Legend of the Invincibles
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Legend of the Invincibles
I have finished writing chapter 7. It contains 15 scenarios + 1 talk only.
Its story is a bit stereotypic, a dark power is rising, sending endless armies of monsters against all living in order to take control of the entire world. The campaign is harder than previous ones, if you think that you can send a leader into a mob to destroy them all, you will lose quickly, your units advance quickly, but enemies hit really hard. It is finished by several tricky boss fights. There are also several RPG-styled scenarios like Across the Barren Land in chapter 6, but this time, you will not have to wait excessively long till the enemies make their moves. Chapter 7 is longer (same number of scenarios, but they are longer, there is 60% more code, the code is the longest from all chapters, and is also more effective than in most other chapters) and in my opinion better than chapter 6. My inspiration was this song.
Because I don't want to reply to questions about the gameplay, I will post here a walkthrough. Don't read it if you are not in trouble.
It is available both for 1.10 and 1.11.
Known bugs:
Dwarvish units except Dwarvish Lord don't advance past their usual maximum level. That is simply because I have not drawn them yet, it will be done soon, I did not want to delay the release.
The game freezes for several seconds at the beginning of the player's turn. That is because the save files are quite large, and it takes some time to the computer to create them.
Its story is a bit stereotypic, a dark power is rising, sending endless armies of monsters against all living in order to take control of the entire world. The campaign is harder than previous ones, if you think that you can send a leader into a mob to destroy them all, you will lose quickly, your units advance quickly, but enemies hit really hard. It is finished by several tricky boss fights. There are also several RPG-styled scenarios like Across the Barren Land in chapter 6, but this time, you will not have to wait excessively long till the enemies make their moves. Chapter 7 is longer (same number of scenarios, but they are longer, there is 60% more code, the code is the longest from all chapters, and is also more effective than in most other chapters) and in my opinion better than chapter 6. My inspiration was this song.
Because I don't want to reply to questions about the gameplay, I will post here a walkthrough. Don't read it if you are not in trouble.
Spoiler:
Known bugs:
Dwarvish units except Dwarvish Lord don't advance past their usual maximum level. That is simply because I have not drawn them yet, it will be done soon, I did not want to delay the release.
The game freezes for several seconds at the beginning of the player's turn. That is because the save files are quite large, and it takes some time to the computer to create them.
- Faerie_Storm
- Posts: 33
- Joined: November 8th, 2010, 11:21 pm
Re: Legend of the Invincibles (chapter 7 is out)
played the first scenario and I found 2 bugs, the female Celestial messenger gets an image not found frame when attacking, and she is called a Mage of Light instead of celestial messenger.
- AxalaraFlame
- Posts: 690
- Joined: December 4th, 2011, 1:07 pm
- Location: Pasadina, Caltech
Re: Legend of the Invincibles (chapter 7 is out)
Bro, do you have a chronological history text for your stories of "the invincibles"?
Re: Legend of the Invincibles (chapter 7 is out)
Neither of them is related to that scenario... Fixed.played the first scenario and I found 2 bugs, the female Celestial messenger gets an image not found frame when attacking, and she is called a Mage of Light instead of celestial messenger.
These stories are quite related one to another and there is enough information to locate it into the timeline:Bro, do you have a chronological history text for your stories of "the invincibles"?
Chapter 3: Princess Asheviere was young here, so this happened several decades before Heir to the Throne.
Chapter 2: Five years before chapter 3.
Chapter 1: Thirty years before chapter 2. Therefore about sixty years before Heir to the Throne.
Chapter 4: When the second sun was being raised. This is mentioned by many other add-ons, and probably happened like 1000 years after Heir to the Throne and the previous chapters of LotI.
Chapter 5: Shortly before the Fall, that took place maybe 2000 years after the rise of the second sun.
Chapter 6: Very long after IftU, UtBS and other things, so it might be like 10000 years after the Fall.
Chapter 7: Ten years after chapter 6.
Chapter 8: Fifteen-twenty years after chapter 7 (because of some events to happen here, these parts must be long after everything)
Chapter 9: Right after chapter 8.
Chapter 10: Right after chapter 9.
Epilogue - during chapters 8-10
Those written in italic are not written yet and details might be adjusted.
If you were asking about something else, reply.
- AxalaraFlame
- Posts: 690
- Joined: December 4th, 2011, 1:07 pm
- Location: Pasadina, Caltech
Re: Legend of the Invincibles (chapter 7 is out)
No, that is rather logical and clear : ) What is a little bit confusing are these "before"s. I guess you want to say chapter2 happens 5 years "after" chapter3, and chapter1 happens 30 years "after" chapter2, or the chapter2 and 3 took place across this whole period of time?
Sorry for bad English...
Another thing is, I wonder(if I understood it right), why don't you arrange all chapters chronologically, or replace chapter 3,2,1 as 1,2,3?
Sorry for bad English...

Another thing is, I wonder(if I understood it right), why don't you arrange all chapters chronologically, or replace chapter 3,2,1 as 1,2,3?
Re: Legend of the Invincibles (chapter 7 is out)
Because chapters 1 and 2 contained no clues when did they happen, only what is the time gap before them. In chapter 3, it has been revealed when it was happening. So you could tell when chapters 1 and 2 happened only from the position of chapter 3. I might have it written also like this:
But the logical nuances would be kinda missing, but from the other hand, the events in chapters 1 and 2 are not related to cannon lore (I mean other campaigns), so it does not really matter when they happened (they are only related to later events in Legend of the Invincibles).Chapter 1: No clue.
Chapter 2: Thirty ears after chapter 1.
Chapter 3: Five years after chapter 2, by the time when Asheviere was young, therefore like 30 years before Konrad stole her throne. Therefore, chapter 1 happened like 65 years before Konrad stole her throne.
...
Re: Legend of the Invincibles (chapter 7 is out)
inicerate: remains after proceeding in next scenario
bug for lethalia: upgrade for making staff stronger from 18-6 to 19-6 has no image
bug for lethalia: upgrade for making staff stronger from 18-6 to 19-6 has no image
Re: Legend of the Invincibles (chapter 7 is out)
I just updated and replayed from the autosave from last page: EdC still gets full MP after storing the potion.
Edit: Another unit stored a potion later and had regular MP left; dunno...
Some questions about Escape from Oblivion:
Edit: Another unit stored a potion later and had regular MP left; dunno...
Some questions about Escape from Oblivion:
Spoiler:
I have a cunning plan.
Re: Legend of the Invincibles (chapter 7 is out)
Oops, yeah, forgot, fixed.inicerate: remains after proceeding in next scenario
Typo, fixed.bug for lethalia: upgrade for making staff stronger from 18-6 to 19-6 has no image
Practically any changes made by an update will not take place if you reload a save file. Most of the changes take place when you start a new scenario (including this one), but some will be delayed for much longer. I have written this several times in this topic (but I suppose reading the over 600 posts is not people like to do)I just updated and replayed from the autosave from last page: EdC still gets full MP after storing the potion.
What do you mean? You are supposed to go there, there is just nothing interesting.I'm not supposed to go past 15,11/16,11?
Oops, wrong coordinates given, fixed.I'm supposed to see the green bat at 18,20?
One hex represents maybe tens of metres, and nobody can leap that far, not even floating fairies, because of the whirling vents that are created above hot lava. I can slightly redesign that map if it particularly annoys you, I know that it might not impossible to dash on lava (if it is not too hot).I'm not supposed to enter the tunnel that obviosly leads up to it?
Last edited by Dugi on October 21st, 2012, 5:57 pm, edited 1 time in total.
Re: Legend of the Invincibles (chapter 7 is out)
ok & sorry; I've read about "delayed" updates before, I wrongly assumed this storing code would be different.Dugi wrote:Practically any changes made by an update will not take place if you reload a save file. Most of the changes take place when you start a new scenario (including this one), but some will be delayed for much longer. I have written this several times in this topic (but I suppose reading the over 600 posts is not people like to do)
I mean that I actually can't move any unit on 15,11 or 16,11, and because of that I can't see or move past that point.Dugi wrote:What do you mean? You are supposed to go there, there is just nothing interesting.I'm not supposed to go past 15,11/16,11?
I have two ghosts which go everywhere nicely, so lava hexes aren't my issue.Dugi wrote:One hex represents maybe tens of metres, and nobody can leap that far, not even floating fairies, because of the whirling vents that are created above hot lava. I can slightly redesign that map if it particularly annoys you, I know that it might not impossible to dash on lava (if it is not too hot).I'm not supposed to enter the tunnel that obviosly leads up to it?
I just had another look: there isn't a tunnel. The cave wall shows an outside wall where it hits the stone wall; I believe it should be black.
I have a cunning plan.
Re: Legend of the Invincibles (chapter 7 is out)
Almost all updates are 'delayed'. Only unit appearance and advancement updates, lua updates (lua is rarely used in LotI, actually only to display statuses zombified and incinerated, and you have probably encountered neither of them), graphical updates and preload updates (these are not used, but actually could allow me to modify LotI to get updated whenever when loaded, but it would actually cause even more mess) can affect something in older save files (maybe also something else, but don't care about it).ok & sorry; I've read about "delayed" updates before, I wrongly assumed this storing code would be different.
Hm, somehow you were really disallowed to go there. No idea why it was like that, I removed it now.I mean that I actually can't move any unit on 15,11 or 16,11, and because of that I can't see or move past that point.
This terrain transition is a part of the game's core. I first started messing with terrain graphics in chapter 7. Wall-cavewall transitions are not much used, so you just probably haven't seen it before.I just had another look: there isn't a tunnel. The cave wall shows an outside wall where it hits the stone wall; I believe it should be black.
Edit: Fixed the mentioned bugs, added a new unit, Dwarvish Protector, as an advancement to Dwarvish Sentinel (Berserker and Dragonguard are still missing advancements), made it into 2.3.1, a new version.
Any feedback about chapter 7 difficulty?
Re: Legend of the Invincibles (chapter 7 is out)
I think you should have kept the difficulty on intermediate so that players who are not experts can carry on with the story, it sucks to get chapter six done then not be able to find out what happens next
Re: Legend of the Invincibles (chapter 7 is out)
Is it so bad? Isn't switching to easy difficulty enough to be able to get through it? Which scenarios were particularly difficult and have to be made easier?
Re: Legend of the Invincibles (chapter 7 is out)
I strugggled mainly due to the severe weakening of efraim and lethalia