Age of Wesnoth Players
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Same here. I`m about 1 meter 88 centimeters, and "just" 16 years old. Last summer i was getting some soda from my familys truck.martenzo wrote:14 but due to my size (1 metre 93 centimetres) i'm often guessed to be 16 -17
I had the car keyes on my hand and someone asked me to move the car..
It was kinda funny.
Read about the adventurers of my pen & paper RPG group
"How could drops of water know themselves to be a river? Yet the river flows on." - Guess who?
"How could drops of water know themselves to be a river? Yet the river flows on." - Guess who?
Go to http://www.google.com and type "1.88 meters in feet"romnajin wrote:How much is that in standard?
It will tell you, 1.88 meters = 6.167979 feet
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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- Location: You really do not want to know
Hi All
Hi all,
I did search some good strategy multiplayer game with this properties:
* strategy game (turn based or realtime) for 2 to 4 or more players
with some hide information (like map) which giving the game 1 dimension more than has games like chess where both players knows all infos, because discovering infos about opponents has to be interresting part of game
* supporting multiplayer using local network and internet allowing host game with 1 public IP
* the time, lenght of 1 game prefer be from 2 to 6 hours, or some way depends on user setup like generated map
* random, user map editor
* good but not complicated graphic
* if posible some opensource, because wish not lose time with something which will be few years later unplayable, because of new technologies or some bugs found, if will be possible run it on linux also will be wonderful
and ...
I found WESNOTH
we played with friends only few testing games,
I have to say that on first look seems be pretty good in all the views.
I was surprized when big parts of game was in my natural czech language
for czech speaking to find this in google also:
Kdo hledá skvělou turnbased strategii tak se podÃÂvejte na Wesnoth, možná právě tahle hra je ta kterou hledáte, umožňuje hrát multiplayer přes internet, po sÃÂti nebo i na jednom počÃÂtači v hotseat-u.
KlÃÂčová slova: tahová strategie pro vÃÂce hráčů, fantasy ze světa elfů, trpaslÃÂků, draků, nemrtvých, hezká grafika, je z velké části v češtině, český návod
And as somebody coming from outside i will have one question:
Will be possible to measure and see some way time which used in multiplayer thinking players? Should be nice to have possibility to see how long who did think. Of course we can solve it by external clocks, but best way is maybe to have it simply in the game.
I did search some good strategy multiplayer game with this properties:
* strategy game (turn based or realtime) for 2 to 4 or more players
with some hide information (like map) which giving the game 1 dimension more than has games like chess where both players knows all infos, because discovering infos about opponents has to be interresting part of game
* supporting multiplayer using local network and internet allowing host game with 1 public IP
* the time, lenght of 1 game prefer be from 2 to 6 hours, or some way depends on user setup like generated map
* random, user map editor
* good but not complicated graphic
* if posible some opensource, because wish not lose time with something which will be few years later unplayable, because of new technologies or some bugs found, if will be possible run it on linux also will be wonderful
and ...
I found WESNOTH
we played with friends only few testing games,
I have to say that on first look seems be pretty good in all the views.
I was surprized when big parts of game was in my natural czech language

for czech speaking to find this in google also:
Kdo hledá skvělou turnbased strategii tak se podÃÂvejte na Wesnoth, možná právě tahle hra je ta kterou hledáte, umožňuje hrát multiplayer přes internet, po sÃÂti nebo i na jednom počÃÂtači v hotseat-u.
KlÃÂčová slova: tahová strategie pro vÃÂce hráčů, fantasy ze světa elfů, trpaslÃÂků, draků, nemrtvých, hezká grafika, je z velké části v češtině, český návod
And as somebody coming from outside i will have one question:
Will be possible to measure and see some way time which used in multiplayer thinking players? Should be nice to have possibility to see how long who did think. Of course we can solve it by external clocks, but best way is maybe to have it simply in the game.
SKAcz
http://strateg.ic.cz/
http://strateg.ic.cz/
I'm 13 

I got lost in thought, it was unknown territory.
The Outcasts need your feedback
http://www.wesnoth.org/forum/viewtopic.php?t=9449
The Outcasts need your feedback
http://www.wesnoth.org/forum/viewtopic.php?t=9449