After the Storm 0.3.x [Wesnoth 1.9.2+]

Postby Elvish_Hunter » November 9th, 2010, 10:26 am

I played the first scenario on Wesnoth 1.9.2, Easy difficult. While that scenario works fine, I got six times this stderr.txt error:
Code: Select all
warning engine: variable_info: retrieving member of non-existant WML container, temp_MOVE_UNIT_EX.stored_unit
For bug report purpose: I'm playing Wesnoth 1.11.15 on Windows 7 and trunk on Linux Xubuntu 14.04.
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Re: After the Storm 0.3 [Wesnoth 1.9.2+]

Postby shadowm » November 9th, 2010, 7:24 pm

Version 0.3.1 is out, and available for download at the usual locations.

Release Notes

  • The spammy warnings in scenario 5 should be gone.
  • Fixed a loophole related to the treasure locations in scenario 5.
  • Silenced some spurious variable engine warnings in scenario 1.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby shadowm » December 16th, 2010, 2:24 am

Version 0.3.2 is out, and available for download at the usual locations.

Release Notes

  • I forgot to update the campaign's description, but it should be noted that support for Wesnoth 1.9.2 has been dropped. Please don't post bug reports unless you are playing on 1.9.3 or higher.
  • Scenario 8 is now complete.
  • Some cosmetic changes were made to some maps.
  • A few graphics were updated.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
I also made Wesnoth RCX, a team-coloring tool for artists and content creators. Your life can’t possibly be complete without it. Go get it. Now.
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby Scampada » March 15th, 2011, 12:09 am

Buenos dias, good sirs. I'm interested in AtS, is the project freezed now?
Proud to be true neutral.
Slythe Ring to rule them all, Slythe Ring to find them,
Slythe Ring to bring them all and in the darkness bind them

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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby shadowm » March 15th, 2011, 12:27 am

Sort of. There’s been literally no feedback at all in 4 months as you can see above, so I’ve not felt particularly interested in going ahead with this.

(By the way, you posted this originally in the 1.7.x/1.8.x version’s thread. That version is no longer maintained and it’s severely outdated in comparison to the 1.9.x version.)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby doofus-01 » March 15th, 2011, 12:37 pm

shadowmaster wrote: There’s been literally no feedback at all in 4 months as you can see above, so I’ve not felt particularly interested in going ahead with this.
Then there are not enough bugs. Bugs are the way you get feedback.
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby Battlecruiser_Venca » March 15th, 2011, 1:38 pm

doofus-01 wrote:
shadowmaster wrote: There’s been literally no feedback at all in 4 months as you can see above, so I’ve not felt particularly interested in going ahead with this.
Then there are not enough bugs. Bugs are the way you get feedback.

True, and there're too few scenarios to think what will be the story about
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby Scampada » March 15th, 2011, 2:09 pm

Aye, agree. Bugs are required for more feedback. And what about the story... Sorry, my English speaking isn't brilliant, I can't explain all I think about. I can read your comments, but can't write mine so quickly as you comrades.
Btw, there are standard wesnoth's men in these few scenarios. Ehm... I believe there meant to be Aragwaith? Especially, in scenario named "Civil war in the North".
Proud to be true neutral.
Slythe Ring to rule them all, Slythe Ring to find them,
Slythe Ring to bring them all and in the darkness bind them

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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby StDrake » March 15th, 2011, 5:35 pm

Lack of feedback is not a pleasant reason to stop development. Feel encouraged! I'm pretty sure many people are really anxious to know the rest of the story of Galas, Malin and Elynia - they just don't feel like posting to cry out praise without being able to pick on anything specific (bugs are good for that), or are afraid that just posting to encourage you to continue work might be treated as pointless spam (and it appears you're quite famous for being more harsh than often necessary so that's a further scareaway from posting)
I really hope this is good enough feedback to convince you to pick up the work again. I could throw in a few ideas too if you feel like considering any.
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby shadowm » March 15th, 2011, 5:47 pm

StDrake wrote:(and it appears you're quite famous for being more harsh than often necessary so that's a further scareaway from posting)

Original research? :lol2:
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby Scampada » March 18th, 2011, 8:40 am

Yep, and I would suggest some ideas too. Btw, there is no russian version of your campaign, so I could help a little with translation. My speaking English is poor, but I feel better in Russian) most probably just because it is my mt, indeed. xD
So, let me just agree with StDrake. A little later I'll leave a comment with some feedback for the first 5 scenarios. :roll: sorry, my internet doesn't like me.
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Slythe Ring to rule them all, Slythe Ring to find them,
Slythe Ring to bring them all and in the darkness bind them

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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby Theron » March 19th, 2011, 11:29 am

Bug reports? Here you go…

AtS 0.3.2, medium / Wesnoth 1.9.4 / Mac OS X 10.6.6

A macro error:
scenario 3: {OBJECTIVE_NO_CARRYOVER} is displayed but has no real effect.
(I started scenario 4 with 446 = 360 + 215*0.4 gold).

A markup error:
18.03.11 11:19:50 [0x0-0x1f01f].org.wesnoth.Wesnoth[1185] 20110318 11:19:50 error gui/layout: ttext::set_text text 'Type: <b>Sylvan Warden</b>
18.03.11 11:19:50 [0x0-0x1f01f].org.wesnoth.Wesnoth[1185] Although she is probably best known for the power of the Union which she formerly wielded, her mastery of faerie magic is great enough to compensate the loss. She is a guardian of the forests, and will do anything to stop those who dare disturb peace on them.
18.03.11 11:19:50 [0x0-0x1f01f].org.wesnoth.Wesnoth[1185] Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit's powers are increased by the Sylvan Essence (see this ability's <ref>dst='ability_sylvan essence' text='full description'</ref> for details). This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.' has broken markup, set to normal text.

Loss of carryover gold from scenario 5 to 7:
Scenario 5: Ended with 136 gold to carryover
Scenario 6-1: Starting gold + carryover gold = 0 + 136 = 136 (OK)
Scenario 6-2: Starting gold + carryover gold = 0 + 138 = 138 (OK)
Scenario 7: Only starting gold (280). I expected 418 = 280 + 138
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Re: After the Storm 0.3 [Wesnoth 1.9.3+]

Postby shadowm » March 20th, 2011, 8:57 pm

\o/

Well, I fixed the markup problem and the scenario 3 carryover bug.

However, I can’t reproduce the carryover issue between scenarios 5 and 7 using Wesnoth 1.9.4+svn @ r48915. Perhaps it’s an engine bug that was fixed in the interim.

Next AtS release coming soonish.
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