Anti-Gryphon thread

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Slow
Posts: 6
Joined: February 4th, 2006, 7:52 pm

Post by Slow »

I liked the ideas for changes to the griphons to make them more strategically interesting.

One thing I really notice about griphons that's a big downfall is the cost.. and it's the dwarves only scout. I was playing a game last night on a 6 player map with 4 players.. leaves lots of villages! One guy played undead and could take over the houses with cheap bats.. I could only afford 2 griphons and so I couldn't take/hold the houses to get a good income.

So that lends itself to the map making a big difference..
Lunar2
Posts: 165
Joined: July 3rd, 2004, 1:17 am

Post by Lunar2 »

Footpads are decent scouts.
Back from retirement, current project: Auction
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