SurvivalXtreme: Version 2.17.9!

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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MCP
Posts: 518
Joined: May 23rd, 2005, 5:23 pm
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Re: SurvivalXtreme: Version 2.17.9!

Post by MCP »

It's a simple approximation that is correct when it matters:
(total damage) * (total strikes) * (chance to hit) = (total expected damage)

It's close enough except at the beginning of the game and this is what the No Luck mod does.
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

MCP wrote:The AI has gotten more slow with every version and so, it takes forever.
yes, thats bad indeed.

the ai got slower and slower with every wesnoth version

on 1.4x it was playable (under normal circumstances), on 1.6x its slow and i am confident that the developers can manage to make the ai in 1.8x even more sluggish than it already is.

in fact they should make the ai calculation faster and faster with every version (or at least keep the current speed), but the opposite is the case atm (speaking about 1.4 --> 1.6).
The best bet is your own, good Taste.
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

tkocou wrote:I uncovered a design flaw. Apparently, there is no cap on the number of recruits present on the map for the AI players. I played the SXCastleOfCantar by Mabuse using the AGE OF LEGENDS ERA. I played a "come to Papa" strategy while building the human players (had control of all 5). By turn 10, the AI took a longer time to finish it's moves. By turn 20, the game had become unplayable because each AI was taking around 35-40 minutes to complete it's moves. And that occurred on a dual core 3.4Ghz machine with 2 Gigabytes of RAM! The scenarios maintained by voris seem a bit better in that respect. Has an anyone thought about capping the number of AI recruits, replacing them as they get killed off?
btw, AGE of LegendsEra ...

isnt that the lame era that gives you (and any other player (also ai) the same gold every turn that they started with ?

that could be a reason why the ai can recruit like crazy .. because normaly there IS soemthing like a build-in-cap ... UPKEEP

so if the ai has MANY lvl2 and lvl3 units they will simply eat up the whole income so that the ai can only maintain a certain number of units. of course in later game the income increases anyway, but still, with age of legends its of course way higher, since the ai start with lots of gold. (and if they get hundrets of gold each turn its simply lame [censored])

i also cant see why you play that lame steategy ("come to pappa") with that lame age of legends era. if you get EVERY ROUND 800 gold, you should be able to win the game easily within 20 turns, nomatter what difficulty.

so i just recommend to play the game with the SXADDON ERA and everything should work acceptable at least - if not fine.

ok, the ai takes longer as in 1.4x, but surely not as worse as with legends era.

also, you just should not to play with legends era, since it gives you the starting income every round. it just crap. the whole principle of SX gets comepletely screwed if you get 800 gold each round

so i can put it down like this:
there is no design flaw, instead its a user flaw.


use the settings and eras which are included in the pack, and the game should work ok.

to enhance map/game-performance you can disable "animated map" in the preference settings
The best bet is your own, good Taste.
MCP
Posts: 518
Joined: May 23rd, 2005, 5:23 pm
Location: California

Re: SurvivalXtreme: Version 2.17.9!

Post by MCP »

Mabuse:
I turned on no luck mod in Forbidden Mountain 3.25a in Wesnoth 1.65, and when I killed a unit I didn't have +4 movement points!!!!

I was using Mercenaries RPG era.

edit: Okay on the FIRST KILL only this happened.
edit: It happened again to the same guy I have killed with previously.
Nerelfe
Posts: 5
Joined: December 24th, 2007, 10:39 pm
Location: SLOVENIA

Re: SurvivalXtreme: Version 2.17.9!

Post by Nerelfe »

Mabuse wrote:
MCP wrote:The AI has gotten more slow with every version and so, it takes forever.
yes, thats bad indeed.

the ai got slower and slower with every wesnoth version
By what i've seen the AI gonna be fast as hell in 1.8 i can hardly wait till it comes out, go test and you'll see it will be wesnoth reborn :D
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

Nerelfe wrote: By what i've seen the AI gonna be fast as hell in 1.8 i can hardly wait till it comes out, go test and you'll see it will be wesnoth reborn :D
sounds good.

need to finsih the new map then
(will take a while though)
The best bet is your own, good Taste.
tkocou
Posts: 18
Joined: September 22nd, 2007, 6:59 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by tkocou »

Mabuse wrote:
tkocou wrote:I uncovered a design flaw. Apparently, there is no cap on the number of recruits present on the map for the AI players. I played the SXCastleOfCantar by Mabuse using the AGE OF LEGENDS ERA. I played a "come to Papa" strategy while building the human players (had control of all 5). By turn 10, the AI took a longer time to finish it's moves. By turn 20, the game had become unplayable because each AI was taking around 35-40 minutes to complete it's moves. And that occurred on a dual core 3.4Ghz machine with 2 Gigabytes of RAM! The scenarios maintained by voris seem a bit better in that respect. Has an anyone thought about capping the number of AI recruits, replacing them as they get killed off?
btw, AGE of LegendsEra ...

isnt that the lame era that gives you (and any other player (also ai) the same gold every turn that they started with ?

that could be a reason why the ai can recruit like crazy .. because normaly there IS soemthing like a build-in-cap ... UPKEEP

so if the ai has MANY lvl2 and lvl3 units they will simply eat up the whole income so that the ai can only maintain a certain number of units. of course in later game the income increases anyway, but still, with age of legends its of course way higher, since the ai start with lots of gold. (and if they get hundrets of gold each turn its simply lame [censored])

i also cant see why you play that lame steategy ("come to pappa") with that lame age of legends era. if you get EVERY ROUND 800 gold, you should be able to win the game easily within 20 turns, nomatter what difficulty.

so i just recommend to play the game with the SXADDON ERA and everything should work acceptable at least - if not fine.

ok, the ai takes longer as in 1.4x, but surely not as worse as with legends era.

also, you just should not to play with legends era, since it gives you the starting income every round. it just crap. the whole principle of SX gets comepletely screwed if you get 800 gold each round

so i can put it down like this:
there is no design flaw, instead its a user flaw.


use the settings and eras which are included in the pack, and the game should work ok.

to enhance map/game-performance you can disable "animated map" in the preference settings
Well "lame" as it is, the fault is not in the map, rather the fault is in the way that the AI processes it's moves. Hopefully, the newest AI version will fix that fault.

And I do use other ERAs and strategies. What was done was out of curiosity, not malice.
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

tkocou wrote: And I do use other ERAs and strategies. What was done was out of curiosity, not malice.
umm, theres no problem with that "come to papa" strategy (other that it wont work ;), at least not in the higher difficulties, lower diffs were not tested by me)

it simply wont work since you need the chests that provide extra gold, and also the bonus items are valuable, also killing monsters quickly gives you more money and more expierience faster



playing with new eras is of course welcomed and absolutely ok, at least as long they dont violate the "game". and an era that grants a huge monetary bonus every TURN will violate the game.

so i just feel in no way responsible for the missing fun ("i was way too strong too early"), or for slower gameplay ("the ai got so much money it coulnd move all its units it had") if you use that era.

era of legends is in no way compatible with SX since it gives you the starting gold every turn, so you get 800 gold each turn, that simply destroys the whole sense of the game.

that was what i wanted to say.

also era of legends offers nothing the "ALL LEVEL" ADDON ERA could not offer.
in the all levels era you can also chose lvl 3 and 4 units

era of legends just gives you starting gold every turn. which is lame. pretty much.
so dont use it, and play "come to papa" strategy with something else.
The best bet is your own, good Taste.
tkocou
Posts: 18
Joined: September 22nd, 2007, 6:59 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by tkocou »

Just to let you know, the newest version of your SX maps are refreshing. Good Job! Did you ever put together a tutorial? And I did find your remarks in another thread about what not to do, so I don't play so lame :D
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Pentarctagon
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Re: SurvivalXtreme: Version 2.17.9!

Post by Pentarctagon »

whenever i load this add-on with BEEM or EOM installed, wesnoth finds multiple errors and can't load. it loads fine if neither era is installed.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Mabuse
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Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

just to clarify:

the add-on youre speaking of is not the "SX ADD ON PACK", instead the normal Survival Extreme, right ?
The best bet is your own, good Taste.
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Pentarctagon
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Re: SurvivalXtreme: Version 2.17.9!

Post by Pentarctagon »

oh, my bad lol :oops:
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

hmm. i still dont know to which version of SX you are referring ;)
The best bet is your own, good Taste.
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Pentarctagon
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Re: SurvivalXtreme: Version 2.17.9!

Post by Pentarctagon »

the SurvivalXAddonPacks.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.17.9!

Post by Mabuse »

hmm, damn, in this case i must check it ;)

thx for report - i will see what its all about
The best bet is your own, good Taste.
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