artisticdude's Art
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Re: artisticdude's art, critique welcome
That imp is great, really awesome. The texture on his right arm could use a little work, but that's only a minor issue.
My spritework can be seen here.
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- artisticdude
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Re: artisticdude's art, critique welcome
Added some texture to the right arm (although I'm still dissatisfied with it), and made a few other minor changes.
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- imp.png (4.98 KiB) Viewed 3308 times
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Re: artisticdude's art, critique welcome
decided to not put any more into TWOT, too busy, or...?
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P
Oh, and also Creator of The War Of Terrador
Oh, and also Creator of The War Of Terrador
- artisticdude
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Re: artisticdude's art, critique welcome
I've been rather busy, yes... TWFF, RL, TPL, my RPG experiments... it adds up. I'll come back to TWoT at some point, but right now I'm rather pressed for spare time.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
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Re: artisticdude's art, critique welcome
kk, just curious. Good luck, man. 

Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P
Oh, and also Creator of The War Of Terrador
Oh, and also Creator of The War Of Terrador
- artisticdude
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Re: artisticdude's art, critique welcome
Still not happy with that hand, but meh.
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- iron-golem.png (6.28 KiB) Viewed 3149 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, critique welcome
About the golem's left hand: I think the problem is the thumb. Put your own hand into a fist and look at it: The thumb shouldn't start as close to the wirst, you should lower it more. It should almost go all the way to the huh... "jointures". Also, it might not need to be so huh... curled? It should indeed be bent, but not THAT much.
(sorry if I'm lacking a bit of technical vocabulary on that one
)
(sorry if I'm lacking a bit of technical vocabulary on that one

Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- artisticdude
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Re: artisticdude's art, critique welcome
I'm still searching for a good reference. I know what it should look like, but I can't make that vision come out in pixels.
I'm posting some WIP stuff here so I can find it when I transfer to my laptop tonight.

I'm posting some WIP stuff here so I can find it when I transfer to my laptop tonight.
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- whahtevah.png (5.59 KiB) Viewed 3078 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
- artisticdude
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Re: artisticdude's art, critique welcome
Progress. I'm a bit worried about the right (our right) side of the helmet though... something doesn't quite seem right with it, but I can't place my finger on it.
This sprite originated as a remake of the giant armored guy I created several months back (see below).

This sprite originated as a remake of the giant armored guy I created several months back (see below).
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- New.
- uyd copy.png (4.96 KiB) Viewed 2944 times
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- Old.
- konrad-fighter.png (6.25 KiB) Viewed 2944 times
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- thespaceinvader
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Re: artisticdude's art, critique welcome
Careful artisticdude, your improvement is showing
You could do with a little deeper shad eon the mail portion, but otherwise this is looking great =)

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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: artisticdude's art, critique welcome
I'll second that. You know, when you get beyond a certain page in your thread, you know you're getting somewhere with your sprites.
You should try doing something with more saturated colors, though. You tend to like making things gray or undersaturated, resulting to an inclination to draw armor dudes.
You should try doing something with more saturated colors, though. You tend to like making things gray or undersaturated, resulting to an inclination to draw armor dudes.
- artisticdude
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Re: artisticdude's art, critique welcome
Thanks guys.
I'm glad you like it, because I think I've just managed to pull out of a serious pixel-block, where I couldn't seem to sprite anything decently for several weeks.
Nah, I get what you're saying. I think my biggest problem is that I tend to draw up my own palettes from scratch, and I tend to choose rather monochromatic shades. Perhaps I'll try doing some more-saturated-color experimenting with saurians after I finish this...


Armored dudes are cool.Zerovirus wrote:You should try doing something with more saturated colors, though. You tend to like making things gray or undersaturated, resulting to an inclination to draw armor dudes.

"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, critique welcome
Eh, that crappy chest armor was the result of me trying to force myself to draw something remotely cool in the midst of a pixelling-block. I dunno what I was thinking when I posted it, it was one of the worst crap things I've ever done.
- artisticdude
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Re: artisticdude's art, critique welcome
Moar of progress. And yeah, the sword is crap, but it's just a placeholder until I come up with something decent.
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- How Peculiar.png (5.27 KiB) Viewed 2883 times
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- thespaceinvader
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Re: artisticdude's art, critique welcome
I'd be inclined maybe do put a bit of bend in the sword-arm, it's just too straight right now. Otherwise looking good.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.