Ageless Era - Current Version: 4.37

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wesfreak
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Re: Ageless Era - Released Version 4.2.2

Post by wesfreak »

Actually the movetype is the reason the harpooner costs less. Harpooners are better in water but worse on hills and forests and mountains and sand.
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IPS
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Re: Ageless Era - Released Version 4.2.2

Post by IPS »

But, the balance of the units is mainly for the stats, in many survival maps there is to much water and a Brungar dwart can be better than a normal dwart.

The Harpooiner is much better in water and in swamp, in river ford and coastal rift, the same bonus than a thunderer, but, with other terrains advanteges. Water advetange is not even different than the hill/mountain adventage. So I don't think the harpooiner should cost only 15.


And phyronation is overpowered, 12-4 magical ranged fire is much for a lv2 unit ... It should deal like 9-4
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Re: Ageless Era - Released Version 4.2.2

Post by Lollipopz »

Shadowdancer (Sidhe) is for some reason aragwaith as race...
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Re: Ageless Era - Released Version 4.2.2

Post by Pentarctagon »

IPS wrote:But, the balance of the units is mainly for the stats, in many survival maps there is to much water and a Brungar dwart can be better than a normal dwart.

The Harpooiner is much better in water and in swamp, in river ford and coastal rift, the same bonus than a thunderer, but, with other terrains advanteges. Water advetange is not even different than the hill/mountain adventage. So I don't think the harpooiner should cost only 15.
units should not be balanced based on survival maps, they should be made balanced based on the other factions in their era. also, movetype is very important here. a) they don't actually get the same dodge as dwarves on mountains in the water (50% deep water, 60% shallow water, 40% swamp water) b) it takes 2 mp to go over hills, mountains, swamp, and mushroom grove (which is 30% instead of 40%) and 3 mp over forest (there's also a bug in the movetype, so brungar can't actually go on coastal reef). They also get 20% on frozen instead of a dwarf's 30%.
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IPS
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Re: Ageless Era - Released Version 4.2.2

Post by IPS »

lol, like all the Celestial units, anyone in the celestial faction can't move in coastal rift LOL.

That is because, the terrain is newer than the faction, and Newton1 didn't updated that :)

Well... normal dwarves requires 3 MP to move in swamp and in shallow water and can't move in deep water. Brungar Dwarves needs only 1 MP to move in these terrains, with a defense of 60% in water, 50% in the impasable deep water and 40% in swamp. So the Harpoonier should cost 16 instead 15. You had Convince me a bit, but not at all ;)
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Artifis
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Re: Ageless Era - Released Version 4.2.2

Post by Artifis »

Image
lol, like all the Celestial units, anyone in the celestial faction can't move in coastal rift LOL.
I saw many units in many races, which cant pass coastal rift. Because we got it not so long time ago and creators could forget to add it to their units
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IPS
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Re: Ageless Era - Released Version 4.2.2

Post by IPS »

That thing is very weird, why that language in a add on and why these weirds letters? I don't see any reasson to this happens :?
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Re: Ageless Era - Released Version 4.2.2

Post by Dixie »

Looks like russian, if I'm not mistaken. Probably he's a russian and his BfW is set to that language, hence the weird-looking screenshot.
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Re: Ageless Era - Released Version 4.2.2

Post by Drakefriend »

If I remember correctly, this "<span foreground>" in the name of the attack is because Inferno8 wrote "sword&axe", and the "&" crashes the name. He solved it in the orginal by changing its name to "sword+axe".

And the "strange symbols" are for sure the Cyrillic alphabet used by many Slavic languages.
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Re: Ageless Era - Released Version 4.2.2

Post by wesfreak »

There's a mistake in the beginning message, on the first turn: it says <span font size> multiple times, instead of actually changing the font.

The phantom spearmen and widows in the despair level up too easily: it only takes them 2 kills to level. Also, widows cost too little: only 14 gold for a 6-3 magical attack. Try raising the cost to 16. Also uneases are supposed to be able to attack multiple times a turn in archaic era, and rider's stats have been changed completely to make them less useless. It would probably be easier to update the whole faction.
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RenoOfTurks
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Re: Ageless Era - Released Version 4.2.2

Post by RenoOfTurks »

There is updates?news from the era?
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Re: Ageless Era - Released Version 4.2.2

Post by mnewton1 »

Sorry I haven't gotten back to any of you. Ya, there will be an update very soon. I am finishing up what I was doing.

I forgot about the coastal reef thing, so I will see if I can get all of those fixed as well.
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wall
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Re: Ageless Era - Released Version 4.2.2

Post by wall »

Hi,

Chaos faction doesn't work well.
Each time a chaos unit level, an error message come and the game crashes.
Seems that units of different lvl are not correctly linked.

Cya,
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IPS
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Re: Ageless Era - Released Version 4.2.2

Post by IPS »

mnewton1 wrote:Sorry I haven't gotten back to any of you. Ya, there will be an update very soon. I am finishing up what I was doing.

I forgot about the coastal reef thing, so I will see if I can get all of those fixed as well.
Dont forget to fix the chaos faction please, them are my favorite :augh:
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Re: Ageless Era - Released Version 4.2.2

Post by mnewton1 »

Lol I fixed them weeks ago :whistle:

If all goes as planed, I should have the update on the add-on server within the next couple of hours.
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