Presence of Ambush etc. in MP? Issues and ideas.

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Deathblower
Posts: 146
Joined: February 14th, 2006, 11:22 pm
Location: England

Post by Deathblower »

Agreed Irrevenant! :D

The game still has to be playable and not too frustrating otherwise it just isn't a game!

We need to keep thinking of ideas because I like ambush and nightstalk, and I haven't seen any better ideas than removing them so far. I hope it doesn't come to that.

DB
Just a short dude with a lot of time . . .
deonjo
Posts: 95
Joined: February 14th, 2006, 2:18 am

Post by deonjo »

well then what's the big deal, about saving every so often, and then coming back if you make a foolish mistake. One minute people are saying that's cheating, and the next moment... Maybe I don't understand it...
Dacyn
Posts: 1855
Joined: May 1st, 2004, 9:34 am
Location: Texas

Post by Dacyn »

deonjo wrote:coming back if you make a foolish mistake.
It's not considered a problem unless you're trying to cheat the RNG...
WTL
Posts: 43
Joined: March 3rd, 2006, 8:14 pm

Post by WTL »

Someone suggested that upon discovering an ambusher the ambusher get a free non-retaliation attack and the opponent lose their ability to attack.

Now I don't know what it would do to coding, which is I think is usually and ending place for lots of ideas, but. How about this.

Ambusher is hiding, you stumble across it. They get one free round of non-retaliation attacks immediately (attack choice up to you). The opponent may then decide to attack the ambusher in a normal fight.

This sounds very much like an ambush. You're walking through the forest, suddenly you're hit by a volley of arrows. You charge the source of the arrows and engage the enemy.

Thats very much the core of an ambush. One free attack, followed by the likelyhood of a prolonged confrontation, or you retreat the next round because your unit is too damaged from the attack.

Either way the attacking reveals the unit.

Of course, coding would be the end problem. First you have to attack on the enemies turn, then you have to disallow the enemy counter attack for just that attack. So I don't know how practical a suggestion this is, but I do know its the most representative of the ability.
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Ranger M
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Location: England

Post by Ranger M »

the main complaint has been about an undo to find tactic, eg move somewhere in the forest, discover no ambusher so you undo and move somewhere else untill you find it.

the free retaliation does not solve this as the unit looking for the ambusher may be expendable (eg WC, vampire bat) and then they attack the ambusher with a stronger unit which isn't affected by the extra attack.
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Cuyo Quiz
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Post by Cuyo Quiz »

If the hiding is the source of the problem (undo is a game feature, and i seriously doubt its removal), then don't hide it. Just make it so he can't be attacked when he is ZoC'd/ambush disabled, and maybe give him free attacks/other bonuses for combat in current and/or next turn.

He may be transparent though. With bonuses and enhanced chance to choose his targets, he is a ZoC wall by himself and something which forces the enemy to choose well the hunters, as enhanced retaliation is expected. Maybe he gets skirmish while in ambush state, or the unit that discovers/ZoCs him gets slowed, something which every unit nearby can take advantage of.
Cuyo Quiz,where madness meets me :D
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