[DONE] Why not to include this awesome terrain in default?

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Quetzalcoatl
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[DONE] Why not to include this awesome terrain in default?

Post by Quetzalcoatl »

In 1.7 there is terrain called Ethereal Abyss (screenshot below). Its from Delfador's Memoirs campaign so it dosnt work without custom WML. This one gives so many amazing options to map makers and looks quite well i think. Unfortunately extra wml requirement makes it hard to use and redistribute :/ Wouldnt be awesome to have this one as regular wesnoth terrain? It looks that transitions are needed but maybe the ones for chasm would fit perfectly.

EDIT: See the last post. This has been done.
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Re: Why not to include this awesome terrain in default terrins?

Post by jb »

I agree, this terrain looks great as a void.
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Re: Why not to include this awesome terrain in default terrins?

Post by ancestral »

Too many stars and perhaps not enough variation. Maybe space the stars out a little more.

Send this to Art Workshop/Contributions? It's already in the game, I take it?
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Re: Why not to include this awesome terrain in default terrins?

Post by zookeeper »

Most likely not going to happen in 1.8, and I'm not sure if it's worth it to create a special terrain just for a rarely used aesthetic effect like this.

However, you can just stick this into your [scenario]/[multiplayer] to make all Qxu^Xo (chasm with the impassable overlay; I just picked that as the example) hexes show the stars at the bottom:

Code: Select all

{OVERLAY_RANDOM_LF Qxu^Xo -100 stars stars/blue}
Until the next release, about every seventh hex will show the usual chasm base instead of the stars since one of the files needed to be renamed to make it work with that macro.
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Re: Why not to include this awesome terrain in default terrins?

Post by Iris »

Quetzalcoatl wrote:In 1.7 there is terrain called Ethereal Abyss (screenshot below). Its from Delfador's Memoirs campaign [...]
It comes from Invasion from the Unknown, really. To be fair, I just took the images from mainline and mixed them with the normal chasm background tile using the GIMP and reused the chasm borders in the terrain graphics layout rules; the star background graphics themselves looked too dark against other terrains.
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Quetzalcoatl
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Re: Why not to include this awesome terrain in default terrins?

Post by Quetzalcoatl »

zookeeper wrote:However, you can just stick this into your [scenario]/[multiplayer] to make all Qxu^Xo (chasm with the impassable overlay; I just picked that as the example) hexes show the stars at the bottom:

Code: Select all

{OVERLAY_RANDOM_LF Qxu^Xo -100 stars stars/blue}
Until the next release, about every seventh hex will show the usual chasm base instead of the stars since one of the files needed to be renamed to make it work with that macro.
Thx will take a look at this macro.
shadowmaster wrote:
Quetzalcoatl wrote:In 1.7 there is terrain called Ethereal Abyss (screenshot below). Its from Delfador's Memoirs campaign [...]
It comes from Invasion from the Unknown, really. To be fair, I just took the images from mainline and mixed them with the normal chasm background tile using the GIMP and reused the chasm borders in the terrain graphics layout rules; the star background graphics themselves looked too dark against other terrains.
Oh, sorry I didnt know that this one doesnt come from DM. Good work I really love how ethereal abyss looks like :)
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Re: Why not to include this awesome terrain in default terrins?

Post by Quetzalcoatl »

I think I found excellent extension to the stars backgrounds that were already committed. Probably some of you saw them before but I think its worth to give them some more spotlight anyway. I found all of this in addon Galactic Empires made by Bob_The_Mighty (however I don't know how much of those comes from Spacenoth). Pls forgive me that i didn't attached screenshots to this post but its almost 60 new/differed space hexes that include: stars, moons, planets and 26 :shock: new differed variants of current starts background.

Maybe some of them are worth to be considered as a replacement/addon to the space graphics that we already have in game.
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Re: Why not to include this awesome terrain in default terrins?

Post by IPS »

Quetzalcoatl wrote:In 1.7 there is terrain called Ethereal Abyss (screenshot below). Its from Delfador's Memoirs campaign so it dosnt work without custom WML. This one gives so many amazing options to map makers and looks quite well i think. Unfortunately extra wml requirement makes it hard to use and redistribute :/ Wouldnt be awesome to have this one as regular wesnoth terrain? It looks that transitions are needed but maybe the ones for chasm would fit perfectly.

This idea like great, because you can make a map what want to like a fantasy war and no a land conquering.

I love these starts, And impasable???
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Re: Why not to include this awesome terrain in default terrins?

Post by joshudson »

Well it's an alias of chasm in the original definition.
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Re: Why not to include this awesome terrain in default terrins?

Post by Ratha »

I think the starry background terrain looks pretty nice. I dont know how often it would be used, but i can see it having some potential to make for some more creative map and scenario settings, particularly that of floating islands. Something that reminds me of some retro console games on the genesis.

I have no idea what kind of difficulty there is in adding new terrain types to mainline and making them mesh with other terrain types, but dont think its a bad idea to have more default options available to help spur creativity among mapmakers and give them new ideas to explore without having to do all of the base work themselves.

Wesnoth in my opinion seem to be moving towards some degree of a platform for developing more unique gametypes and scenarios, we've seen a ton of rather interesting types evolve and become popular which didnt seem to be predicted by the original core campaign or multiplayer mapset. Providing extra options, 'tools' that help both players and developers achieve their goals, well that sounds like a win/win to me.
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Re: Why not to include this awesome terrain in default terrins?

Post by peet »

It does look cool.

I would like to see this as part of the main set of tiles because once it is there I think people will start using it more when designing MP maps.

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Re: Why not to include this awesome terrain in default terrins?

Post by Eleazar »

Personally i think it's silly, but other people want it, and it's already taking up kbs in the campaigns folder. We have plenty of terrain letters, so i don't see why it shouldn't be added.

I'm not thrilled with the quality of the star-field, it's kinda chunky, and has too many "stars" that are 1x2 pixels. If somebody fixed that up, it would IMHO be ready to commit to mainline. It's not high on my priority list to fix the graphics myself.
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Re: Why not to include this awesome terrain in default terrins?

Post by Eleazar »

OK, I changed my mind and redid this terrain. It's now part of mainline and in the trunk.

Image
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Re: Why not to include this awesome terrain in default terrins?

Post by Noy »

Eleazar wrote:OK, I changed my mind and redid this terrain. It's now part of mainline and in the trunk.

Image
Is it totally impassable? Because it would be really useful as an alias (is that the right word?) for shroud.
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Re: Why not to include this awesome terrain in default terrins?

Post by Eleazar »

Noy wrote:s it totally impassable? Because it would be really useful as an alias (is that the right word?) for shroud.
At the moment it's merely "unwalkable", since that's how it was in DM.

An alias terrain is one that has the exact same move/defense values. Do you mean as an alias of "void"? "Shroud" is what hides part of the map you haven't explored yet.

I don't particularly care if it's unwalkable (like lava, chasm) or impassable (like void or cave wall). It's trivial to change if that's the consensus of how it should be used.
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