Legend of the Invincibles
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Re: Legend of the Invincibles (chapter 8 is out)
Something's wrong there, apparently. I'll have to fix it.ah and another bug I completely forgot about: if someone drinks a potion and then another one, both affects are applied (logical), buit the first potion apears on the ground (is "unequipped"). It works everytime (or mostly) as long as the affect of a potion is shown(the glowing sword on the upperleft corner)...
I think I have fixed it some time ago... Anyway, seems I'll have to check it out.And potions have even one more bug: SOmetimes(maybe always), if you pick up a potion into the storage the affect is still applied(pretty cool actually)
Darn, it seems that when I put whirlwind to the list of sword attacks, it started behaving like a sword attack, letting units with it use swords and get damage bonuses from swords. I'll fix it, I am not sure whether it'll work retrospectively or not.EDIT right now i am playing with a Phantom and he has an axe and!! the holy sword equiped. The attacked is buffed only by the axe but he is loyal with light aura etc from holy sword.. pretty funny but i think thats not what you wanted. maybe its because of a)holy sword written wrong b) wirlwind attack
Re: Legend of the Invincibles (chapter 8 is out)
Chapter 1 scenario Where the sun does not shine crashes right before it finishes loading.
Re: Legend of the Invincibles (chapter 8 is out)
It did not happen when I to load that scenario. Can you please try to make it crash again and then look what is in stderr.txt that appears in Program Files/Wesnoth (version)/ ? Also uploading the latest save file before the crash might help.
Re: Legend of the Invincibles (chapter 8 is out)
It may be because I use the Iwesnoth app for iOS on my iPhone since someone went ad redid the game because Kyle Poole dropped the original app an never worked in it again but someone made a new one, instead of using the computer and I can download addons and update the addons I went and updated to the newest LotI and now I can't even get to where the sun does not shine it'll load the bar all the way up and then exit me out of the game.
Re: Legend of the Invincibles (chapter 8 is out)
hmm and to all the new stuff dugi, the possibility to rechoose advancements is good, but i was ablt to rechoose with efraim in cpater 7 scen 1 although he hadnt leveled at all (i finished 6 with lethalia this time), thusgaining one free lvlup 
EDIT: Are you sure that you want to have the pillum master have 80% blade and 90% pierce resistance? seems little overpowered

EDIT: Are you sure that you want to have the pillum master have 80% blade and 90% pierce resistance? seems little overpowered
Re: Legend of the Invincibles (chapter 8 is out)
This is probably the problem, the new iPhone port is known to be quite buggy (but the other one is obsolete) and the people who make add-ons have pretty much no idea why it is not working there. These problems are almost all related to the small screen size, smaller than the usually minimal size, that does not seem to handle all possibilities. I think that cause is that at the beginning of that scenario, there is a long narrator message, and it might be long for the screen of a mobile. I'll split that message in the next version, try it then, but I cannot assure you that similar bugs won't occur later, because this is absolutely safe on normal versions of Wesnoth, I mean for Windows, Linux and Macintosh.It may be because I use the Iwesnoth app for iOS on my iPhone
That was because he was tagged that he had already advanced, but I hadn't removed that tag when I removed those advancements. Thanks for reminding me this.alex23 wrote:i was ablt to rechoose with efraim in cpater 7 scen 1 although he hadnt leveled at all
This is because resistances in wesnoth are written inversely, resistance to blade 20 means that 20% of blade damage is deal to the unit, and as a result, its resistance is 80%. Because of this, I sometimes make a mistake. I have reverted it for the items (so that their modifiers are not prone to this mistake), but I could not revert it for the units. The desired resistances were of course 20% blade and 10% impact, fixed, I'll upload it when releasing a new version.alex23 wrote:Are you sure that you want to have the pillum master have 80% blade and 90% pierce resistance? seems little overpowered
Re: Legend of the Invincibles (chapter 8 is out)
I thought so^^ however with that low res (20 nd 10) the unit is completely useless (yes it is) as it is very weak, has no good attacks and not even good defenses. I would add something to it.The desired resistances were of course 20% blade and 10% impact
I also found it annoying that i "lost" all my highlevel undeads witht their items while moving from chapter 6 to 7. I think that from scenario 2, lethalia and Efraim should be able to recall those.
ABout the potion bug, i dont know why but it somehow works now ok. (i mean that if you pick it up the affect isnt applied anymore).
In addition: I dont like the second scenario of chapter 7 as i always lose any motivation to play it as it somehow takes too long, is to difficult and somehow simply not interesting (Idk why exactly)
Re: Legend of the Invincibles (chapter 8 is out)
I will increase his damages then, he is less than an average level 3 unit when looking at his stats. He was initially meant to deal mediocre melee and mediocre ranged damage, making him a weaker, but versatile unit. Would be this okay?however with that low res (20 nd 10) the unit is completely useless (yes it is) as it is very weak, has no good attacks and not even good defenses
Code: Select all
Melee damage 11-3 (pierce +firstrike) -> 12-3 (pierce +firststrike)
Ranged damage 11-3 (pierce) -> 10-4 (pierce)
You'll have them back in chapter 8. The main heroes won't find a justification for the usage of undead until chapter 8, and logically if they are the good guys now, they should not use necromancy. In addition, they would be all badly smashed by those corrupted humanoids that deal a lot of arcane damage.i "lost" all my highlevel undeads witht their items while moving from chapter 6 to 7.
I said I thought I had fixed it. But the other problem with spontaneously puking the potion away to be reused once drinking another one persists, right?ABout the potion bug, i dont know why but it somehow works now ok.
I might remake it, what do you suggest?I dont like the second scenario of chapter 7 as i always lose any motivation to play it as it somehow takes too long, is to difficult and somehow simply not interesting
Re: Legend of the Invincibles (chapter 8 is out)
I will see if I figure out what missess in it and then I write you a message/make a proposal how I would like it. (about scenario 2)
I just checked the other bug with potions and its away.. my mistake again
ABout the damage, why not add at least 60% hit chance to the ranged attack? or steadfast? Instead of increasing damage.. That would makethe unit alot stronger without overpowering it.
(i know that he can get marksman through davancement but would be better having it from beginning)
Furthermore trickery is cool, but not really useful in your game as usually an enemy unit has to die immidiately. So trickery is only useful if the enemy attacks you with those pillum masters who have (but they dont have that^^) the trickery attack.
As obtaining trickery is pretty difficult (needing to lvl up with 192xp and then once again) it nearly looses its meaning.. If pillum master had it from beginning than you could at least use them against bossess to weaker their defences...
Sry for that load of critics, that were only things i thought while playing your campaign and that I dont like very much (doesnt has to mean that others also dont like it)
EDIT: two things i remembered but didnt check yet (as i dont have the right items):
Dark aura and freezing aura where also affecting units of your own side (this was before chapter 8 came out and before 7 was finished)
I just checked the other bug with potions and its away.. my mistake again

ABout the damage, why not add at least 60% hit chance to the ranged attack? or steadfast? Instead of increasing damage.. That would makethe unit alot stronger without overpowering it.
(i know that he can get marksman through davancement but would be better having it from beginning)
Furthermore trickery is cool, but not really useful in your game as usually an enemy unit has to die immidiately. So trickery is only useful if the enemy attacks you with those pillum masters who have (but they dont have that^^) the trickery attack.
As obtaining trickery is pretty difficult (needing to lvl up with 192xp and then once again) it nearly looses its meaning.. If pillum master had it from beginning than you could at least use them against bossess to weaker their defences...
Sry for that load of critics, that were only things i thought while playing your campaign and that I dont like very much (doesnt has to mean that others also dont like it)
EDIT: two things i remembered but didnt check yet (as i dont have the right items):
Dark aura and freezing aura where also affecting units of your own side (this was before chapter 8 came out and before 7 was finished)
Re: Legend of the Invincibles (chapter 8 is out)
This is probably the problem, the new iPhone port is known to be quite buggy (but the other one is obsolete) and the people who make add-ons have pretty much no idea why it is not working there. These problems are almost all related to the small screen size, smaller than the usually minimal size, that does not seem to handle all possibilities. I think that cause is that at the beginning of that scenario, there is a long narrator message, and it might be long for the screen of a mobile. I'll split that message in the next version, try it then, but I cannot assure you that similar bugs won't occur later, because this is absolutely safe on normal versions of Wesnoth, I mean for Windows, Linux and Macintosh.Dugi wrote:It may be because I use the Iwesnoth app for iOS on my iPhone
Think they will be able to get the addons to be less buggy over time? because that also crashes all the time whenever im looking through them
Re: Legend of the Invincibles (chapter 8 is out)
I have now finished Chapter V. Akula was defeated in the final battle. I was amused by the phrase printed on the monolith: "Vehicolul meu pe perna de aer e plin cu tipari", because it is my native language (Romanian).
Now what do I do? There has been no message on the opportunity to continue to the next chapter.
I understand that should I choose Chapter VI? Sorry for the questions, the answers are probably already in the topic, but I can not now read all pages of the topic.
Now what do I do? There has been no message on the opportunity to continue to the next chapter.
I understand that should I choose Chapter VI? Sorry for the questions, the answers are probably already in the topic, but I can not now read all pages of the topic.
Re: Legend of the Invincibles (chapter 8 is out)
I'm having a problem where Efraim loses his berserk attacks when he advances (in chapter 2 scenario 1, after continuing from chapter 1). Looking at the savefile, it appears that he's set to an "AdvancingEfriam_lich" and still has a record of having those advancements (the [advance] tags) - they just aren't showing up in his attack list.
I tried unequipping and reequipping an item to refresh his modifications, and that worked as a workaround (though I'm sure he's still an "AdvancingEfriam_lich", whatever that implies).
By the way, I noticed earlier that many of my units need less experience to advance than their unit type normally does, and giving them an item resets that to the normal experience requirement for their unit type. Was this intentional?
EDIT: Next turn comes around... I now have two Efraims! The second has an option to "Alter Advancement" in the right-click menu.
EDIT2: I've also noticed that units that advance can attack again immediately.
I tried unequipping and reequipping an item to refresh his modifications, and that worked as a workaround (though I'm sure he's still an "AdvancingEfriam_lich", whatever that implies).
By the way, I noticed earlier that many of my units need less experience to advance than their unit type normally does, and giving them an item resets that to the normal experience requirement for their unit type. Was this intentional?
EDIT: Next turn comes around... I now have two Efraims! The second has an option to "Alter Advancement" in the right-click menu.
EDIT2: I've also noticed that units that advance can attack again immediately.
You are a Dark Adept: you dimmerse yourself in the dark arts...potentially with great rewards....
-JW's personality quiz
-JW's personality quiz
Re: Legend of the Invincibles (chapter 8 is out)
Check this thread. I am not an iPhone fan, so I am not much interested in that port.Feareth wrote:Think they will be able to get the addons to be less buggy over time? because that also crashes all the time whenever im looking through them
Naron wrote:I have now finished Chapter V. Akula was defeated in the final battle. I was amused by the phrase printed on the monolith: "Vehicolul meu pe perna de aer e plin cu tipari", because it is my native language (Romanian).

Start by 6th chapter from the chapter list.Naron wrote:Now what do I do? There has been no message on the opportunity to continue to the next chapter.
That shouldn't be happening... Units with AdvancingSomething type should not appear. Were there any unusual circumstances?Brilliand wrote:I'm having a problem where Efraim loses his berserk attacks when he advances... ...and that worked as a workaround
I am using a default feature of wesnoth here, there is simply an experience modifier like in MP scenarios. If that's not working, it's probably an error in Wesnoth. I'll check it out more deeply.By the way, I noticed earlier that many of my units need less experience to advance than their unit type normally does, and giving them an item resets that to the normal experience requirement for their unit type. Was this intentional?
One of them advanced, the other one didn't. I wasn't able to replicate this even using another guy's save file and doing the same things than he did. As far as I know, this happens only on 1.11.0 svn unstable versions.Next turn comes around... I now have two Efraims! The second has an option to "Alter Advancement" in the right-click menu.
Whoops, not intended. I'll fix it.EDIT2: I've also noticed that units that advance can attack again immediately.
Re: Legend of the Invincibles (chapter 8 is out)
Just that he advanced on my turn, and moved immediately after using his Penetration ability (which I think was necessary to make the second copy appear).Dugi wrote:That shouldn't be happening... Units with AdvancingSomething type should not appear. Were there any unusual circumstances?
I am using 1.11.0+svn, so I'll try to figure out why this is happening on my version.Dugi wrote:One of them advanced, the other one didn't. I wasn't able to replicate this even using another guy's save file and doing the same things than he did. As far as I know, this happens only on 1.11.0 svn unstable versions.
You are a Dark Adept: you dimmerse yourself in the dark arts...potentially with great rewards....
-JW's personality quiz
-JW's personality quiz
Re: Legend of the Invincibles (chapter 8 is out)
Do you mean that he did that movement right at the start of his turn because you have planned that movement for future turns (sent him to a hex he could not reach in that turn)? That might mean that it is not related only to 1.11.0 svn. Was this step necessary to reproduce that bug? Can you describe it even to the slightest detail (no matter how strange it would sound, I need an exact description to try to reproduce it)? Preferably also a save file?Just that he advanced on my turn, and moved immediately after using his Penetration ability (which I think was necessary to make the second copy appear).