An interface for developing campaigns ...

Discussion and development of scenarios and campaigns for the game.

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ILikeProgramming
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Post by ILikeProgramming »

What's so bad about it? If you do disable it should be by a variable and not by deleting code. That way it would be easier to enable. Adding preferences with this, version number, and maybe something else is a good idea.
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allefant
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Post by allefant »

It's not bad at all, it just is while it may contain bugs. Right now, it might go into an infinite loop uploading 100 campaigns / second or something :P Hm, and 0.7 is delayed somewhat, i kept adding features on Sunday instead of tidying up for release.
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allefant
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Post by allefant »

Version 0.8 alpha of CampGen is released. Changelog and info: http://wesnoth.org/wiki/CampGen

Direct link to source package:
http://savannah.nongnu.org/download/cam ... 0.8.tar.gz

It should work under Linux, it's not tested under Windows and OSX - but should work after some minor tweaks.
Lugo Moll
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Post by Lugo Moll »

Are people still working on this?
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scott
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Post by scott »

It has only been 5 days since the last release!
Hope springs eternal.
Wesnoth acronym guide.
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allefant
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Post by allefant »

I'm still working on it, yes. My plan is to release 0.9 this weekend (and 1.0 the weekend after).

I think all 1.0 features are there, just need to implement some things (e.g. times are still broken), and fix some bugs.

Oh, and I didn't get around to try the campaign you sent some time ago with 0.8, just report if there's still problems.
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allefant
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Post by allefant »

CampGen 0.9 beta was just released.

It should allow now to create some simple campaigns. Since I never created a campaign myself (due to lack of an editor like CampGen).. it is probably missing some important things yet - just make a feature request in that case.

It is supposed to work on Linux, OSX and Windows, but was only tested under Linux and verified to at least start up under Windows.

Changelog and downloads here: http://wesnoth.org/wiki/CampGen

Or download directly: http://savannah.nongnu.org/download/cam ... 0.9.tar.gz
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allefant
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Post by allefant »

CampGen 0.10 beta was just released.

Ok, so what happened to version 1.0? There was apparently a bug in 0.9 which prevented you from saving :oops:, so I guess tagging the next version 1.0 wouldn't be justified.. :)

It is supposed to work on Linux, OSX and Windows, but was only tested under Linux.

Changelog and downloads here: http://wesnoth.org/wiki/CampGen

Or download directly: http://savannah.nongnu.org/download/cam ... .10.tar.gz

Thanks to lwa, there's now also an OSX packaged version (don't ask me what the difference is - but I guess, it is somehow easier to start):
http://savannah.nongnu.org/download/cam ... 0-OSXb.zip
dtw
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Post by dtw »

It looks awesome - but what is it like to use? I have had a campagin in mind for ages .... now I can finally at least make a start :)
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ILikeProgramming
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Post by ILikeProgramming »

Doesn't have most features, but good to use.
dtw
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Post by dtw »

allefant - what window manager/them/style/etc are you using in your screenhots? I like that :)
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allefant
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Post by allefant »

It looks awesome - but what is it like to use? I have had a campagin in mind for ages .... now I can finally at least make a start
Well, for simple things it should be useable, like filling in difficulty levels and scenarios. Basically the things you can see in the screenshots should work.

Besides that, you already can set objectives, create a story, create dialogues, place items and units, and script it all with events - but it is probably all but obvious how to do it. And, as ILikeProgramming pointed out, many things are not implemented yet, and many things just don't work fully yet.
allefant - what window manager/them/style/etc are you using in your screenhots? I like that
the look is from a Gnome desktop, with GTK2:Clearlooks and Metacity:Clearlooks as theme for controls and WM.
scott
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Post by scott »

dibblethewrecker wrote:It looks awesome - but what is it like to use? I have had a campagin in mind for ages .... now I can finally at least make a start :)
We need YOU to tell us! The original goal was to present campaign creation in the same way you would go about creating one. It should be intuitive for you to use if you don't know any WML but are familiar with playing campaigns. No one on this end has the proper perspective to assess whether or not it worked.
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lwa
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Post by lwa »

allefant wrote: Thanks to lwa, there's now also an OSX packaged version (don't ask me what the difference is - but I guess, it is somehow easier to start)
You just have to click on the application icon to start, instead of opening the terminal and calling "pythonw" on the executable.
You can move it easily in another place, like "/Application" just by dragging the icon.

You still need to upgrade python, as campgen require 2.6 version.

Notice the name of the OS is Mac OS X (not OSX).
Last edited by lwa on October 3rd, 2005, 9:58 am, edited 1 time in total.
l'ultimo cruco
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Post by l'ultimo cruco »

allefant wrote:CampGen 0.10 beta was just released.

...
It is supposed to work on Linux, OSX and Windows, but was only tested under Linux.

...

Thanks to lwa, there's now also an OSX packaged version (don't ask me what the difference is - but I guess, it is somehow easier to start):
http://savannah.nongnu.org/download/cam ... 0-OSXb.zip
Sorry, doesn't work on MacOS 10.3.7
Thanks for your efforts, but... I downloaded allefants tarball but couldn't figure out what to do with the stuff once it was unstuffed. :oops:
Then I downloaded iwas macos x version which looked very neatley, but on launching the campgen.app popped one time in the dock and than disappeared. :(
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