Legend of the Invincibles
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Re: Legend of the Invincibles
Looks pretty good, but isn't the shadow too sharp? I think it should somewhat blurred.
I have a cunning plan.
- Faerie_Storm
- Posts: 33
- Joined: November 8th, 2010, 11:21 pm
Re: Legend of the Invincibles
Yeah I agree there, Looks good but the shadow is a bit sharp. Nice work, but this reminds me that I really need to get back to work on my animations though 

Re: Legend of the Invincibles
3 scenarios from chapter 8 are written, if you want to play the story by parts, awaiting new scenarios, you can do the beta-testing.
Spoiler:
Re: Legend of the Invincibles
There is a way to win scenario "Sightseeing" in Chapter II - Servants of Lilith?
I'm really stuck. Lilith's damn elves are a hassle I do not know how to pass.
They are advancing quickly, and have very high amount of damage.
How can I win?
I'm really stuck. Lilith's damn elves are a hassle I do not know how to pass.
They are advancing quickly, and have very high amount of damage.
How can I win?
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- Posts: 21
- Joined: October 29th, 2012, 9:00 am
Re: Legend of the Invincibles
Sorry for the late response...
Another bug --
In chapter 6, "The frozen lands", some units including Efraim, are unable to attack the frozen phoenix. I select the attack option, and only the phoenix's counterattack takes place!
After playing some more, I realized that it doesn't have anything to do with the unit (its happened with 3 units). I think the problem is coming from one of the items in {draingloves, ring of deathaura}. I suspect that the absorb power of draingloves may have been miscoded... Let me know if you a savefile will help.This is very strange. Phantom does not have any piece of interesting code, it is basically just a normal unit, there should be nothing causing this. Furthermore, I wasn't able to replicate it. Did you make more Phantoms and it happened with all of them? Did it happen with any more units? Did he take an unusual item/advancement?0) Indestructible Phantom - there is probably a problem with the new unit "Phantom" that you have added. I just got my first one (Chapter 4, "Revolution Begins"), and it never dies! The moment an enemy hit that is supposed to kill it occurs, the enemy stops attacking and the phantom's hp stays at 1!
Another bug --
In chapter 6, "The frozen lands", some units including Efraim, are unable to attack the frozen phoenix. I select the attack option, and only the phoenix's counterattack takes place!
Re: Legend of the Invincibles
I don't know if you need more information than this, for this specific bug report...
The conviction(15) ability seems to instead of subtract 15% resistances, it actually sets the resistances to -15%. (Celestial Messenger)
Of course, this is amazing when fighting the mechanical troops (Campaign 5, dungeon), but I'm sure it's unintended...
The conviction(15) ability seems to instead of subtract 15% resistances, it actually sets the resistances to -15%. (Celestial Messenger)
Of course, this is amazing when fighting the mechanical troops (Campaign 5, dungeon), but I'm sure it's unintended...
Re: Legend of the Invincibles
You must be doing something wrong, it should be quite hard, but not too hard. I had no serious issues to defeat the load of improved elves and then the other defenders are not too strong. Cheat if you really cannot get through it.There is a way to win scenario "Sightseeing" in Chapter II - Servants of Lilith?
I will check that out, thanks for identifying the source. EDIT: You identified the source wrongly, or this is related to a certain bug in wesnoth, appearing only somewhere, I put Ring of Deathaura on a unit and it could die normally, same with Draingloves.I think the problem is coming from one of the items in {draingloves, ring of deathaura}.
This is not a bug, it is a special feature. In the story, it is said that in that world, flames cannot exist, and because of that, if you try to use a fire type attack, nothing happens.In chapter 6, "The frozen lands", some units including Efraim, are unable to attack the frozen phoenix. I select the attack option, and only the phoenix's counterattack takes place!
I think this is enough information, I will check it out. EDIT: The code actually was replacing their resistances to -15%, I don't know what was I thinking about when I was writing it, but I was testing it on goblins whose resistances were all 0%, so I didn't notice it. Fixed, will be uploaded later.The conviction(15) ability seems to instead of subtract 15% resistances, it actually sets the resistances to -15%. (Celestial Messenger)
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- Posts: 21
- Joined: October 29th, 2012, 9:00 am
Re: Legend of the Invincibles
Correction: The common items in the save files I have are {draingloves, black widow amulet}. Perhaps its a problem when both the items appear together? Let me know if a save file will help you (if yes, then you'll probably also have to tell me how/where to send it)I will check that out, thanks for identifying the source. EDIT: You identified the source wrongly, or this is related to a certain bug in wesnoth, appearing only somewhere, I put Ring of Deathaura on a unit and it could die normally, same with Draingloves.I think the problem is coming from one of the items in {draingloves, ring of deathaura}.
Oh, ok! Makes sense... missed thatThis is not a bug, it is a special feature. In the story, it is said that in that world, flames cannot exist, and because of that, if you try to use a fire type attack, nothing happens.In chapter 6, "The frozen lands", some units including Efraim, are unable to attack the frozen phoenix. I select the attack option, and only the phoenix's counterattack takes place!

Re: Legend of the Invincibles
I will try a combination of them, but I really doubt that, because these items should have nothing in common (there was no code related to this, so nothing could go wrong). To send me a save file, hit the pm button under my post, and bellow the field to write text (and some buttons like submit or preview), there will be a small menu for uploading things and another buttons for submit and preview, you should be able to find it.Correction: The common items in the save files I have are {draingloves, black widow amulet}. Perhaps its a problem when both the items appear together? Let me know if a save file will help you (if yes, then you'll probably also have to tell me how/where to send it)
Re: Legend of the Invincibles
This is strange that you don't have the problem with Debian. Anyway, The preserved liches work fine now, but there are still problems with items. The items with sucking live as well as "murderlust" produce the effect.Dugi wrote:Debian? I am using that too and I don't have any of these problemsI'm using the Debian packages of BoW. Does it mean, I have to hope that one day it vanishes or I give up playing LotI? With this bug it doesn't make sense to play.They're about to fix it in the next release of the 1.11 branch, but because that one has no Debian package, it's quite hard to install on Debian-based distros, so I have rewritten it. Now, the code for the leeches weapon special (only leeches and whirlwind+leeches) is changed, so it is much worse, but cannot cause that error. I left the code for other things that may heal, like whirlwind with drain, unchanged, because it is not so critical. Uninstall and install LotI to get the update, I didn't give it a new version name, because it affects only a few people. The workaround is only for Wesnoth 1.10 (stable) for now, because it was probably fixed on 1.11.
By the way, can I use a save from 1.10 in 1.11?
Re: Legend of the Invincibles
Saves from 1.10 don't always work on 1.11, but should work for LotI without problems, because its versions for 1.10 and 1.11 are identical.
About the life-sucking, I have used a badly working workaround for that, and because heal_unit works on most machines, I have decided to fix it only for leech and whirlwind with leech (because in the other cases, it isn't as grave, you can simply avoid it). Using 1.11.2 should fix it as well.
Anyway, recently, on 1.10.4, I started having that problem myself, but this time manifesting a bit differently, instead of taking about 70% of the unit's hp, it heals about a million hitpoints to it, making their hp reach values like 1378422/87, so I think I will use the workaround more widely.
About the life-sucking, I have used a badly working workaround for that, and because heal_unit works on most machines, I have decided to fix it only for leech and whirlwind with leech (because in the other cases, it isn't as grave, you can simply avoid it). Using 1.11.2 should fix it as well.
Anyway, recently, on 1.10.4, I started having that problem myself, but this time manifesting a bit differently, instead of taking about 70% of the unit's hp, it heals about a million hitpoints to it, making their hp reach values like 1378422/87, so I think I will use the workaround more widely.
Re: Legend of the Invincibles
hi
im suffering a hevy lag :/
its lethalia (stupid unded elf)
i play this huge part level with the map
(akula's place)
it has something to do with her high exp
if i start new there isnt lag
help plz
i have wesnoth 1.10.2
im suffering a hevy lag :/
its lethalia (stupid unded elf)
i play this huge part level with the map
(akula's place)
it has something to do with her high exp
if i start new there isnt lag
help plz
i have wesnoth 1.10.2
Re: Legend of the Invincibles
Can you please specify what do you mean with lag? Graphical slowdowns when she is on the screen (I have a suspect what might be the cause here, but fixing it is not trivial, the way was figured out only very recently)? Loading delays (would indicate a new error, usually created when recklessly fixing another error)? Enemies waiting (this may happen if Efraim and Lehtalia attack together, leaving all units behind)?
Re: Legend of the Invincibles
Graphical slowdowns when she is on the screen <- yes
Loading delays <- yes
i attacked with Efraim and Lehtalia togeher yes
(the part where i havnt my recallable units anymore)
Enemies waiting?
they attack until they are all dead xD (including there "kings" if in range)
but only Efraim and Lehtalia (ive played some levels with Efraim and Lehtalia solo but now my recallable army is back)
at earler levels (with my recallable army) the enemy did not attack my heroes
maybe i can replace her and efraim with new once lol?
Loading delays <- yes
i attacked with Efraim and Lehtalia togeher yes
(the part where i havnt my recallable units anymore)
Enemies waiting?
they attack until they are all dead xD (including there "kings" if in range)
but only Efraim and Lehtalia (ive played some levels with Efraim and Lehtalia solo but now my recallable army is back)
at earler levels (with my recallable army) the enemy did not attack my heroes
maybe i can replace her and efraim with new once lol?
Re: Legend of the Invincibles
I think that a fix can be done, but it will not be very soon.Graphical slowdowns when she is on the screen <- yes
This is because of the sheer length of the campaign, the only thing that can be done would require you to restart from the campaign choice menu after the end of each chapter (but you would not lose units).Loading delays <- yes
I was thinking for long whether I should make them overagressive like later (but the heroes might not be so strong to survive this), or leave them as they are. Maybe you could help me to solve this dilemma.Enemies waiting?
...
No need to do that if you're in Akula's place. You cannot continue to chapter 6 anyway.maybe i can replace her and efraim with new once lol?