Problems with Gold and the Leveling System in BfW?
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Re: Problems with Gold and the Leveling System in BfW?
I think it's really just fine the way it is. You don't even need to have knowledge of later scenarios if you go for a mixed party for leeling, which is usually the best path to take. Sometimes the very beginning of a campaign can be difficult, since you cannot effectively build said variety of units. In particular, I went straight ahead and played HttT on challenging and had to restart it my first time through, as I did not have enough leveled units to get past the orc/undead siege. But after that... it's just a matter of preparing for the worst. Sure I didn't NEED 3 healers at the time I had the option for trying for it, but I went ahead anyways, and it proved immensely helpful in a subsequent scenario. I certainly didn't need 4 paladins, but their speed might have proved useful, and it did.
As a general rule, just go for optimizing your gold, while making make sure you level ~2 blasters, ~2 healers, ~2 fast units, and 4 tankers and you're fine. A lot of trouble newbies have who play properly (without save/loading) is keeping their leveled units alive, but this is rather elementary if you recruit 3-4 foot soldiers on the flanks of your leveled units. If they die, no biggy. I personally haven't found a single severe difficulty campaign that needs you to go out of your way to level units (other than the natural only-level-intelligent and focus-kills-on-high-exp-units).
However, perhaps you are playing on a difficulty that's TOO easy. In this case, you should probably sit back at the very beginning of an easy level and let the opponent get ahead, allowing for less turn loss for maximized experience. Consider this "practice" for getting better at the game, because you should never have to do this on higher difficulties.
Edit: (okay, "Pursuit" is an exception, for obvious reasons.)
As a general rule, just go for optimizing your gold, while making make sure you level ~2 blasters, ~2 healers, ~2 fast units, and 4 tankers and you're fine. A lot of trouble newbies have who play properly (without save/loading) is keeping their leveled units alive, but this is rather elementary if you recruit 3-4 foot soldiers on the flanks of your leveled units. If they die, no biggy. I personally haven't found a single severe difficulty campaign that needs you to go out of your way to level units (other than the natural only-level-intelligent and focus-kills-on-high-exp-units).
However, perhaps you are playing on a difficulty that's TOO easy. In this case, you should probably sit back at the very beginning of an easy level and let the opponent get ahead, allowing for less turn loss for maximized experience. Consider this "practice" for getting better at the game, because you should never have to do this on higher difficulties.
Edit: (okay, "Pursuit" is an exception, for obvious reasons.)