Idea for Far East Faction
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That happens so much nowadays.bad news: i got addicted to WOW, and stopped working on this, my appologies
Seriously?. I think a support group is in order.Best news: i'm gonna start a post seperately to get this developed by people who know what they are doing, and i will not fade into WOW addiction.
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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- Posts: 91
- Joined: April 26th, 2005, 4:55 am
- Location: In a galaxy far, far away
Disto wrote:If you expect to get a artist your going to need to post them. You've got something like 18 different units to be drawn and animated, you've got the base for 3 so... you've got 15 base images, and say and average of seven for a fully animated blade hand-to-hand combat warrior should have 7-8 frames, giving you a minimum of 126 animation images, assuming you have no range or spear etc which need directional, you could be looking at 200 animation frames some poor guy needs to volunteer for.


If you post, them, I myself will continue work on them. I have a million things hanging over my head, and even the littlest bit will grease the wheels considerably.Kafka wrote:worse news: the whole artist thing fell through. He's done good work, but three units aren't gonna mean crap. I'm not going to bother posting them, even though i support their quality
good news: i didn't lose any money
better news: now that the units are made, i'm looking for a new artist. I really can't pay you, but if you can make the units, dude, i won't complain and you can make them the way you want, fitting the descriptions. I will help if you want, but if you get them done... props.
So WoW must burn inside Evwrquest?. Man, that is just harsh. Don't force more waiting spawning times on them, i think it violates some human health rights.
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
ok, seriously, who didn't see my last post. You people make the art, i'm done, my work is in making the units. If you want to see this stuff done in less than 9 months, you might want to do the artwork. I will do anything that needs to be done on MAKING UNITS. But since that's pretty much done, i'm handing this idea over to people who can draw and program. Personally, i have a manual dexterity issue (i have some tissue issure with my hands) so i can't draw, or write, for ..... ok, you get it. Now, since i haven't worked with programming even a campaign, i can't program the units, so PLEASE, somebody pick this up for me, i speant my time doing this, somebody else get it out.
It's not about winning or losing, it's about how many you can take out before you go down!
Just to make sure this is the tree.... I am confused about the Monk and the Ki monk and enlightened monk.... They are from different lvl 1 units, right?
initiate -> Tainted initiate -> Tengu Warrior
initiate -> Monk -> Master
Meditant ->Enlightened Monk -> Disciples of Nirvana
Meditant ->Ki Monk -> Ki Master
Claw Dancer ->Ninja -> Ninja Master
Claw Dancer -> Fan Dancer
Samurai wanderer -> Samurai Warrior -> Samurai Hero
Samurai wanderer -> Samurai Bodyguard->Samurai Slayer
Samurai Noble -> Samurai Officer -> Shogun Warlord -> Emperor
I *may* be able to help programming the units.
_____
EDIT:
[unit]
id=Initiate
name= _ "Initiate"
race=human
image="Initiate.png"
hitpoints=36
movement_type=foot
movement=6
experience=38
level=1
alignment=lawful
advanceto=Monk,Tainted initiate
cost=16
usage=fighter
unit_description="Initiates are the most common warriors of this faction. Having trained behind monastery walls for most of their lives, in order to perfect their bodies and minds, they are adept in unarmed combat, dodging blows and delivering powerful strikes. They have trained to be resistant to the elements, but they sacrifice the protection of armor for mobility. They have trained in many natural settings, as well as in their monasteries, but don't fight well in placed where their enemies can hide or their mobility is reduced, such as towns, swamps, and mountains."
get_hit_sound=groan.wav
[attack]
name=Punch
type=impact
range=short
damage=6
number=3
[/attack]
[attack]
name=Flying Kick
type=impact
range=short
damage=14
number=1
special=charge
[/attack]
[/unit]
That's the first time I did this... can someone check if it's right? Or did I completely miss it? I am not sure how to put the terrain modifiers and resistances in there...
initiate -> Tainted initiate -> Tengu Warrior
initiate -> Monk -> Master
Meditant ->Enlightened Monk -> Disciples of Nirvana
Meditant ->Ki Monk -> Ki Master
Claw Dancer ->Ninja -> Ninja Master
Claw Dancer -> Fan Dancer
Samurai wanderer -> Samurai Warrior -> Samurai Hero
Samurai wanderer -> Samurai Bodyguard->Samurai Slayer
Samurai Noble -> Samurai Officer -> Shogun Warlord -> Emperor
I *may* be able to help programming the units.
_____
EDIT:
[unit]
id=Initiate
name= _ "Initiate"
race=human
image="Initiate.png"
hitpoints=36
movement_type=foot
movement=6
experience=38
level=1
alignment=lawful
advanceto=Monk,Tainted initiate
cost=16
usage=fighter
unit_description="Initiates are the most common warriors of this faction. Having trained behind monastery walls for most of their lives, in order to perfect their bodies and minds, they are adept in unarmed combat, dodging blows and delivering powerful strikes. They have trained to be resistant to the elements, but they sacrifice the protection of armor for mobility. They have trained in many natural settings, as well as in their monasteries, but don't fight well in placed where their enemies can hide or their mobility is reduced, such as towns, swamps, and mountains."
get_hit_sound=groan.wav
[attack]
name=Punch
type=impact
range=short
damage=6
number=3
[/attack]
[attack]
name=Flying Kick
type=impact
range=short
damage=14
number=1
special=charge
[/attack]
[/unit]
That's the first time I did this... can someone check if it's right? Or did I completely miss it? I am not sure how to put the terrain modifiers and resistances in there...
I tried sticking it on an era... and I got and error thats says
"Macro subsitution not terminated, started at /paths to cfg files in campaign folder and era folder"
Whats Macro substitution?
P.S I figured out how to add movement types, resistance and terrain and unit type... so doesnt matter, havent had time to implement it yet though...
"Macro subsitution not terminated, started at /paths to cfg files in campaign folder and era folder"
Whats Macro substitution?
P.S I figured out how to add movement types, resistance and terrain and unit type... so doesnt matter, havent had time to implement it yet though...
Okay... got it "working"... finally.appleide wrote:I tried sticking it on an era... and I got and error thats says
"Macro subsitution not terminated, started at /paths to cfg files in campaign folder and era folder"
Whats Macro substitution?
no more"marco subsititution not terminated"

But I can't use recruit window , the window doesnt come up when I click recruit. But the ai can use the faction fine.
That's the code, 'templated' from Turin's in the Classical Era. Hope he doesn't mind.

[era]
id=RMF_era
name= _ "RMF"
# [multiplayer_side]
# id=Random
# name="&random-enemy.png="+_"Random"
# random_faction=yes
# [/multiplayer_side]
[multiplayer_side]
id=Roman Legion
name={MENU_IMG_TXT "roman-decurion.png" "Roman Legion"}
type=Roman Decurion
leader=Roman Decurion,Roman Propugnator,Roman Signifer
recruit=Roman Legionnaire,Roman Auxiliary,Numidian Horseman
music="wesnoth-2.ogg"
terrain_liked=ghH
[ai]
recruitment_pattern=fighter,fighter,scout
[/ai]
[/multiplayer_side]
[multiplayer_side]
id=Marauders
name={MENU_IMG_TXT "marauder-pillager.png" _"Marauders"}
type=Marauder Pillager
leader=Marauder Pillager,Marauder Mauler,Marauder Hunter
recruit=Marauder Warrior,Marauder Scout,Marauder Axeman
music="wesnoth-5.ogg"
terrain_liked=hHmw
[ai]
recruitment_pattern=fighter,fighter,archer,scout
[/ai]
[/multiplayer_side]
[multiplayer_side]
id=Far Easterners
name={MENU_IMG_TXT "Samurai-officer.png" _"Far Easterners"}
type=Samurai Officer
leader=Samurai officer,Samurai Warrior
recruit=Samurai wanderer,Claw Dancer,initiate
music="wesnoth-5.ogg"
terrain_liked=hHmw
[ai]
recruitment_pattern=fighter,fighter,scout
[/ai]
[/multiplayer_side]
[/era]