water animation

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thespaceinvader
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Re: water animation

Post by thespaceinvader »

(Assuming you're working in Windows) You can simply put them in a .zip file and upload that - in windows explorer, select all the files, right click, select 'send to > Compressed (zipped) folder' (or equivalent in your language of choice ;) )
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rhyging5
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Re: water animation

Post by rhyging5 »

(although I work in a mac) I dont know why I thought it was more complicated ...... :oops:
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thespaceinvader
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Re: water animation

Post by thespaceinvader »

Lol nope - however, you are sensible to think it might be - the forum only accepts certain file types for upload. zip is one of them, for specifically this purpose, however.
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Zarel
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Re: water animation

Post by Zarel »

rhyging5 wrote:(although I work in a mac) I dont know why I thought it was more complicated ...... :oops:
Select them all, right-click (or Ctrl+click), and click "Compress".
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Boucman
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Re: water animation

Post by Boucman »

please post what you've got right away,

as I said the point is not to commit but to makes sure I have enough mastery of the terrain WML to merge quickly when you're ready, and to find out what transitions are missing

as for attaching lots of files, the simplest way is to simply zip them and attach the zip file
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Pentarctagon
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Re: water animation

Post by Pentarctagon »

what are the chances of the water animations being included in the next mainline release? cause even now they look much better than the static water there is now (no offense intended to whoever made it)
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thespaceinvader
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Re: water animation

Post by thespaceinvader »

I'd go with slim, mainly because I don;t know when the next release is. I think we're hoping to have these ready before 1.8, though.
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Boucman
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Re: water animation

Post by Boucman »

from an engine point of view, everything is there, and it could even be added between 1.8 releases without breaking anything

from a timing point of view... hard to tell how much work is needed and how much time it will take or when the next release will be.

so i'll go with thespaceinvader. slim, but we're going to get the ball rolling to have them in and not let that work disapear in the forum
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rhyging5
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Re: water animation

Post by rhyging5 »

Try with this Boucman, should be the same as the adyacent animation, but with 13 pngs, indeed of 15. For a good visual effect each hexagon's animation must begin randomly!
Attachments
animation.gif
animation.gif (32.27 KiB) Viewed 4260 times
Archivo comprimido.zip
(479.73 KiB) Downloaded 416 times
Boucman
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Re: water animation

Post by Boucman »

thank, i'll have a look at it asap (probably this WE, though)
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Boucman
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Re: water animation

Post by Boucman »

ok, first try, first problem...

the "main" image should be 72x72 pixels with no transparency.

I'm not an artist so i'm not able to correct that myself. could you provide new images for me ? thx
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rhyging5
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Re: water animation

Post by rhyging5 »

yes, is a problem. :hmm: Are you quite sure of these requirements? what you demand can bring serious artistic limitations. Is not a artistic caprice that the "main" image I give you is slightly larger than normal and have some tranparency . It is the way which I found myself to achieve a good fusion of two hexagons animated. You can see what I mean, in the image below. Obviously can be resolved, but I think this brings less quality on the water animation I got, then this would be a step backwards for me .... ... :hmm:
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badtile.gif
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good tile.gif
good tile.gif (54.64 KiB) Viewed 3991 times
AI
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Re: water animation

Post by AI »

I believe the transitions are separate tiles that are attached programatically.
Boucman
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Re: water animation

Post by Boucman »

hmm i'll see what I can do, but it might be a bit tricky, no guarentee

In the meantime if you could provide the waves on the sand, i'll see what I can work with them

and AI is right, these waves should be transparent and not include the underlying sand... they will be added programatically on the other background
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Zerovirus
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Re: water animation

Post by Zerovirus »

Just wanted to chime in again and say how awesome those anims are. Congrats on art contributor status too. :P
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