The Era of Myths 5.19.0
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Oh and BTW today I made an attack button for my Tornado unit for my campaign, but since the button represents an attack from a twister it can be used for the Wind Herder line's "tornado" attack.
Also I noticed that Fire Wisps now advance from BCs. I don't really think its a good idea, visually and because of the BC's flavor text. The visual thing being that the BC is larger than the FW...
Use my button if you like, if you were curious the button is an edit of the sandstorm attack button from UtBS which is used by the Dust Devil unit.
Also I am working hard on revising the Elemental's cfg files. I don't think I will do flavor text, I might but not likely.
Also I noticed that Fire Wisps now advance from BCs. I don't really think its a good idea, visually and because of the BC's flavor text. The visual thing being that the BC is larger than the FW...
Use my button if you like, if you were curious the button is an edit of the sandstorm attack button from UtBS which is used by the Dust Devil unit.
Also I am working hard on revising the Elemental's cfg files. I don't think I will do flavor text, I might but not likely.
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Cool. I'll add it for the next release.Espreon wrote:Oh and BTW today I made an attack button for my Tornado unit for my campaign, but since the button represents an attack from a twister it can be used for the Wind Herder line's "tornado" attack.
Also I noticed that Fire Wisps now advance from BCs. I don't really think its a good idea, visually and because of the BC's flavor text. The visual thing being that the BC is larger than the FW...
Use my button if you like, if you were curious the button is an edit of the sandstorm attack button from UtBS which is used by the Dust Devil unit.
Also I am working hard on revising the Elemental's cfg files. I don't think I will do flavor text, I might but not likely.

The FW has always levelled from the BC though. At least since the Beta versions I think. But yeah, the sprite is really small......
The idea is that the fire escapes from its restricted form and flies freely. The BC line stays powerful and locked to the land with its more corporeal boddy.
Minor nit-picky thing, but magic servents should not get ruby as all it does untill they lvl is give them +1hp. Maybe you could replace it with another trait named ruby that gives +1 ranged damage at the cost of 5% hp.
Also another replay, in this one reloc beat me. He claimed he played it like loyalist vs undead, but to me it felt more like reble vs northerner.
Unfornatly I forgot to save a replay of the previouse game with me playing elementals vs his Therpians, I foolishly exposed my leader to where 3 units could attack it, but in a burst of luck survived and went on to win.
Also another replay, in this one reloc beat me. He claimed he played it like loyalist vs undead, but to me it felt more like reble vs northerner.
Unfornatly I forgot to save a replay of the previouse game with me playing elementals vs his Therpians, I foolishly exposed my leader to where 3 units could attack it, but in a burst of luck survived and went on to win.
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Devil's_Plate_test3.gz
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"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Aethaeryn
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The Prophetess (and Ascendant in Empowered Myths) should be the default leader for Windsong when you select the faction. As it has leadership and heal +8, it is both the natural healer and the natural leader. It is therefore by far the wisest choice for a non-random leader (where you'd probably choose for leadership or healing, and this has both). It even slows in its one attack, it's the ultimate defensive leader and Windsong are all about defense.
In addition, the current default choice (the Savant) does not have any melee so would be a very poor choice for a leader - any berserking unit (e.g. Chaos Hound in EE+EoM+Default or even just the Ulfserker (EoM+Default)) could completely destroy your leader in one hit. I've actually seen this happen before.
In conclusion, the Prophetess has better survivability than the current default leader choice, leadership, and healing. It therefore makes the best leader choice and should thus be the default choice. This is similar to why the Lieutenant is the default leader for Loyalists, Elvish Captain for Rebels, and Drake Flare for Drakes.
EDIT:
On the issue of separate races for the same race: It looks extremely messy/buggy on the list. Perhaps try "Water Elemental," "Fire Elemental," etc., instead of repeat lists of the race.
Also, you should do what EE did for the new race line under the unit type. For example, when it says "Windsong" on the right, it should instead say "Windsong Human" just like in EE it says "Sidhe Elf" - little things like these make the faction more polished and consistent.
Finally, mainline races now have descriptions in the help file. It would be helpful if EoM races also had this.
In addition, the current default choice (the Savant) does not have any melee so would be a very poor choice for a leader - any berserking unit (e.g. Chaos Hound in EE+EoM+Default or even just the Ulfserker (EoM+Default)) could completely destroy your leader in one hit. I've actually seen this happen before.
In conclusion, the Prophetess has better survivability than the current default leader choice, leadership, and healing. It therefore makes the best leader choice and should thus be the default choice. This is similar to why the Lieutenant is the default leader for Loyalists, Elvish Captain for Rebels, and Drake Flare for Drakes.
EDIT:
On the issue of separate races for the same race: It looks extremely messy/buggy on the list. Perhaps try "Water Elemental," "Fire Elemental," etc., instead of repeat lists of the race.
Also, you should do what EE did for the new race line under the unit type. For example, when it says "Windsong" on the right, it should instead say "Windsong Human" just like in EE it says "Sidhe Elf" - little things like these make the faction more polished and consistent.
Finally, mainline races now have descriptions in the help file. It would be helpful if EoM races also had this.
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If the problem about the elemental races is only the traits, why don't you do the same as the Dark Adept???
EDIT: Added this quote to keep it together:
Code: Select all
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
JW wrote:Yes. Also, each elemental has its own race so that they can be given different traits with different probabilities.
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Probably because I didn't know you could do thatLizard wrote:If the problem about the elemental races is only the traits, why don't you do the same as the Dark Adept???EDIT: Added this quote to keep it together:Code: Select all
ignore_race_traits=yes {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT}
JW wrote:Yes. Also, each elemental has its own race so that they can be given different traits with different probabilities.

Wow, will I have to release another version in a couple days?

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Get ERA of MYTHS
Hi you all, I can't download ERA of MYTHS. Can you help me please....
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