Celtic based faction: New villager

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Flametrooper
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Post by Flametrooper »

Been doing some art. There is still some stuff to do though:

-Need a faction name.

-Need art for:
---Level 1+2 of the skirmishing elusivefoot Tracker/Ranger.
---Level 2+3 of the Horse line; if someone came up with a better level1 image of that I'd be grateful also.
---Pretty much entire Druid line. I'm working on that on next(I like drawing mages).

-Playtesters and suggestions about stats, balancing etc, is always more than welcome.
Attachments
The level 3 non-spear-branch warrior.
The level 3 non-spear-branch warrior.
celtic-champion.png (7.48 KiB) Viewed 4014 times
The level 3 spear-branch warrior.
The level 3 spear-branch warrior.
schiltron.png (6.88 KiB) Viewed 4015 times
The level 3 archer. Horns to symbolize Cerrunos the Lord of The Animals in Celtic Mythology, as per Alks' idea.
The level 3 archer. Horns to symbolize Cerrunos the Lord of The Animals in Celtic Mythology, as per Alks' idea.
cerrunos_hunter.png (5.6 KiB) Viewed 4013 times
The complete Morrigan line.
The complete Morrigan line.
morriganline.png (11.16 KiB) Viewed 4015 times
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Disto
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Post by Disto »

Flametrooper wrote:Been doing some art. There is still some stuff to do though:

-Need a faction name.

-Need art for:
---Level 1+2 of the skirmishing elusivefoot Tracker/Ranger.
---Level 2+3 of the Horse line; if someone came up with a better level1 image of that I'd be grateful also.
---Pretty much entire Druid line. I'm working on that on next(I like drawing mages).

-Playtesters and suggestions about stats, balancing etc, is always more than welcome.


Lol, does that spear guy look familiar or what, but don't worry I'm changing my one anyhow. They're all a bit blurry though, too much rotation.
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Flametrooper
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Post by Flametrooper »

Actually the blur comes from resizing as I was trying to make the level 3's a few pixels taller to show their increase in size and power.
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Oreb
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Post by Oreb »

Nice art for placeholding, I see how your cutting and pasting pictures from all over :P The morrigan line is the best so far, with the most originality

How about instead of having Frost Elves, we could have celts, since Marauders and Celts would be good allies but that would change the history a bit, since Magic is spread on the Old Continent via the dirty Frost Elves, so either Celts also come from mainland and have magic, or Wild Elves come on their own and encounter this resistance and fight for land and take some.

But if that happens no magic, unless back before the Wild Elves, Celts knew magic and made an alliance with the Marauders to be taught warfare while they taught marauders magic.
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Flametrooper
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Post by Flametrooper »

:? But the Celts and the Vikings fought each other...and the Marauders are like the Vikings. Well, they probably allied together sometime too...oh well. I'm not good at the history stuff. I don't think you need to kick out the frost elves though, they are a cool(no pun intended) idea, it's just they're further from being completed.

Thanks for the art criticisms. Yes I know it's mostly cutted and pasted. What would you suggest to make it look more original? I can't really draw it myself that well(I tried). :oops:

And about the magic use, I had kind of thought that the Celts were taught magic by a faery race, some elven variant or a new faery-based race entirely, who then vanished from the mortal world. At least that's what the celtic legends say.
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Post by Tux2B »

Celts had druids.
They were those who had the knowledge, and they had a lot of power. They were the religious and magical leader of a village. They were also a kind of priest. I don't remember whether they could go to fight or not, though. (it's a pity Temuchin Khan isn't here, he would have known)
Oh and BTW, if you look at druids on the internet, be careful because a lot of websites are made by neo-druids that are faking druidism (mixed with celtic nationalism... a bit strange)
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turin
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Post by turin »

If we do have Celts, they would have to be located further south than the Marauders. Perhaps in the western wastelands, north of the western mountains?


But if we do that, I don't see how they could learn magic. They wouldn't have it naturally - magic comes from the Great Continent. The Old Continent is not naturally magical.
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Post by Cuyo Quiz »

Many things get scattered from tribe to tribe, from customs to goods to knowledge.

With that in mind... is the name going to be Celts?. I reckon the Imperial Era always plays a little with the background to get a name, you could probably use the Morrigan idea or something else to derive a name.
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Post by Tux2B »

I can't imagine Celts without magic. But their magic can be different, though. They could be a magic coming from Spirits druids work with, or it could also be that druids regularly go to a remote part of the Old Continent and gather some magic from there to bring it back to their homeland.
In a campaign, you could have something like people from Wesnoth attacking a Congress of Druids, and other Celts coming to their rescue.
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Post by Flametrooper »

Well I had originally thought they would be like the original inhabitants of the Green Isle. before Haldric's people colonized it. It would be slightly different geographically back then, though. And there can be Old Continent magic, after all in the TROW intro it says that Haldric's people, the Islefolk, learned about magic in their war with the Wesfolk, who knew magic, and they came from the Old Continent.
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Ranger M
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Post by Ranger M »

Flametrooper wrote:Well I had originally thought they would be like the original inhabitants of the Green Isle. before Haldric's people colonized it. It would be slightly different geographically back then, though. And there can be Old Continent magic, after all in the TROW intro it says that Haldric's people, the Islefolk, learned about magic in their war with the Wesfolk, who knew magic, and they came from the Old Continent.
and the Westfolk learnt it at some point from the frost/sidhe elves who came from the great continent.
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Wesfolk

Post by Lesser Python »

So, if I understand correctly, the Wesfolk are a lot like the Celts?
Meaning the faction is a lot like the Wesfolk?

So we've got something other than a criminal faction substituting for the Wesfolk if our faction becomes the Wesfolk?

And we need an official faction name for our faction?

I'm just not seeing the problem here, can someone explain how we don't kill a nest of birds with one stone?
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Cuyo Quiz
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Post by Cuyo Quiz »

- "Celts" inhabit the Green Isle, bieng natives to it.
- Haldric's people arrive at the Green Isle, these eventually become the Islefolk.
- The Wesfolk arrive at the Green Isle, and engage in a war with the Islefolk.
- During this, both "CElts" and Islefolk learn magic from the war with the wesfolk.

Clearer now?.

The interesting bit here, would be describing the interaction between the "Celts" and Haldric's people when they arrive.
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Lesser Python
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Seperation with Islefolk

Post by Lesser Python »

So what are the differences between 'Celts' and Islefolk? Or are they just two civs of the same faction?
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Tux2B
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Re: Seperation with Islefolk

Post by Tux2B »

Lesser Python wrote:So what are the differences between 'Celts' and Islefolk? Or are they just two civs of the same faction?
I don't think they can ever become the same faction because one of these factions is official and the other isn't. But they can be allies.
However, I can't imagine any Celt faction being Celt without magic, even though it is different magic.
There could be five kind of magic in the Wesnoth World:
1. human magic (mages)
2. dark magic (necromancers)
3. orcish magic
4. elven magic (druids, shydes)
5. Celt magic, that would be a mix between old runes, elven knowledge of the nature and plants, all of it performed by a human.
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