Expanded Undead faction mod (Not For Mainline!!)
Moderator: Forum Moderators
Re: Expanded Undead faction mod (Not For Mainline!!)
No.Drakefriend wrote:A unit is not allowed to get weaker in an parametre (here speed)
A unit is not recommended to get weaker in a parameter. There is nothing that says it's not allowed.
This is not for mainline or MP so I don't have to worry about balancing the faction against others. Thematically it fits and theme is what's important about this faction.
I suppose I could have the MP loss occur when the Blood Bat levels into the Dread Bat, instead of when the Dread Bat becomes the Doom Bat.
Peet
Re: Expanded Undead faction mod (Not For Mainline!!)
It's right in the title. This is clearly a UMC. "Rules" (they're more like guidelines anyway) don't apply. They could advance backwards if it makes for fun gameplay (and yes this has been done).
Re: Expanded Undead faction mod (Not For Mainline!!)
A big part of the reason I designed it this way is that I know the devs are generally against having powerful scout units for a variety of reasons, which are generally sound. I wanted to reduce the Doom Bat's ability as a scout somewhat as it is a pretty decent fighter. That coupled with the AMLA_UNDEAD and the Feeding ability makes this unit potentially quite fearsome.
- Neilarmius
- Posts: 82
- Joined: May 14th, 2007, 1:16 am
Re: Expanded Undead faction mod (Not For Mainline!!)
Peet,
Please consider using my sprite of a 'Horror' - a level 3 ghoul.. No attack or defence frames I'm afraid.
Please consider using my sprite of a 'Horror' - a level 3 ghoul.. No attack or defence frames I'm afraid.
Re: Expanded Undead faction mod (Not For Mainline!!)
So I've been looking over this and am thinking about some updates. Mainly I want to overhaul the way Walking Corpses work.
The main change will be adding a "latestrike" special to the WC's attack, which means that it strikes last even when attacking. This makes sense to me because zombies are supposed to be slow. I will also increase this attack to 7-2.
This will necessitate updating the hitpoints of WC's (and all the rest) by maybe 20%, though, because they will never get the chance to finish off a unit without first getting swung at. Overall WC's will take a fair bit more damage as a result.
I also want to adjust the attack rating based on the variation. Level 0 units like vampire bats and goblins will be significantly weaker (I was thinking 5-2 for the bat and maybe 6-2 for the goblin). Also, woses, trolls, and other "big" creatures would get an 8-2 attack. Maybe only level 2 trolls and up... not sure yet.
Thoughts?
Peet
The main change will be adding a "latestrike" special to the WC's attack, which means that it strikes last even when attacking. This makes sense to me because zombies are supposed to be slow. I will also increase this attack to 7-2.
This will necessitate updating the hitpoints of WC's (and all the rest) by maybe 20%, though, because they will never get the chance to finish off a unit without first getting swung at. Overall WC's will take a fair bit more damage as a result.
I also want to adjust the attack rating based on the variation. Level 0 units like vampire bats and goblins will be significantly weaker (I was thinking 5-2 for the bat and maybe 6-2 for the goblin). Also, woses, trolls, and other "big" creatures would get an 8-2 attack. Maybe only level 2 trolls and up... not sure yet.
Thoughts?
Peet
-
- Posts: 1
- Joined: March 26th, 2011, 3:10 am
Re: Expanded Undead faction mod (Not For Mainline!!)
Bat: Vampire Line & Giant Man Bat Line
Wolf: Werewolf Line & Giant Wolf Beat Line
Zombies: need a slow high def Zombie & tough to kill
Black/Bone Dragon Line: Undead (corrupted Dragon) Single Big Unit
Wolf: Werewolf Line & Giant Wolf Beat Line
Zombies: need a slow high def Zombie & tough to kill
Black/Bone Dragon Line: Undead (corrupted Dragon) Single Big Unit
Re: Expanded Undead faction mod (Not For Mainline!!)
I really have no idea what you're trying to tell me.wesnothbum wrote:Bat: Vampire Line & Giant Man Bat Line
Wolf: Werewolf Line & Giant Wolf Beat Line
Zombies: need a slow high def Zombie & tough to kill
Black/Bone Dragon Line: Undead (corrupted Dragon) Single Big Unit