Faction for EOM: Aberrations
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Are these any good? 
It doesn't BREATH fire but I can fix that easily if you wish.
EDIT: I put the base frame so uncurious people won't have to do any downloading.

It doesn't BREATH fire but I can fix that easily if you wish.
EDIT: I put the base frame so uncurious people won't have to do any downloading.
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Last edited by Eternal on June 6th, 2006, 7:16 pm, edited 1 time in total.
I wish I had more time in my hands.
- Elvish_Pillager
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From the Celestial thread; read what's in bold for specifics to the Aberrations:
These creatures are born blind and so stick to living in swamps and underground. They have developed an ability, like bats, to create sonic waves to "see" their surroundings. They stand about 5-feet tall, but their hunched stance puts them at a solid 4-feet. Their 4 fingers end in solid, ground-tearing claws.
These creatures, lacking sight, hunger to gain power and "vision" in other areas. Experimenting and magic and alchemical endeavours, these creatures summon and creatures creates to do their bidding in their quest for even greater power. Some of these creatures actually have been born with sight and simply feign blindness in order to avoid the jealousy of their bretheren. Those who are caught are forced to rip their eyes out to level the playing field. It is rumored that these "Eyeless" ones become endowed with even greater powers than sight....
...thoughts?
More on the blue-skinned creatures:JW wrote:Okay, Cuyo. I've thought about the story for the Celestials more and have something to sate your hunger.![]()
The Celestials are not human, but are some sort of humanoid creature that grow wings. Not every Celestial can fly, however, as most Celestials wings are vestigal and deteriorate and fall off in adolescence. The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly.
Celestials who grow their wings are known as Winged Ones, and are treated with a higher level of respect for their fitness and majesty. With this respect comes a greater expectation however, and although most thrive on this, some do not.... Celestials who lose their wings are then seperated into 2 groups: warriors and non-warriors. The warriors of Celestial society not only protect the Celestials, but they also go forth on crusades to spread the Light to other regions as well. Non-warriors, though capable of fighting, spend their time worshipping, farming, and expanding their settlements.
Not all Celestials fit into this society so well. Some who lose their wings become so maddened that they reject their society and turn to it's opposite. Some warriors who have horrific experiences on the battlefield cannot return to their former beliefs and either join forces with those with a darker view, or simply wander off. Then there are the Winged-Ones who feel pressured to live up to the expectations of their society...these Celestials can and have reacted in terrible ways against this pressure. Some have gone mad, torn their eyes out to escape seeing the light and turn to the arts of darkness. Some turn their resentment of their fellow Celestials' expectations into rage and become berserkers attacking everything that reminds them of this pressure. These outcast Celestials often find allies in a race of blue-skinned creatures who practice the arts of darkness to create and summon horrific Aberrations to do their bidding. It is among these creatures they find a second home.....
These creatures are born blind and so stick to living in swamps and underground. They have developed an ability, like bats, to create sonic waves to "see" their surroundings. They stand about 5-feet tall, but their hunched stance puts them at a solid 4-feet. Their 4 fingers end in solid, ground-tearing claws.
These creatures, lacking sight, hunger to gain power and "vision" in other areas. Experimenting and magic and alchemical endeavours, these creatures summon and creatures creates to do their bidding in their quest for even greater power. Some of these creatures actually have been born with sight and simply feign blindness in order to avoid the jealousy of their bretheren. Those who are caught are forced to rip their eyes out to level the playing field. It is rumored that these "Eyeless" ones become endowed with even greater powers than sight....
...thoughts?
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I guess my Eyeless and their psychic scream became this blue-skinned creatures, and that the Lifecrafters are part of them too.These creatures are born blind and so stick to living in swamps and underground. They have developed an ability, like bats, to create sonic waves to "see" their surroundings. They stand about 5-feet tall, but their hunched stance puts them at a solid 4-feet. Their 4 fingers end in solid, ground-tearing claws.
Now... the Outcasts i guess take their wings out too, but are they bcoming a specific unit/hero (vengefully hacking their former comrades) in the faction, or is it supposed they join the Eyeless and Lifecrafters in their arts?.
I love the dychotomy of these two, it gives good grounds for campaigns and continous conflict.
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Thanks, Cuyo. I tried to create something new and unique while keeping to some of your original ideas. I especially wanted to keep the Eyeless, but wasn't sure how to do that, so I made a compromise.
To me, humans are just so boring. Fantasy is about escaping reality or seeing reality through a lens that alters it drastically. Boring-ass humans are for sci-fi and straight-up fiction (not to mention the dreaded NON-fiction
).
I've got lots more ideas boiling, but it's hard to temper them into words at this point. Compressing the swirling aire of imagination into a golden nugget of fantasy can be quite daunting. (odd language is a good sign that my head is working
)
To me, humans are just so boring. Fantasy is about escaping reality or seeing reality through a lens that alters it drastically. Boring-ass humans are for sci-fi and straight-up fiction (not to mention the dreaded NON-fiction

I've got lots more ideas boiling, but it's hard to temper them into words at this point. Compressing the swirling aire of imagination into a golden nugget of fantasy can be quite daunting. (odd language is a good sign that my head is working

Looking at the current recruit list I dont see anything relating to fallen celestals.
Its not Rare to see a Fallen Celestial in the ranks of an Aberrations. Feeling betrayed by their former commrads they live only to avenge themselves.
Armed by their new allys with a sword made of material not even they understand
Hp: 30
Attacks : 10-2 mental Melee
Resitances
normal expect 50% vs holy
moves: 5
Which leads to my next point that I think Celestials seeming to be more intelligant should have extra weakness vs mental
Hence I think itd be cool to have something like a Fallen Celestial:JW wrote: These outcast Celestials often find allies in a race of blue-skinned creatures who practice the arts of darkness to create and summon horrific Aberrations to do their bidding. It is among these creatures they find a second home.....
Its not Rare to see a Fallen Celestial in the ranks of an Aberrations. Feeling betrayed by their former commrads they live only to avenge themselves.
Armed by their new allys with a sword made of material not even they understand
Hp: 30
Attacks : 10-2 mental Melee
Resitances
normal expect 50% vs holy
moves: 5
Which leads to my next point that I think Celestials seeming to be more intelligant should have extra weakness vs mental
2^x-1 mod x
Ryorin wrote:Why would intelligence dictate weakness to mental damage?
and while JW said this before Celestials came out i always thought of them as being more intelligant then humans so in the -20 to -50 zone along with mages.JW wrote: I think this might be neat to add as it would having interesting resistancies across units. Intelligent units would be effected more and unintelligent ones less. This is not referring to the Trait, though it would be neat to have the Trait also possibly decrease the resistance by 10%!!
I imagine Undead resist = 100%
Troll resist = 50%
Orc resist = 20%
Human resist = 0%
Mage units resist = -20% to -50%
2^x-1 mod x
a unit
i was wonderin if it would be possible to control another players unit for a time. It would be kkind of like plauge except the thing dosnt have to die. if so you could have a "posseser unit" it would be capable of one attack that dose no damage but if the attack suceseds then the unit would " posses"
the unit it attacked. the possed unit would become the unit of the person who controled the poseser until the possed unit's hp dropped to 1. like this.
The posseser
cost 10gd
attacks:
0-1(posses)
resistants:
melee, range
the unit it attacked. the possed unit would become the unit of the person who controled the poseser until the possed unit's hp dropped to 1. like this.
The posseser
cost 10gd
attacks:
0-1(posses)
resistants:
melee, range
Re: a unit
jesus christ that seems over powered...stof42 wrote:i was wonderin if it would be possible to control another players unit for a time. It would be kkind of like plauge except the thing dosnt have to die. if so you could have a "posseser unit" it would be capable of one attack that dose no damage but if the attack suceseds then the unit would " posses"
the unit it attacked. the possed unit would become the unit of the person who controled the poseser until the possed unit's hp dropped to 1. like this.
The posseser
cost 10gd
attacks:
0-1(posses)
resistants:
melee, range
2^x-1 mod x