Era of Myths; History

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JW
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Post by JW »

No, no, no. Holy vulnerability has been nerfed for Undead. No need to worry about that glaring weakness anymore. It's still bad, but not so much.

Take a shot, Ryorin. Just don't be upset if I manipulate some of your ideas around. :wink: (I'm the Jetryl of storylines :twisted: )

I've got a pretty good idea of how the Celestials/Aberrations history works together, and a slight idea of how the Warg and Shifters work together, but other than that I'm not so sure. I was actually hoping to have some of the factions not really have much interaction with each other pre-EOM-campaign time in order for them to discover one another as the story progresses. Basically the Shifters will meet the Celestials Aberrations in the campaign I've been storylining.

So basically, there's a lot of freedom with the Elementals, Undead, Vampires, and to less of an extent the Warg and Shifters, and to even less of an extent the Celestials and Aberrations.

I'll post more later tonight hopefully. I've been real busy lately guys. :?
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Post by turin »

JW wrote:No, no, no. Holy vulnerability has been nerfed for Undead. No need to worry about that glaring weakness anymore. It's still bad, but not so much.
Uhm... what are you basing this on? They still have -100% in SVN.

Or are you talking about your modifications?
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JW
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Post by JW »

I'm talking about the units in the EOM. I nerfed the Undead vulnerability to 160 instead of 200 I think. *Checks.* Yup, 160.
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JW
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Post by JW »

I've come up with a name for the blue-skinned creatures: Thrull.

singular = Thrall
plural = Thrull

Thrall has it's roots in slavery which ending up being really appropriate as the Thrull as essentially slaves to their own desires and jealousy of each other. I was flirting with sounds very briefly when Thrull jumped out at me (reminiscent of M:TG), and I wanted to see if Thrall had any meaning for the singular form, which it did, and a quite fitting one.

Is it cool with everyone else?
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Post by Jester »

Thrall - Thrull sounds good, yes.

@Ryorin:
Please take a shot at it, it's just that everythin we don't like will be changed. :P


Hm, about the Warg. Their history and such describe them as being peacefull towards all of natures creatures, only attacking those that enter their lands unwanted.
This means two basic things.

One: They would have a natural disapproval (growing hate, orf just hate w/e) for Undead and Vampires. It is unnatural forr the dead to walk, right?
So maybe if the Vampires have a war with another faction and the war trakes them to Warg lands. There they destrroy a village or something, Warg attack and bluh, you get my point. I'll work it out sometime later (or if somebody else does it that's cool as well).

Two: They would be neutral in each war that has not entered their borders.
I like it that they are allied with the Shifters, but it's just for recources and such. It turns into a war alliance only if the war reaches their lands.
Maybe that the Wolf-Shifters (SHapeshifter line) do halp, but that's because they are in fact Shifters themselves.
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Post by JW »

Yo guys, Imma be away for a few days travelling - just a heads up.
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Post by JW »

The Warg and the Thrull are the oldest two species in the EOM. The Thrull were seperated from most of the other species as they lived mainly underground, while the Warg remained seperated from the others mainly for lack of expansionistic motivations.

-A giant chasm is torn into the earth at some point due to a massive earthquake. This chasm runs generally east-west.-

The Warg call the land between a splitting river home. This river, reminiscent of the Tigris and Euphrates, runs from the mountains west of the later-torn chasm southward, and then south-eastwardly. The land is heavily forested with some rolling hills between the river split later downstream. The Warg stay mainly to the forests as there is ample game for their tribal communities.

The Thrull were situated mainly in the caverns dug below the mountain range on the east side of the later-torn chasm. Over time they expanded their caverns, and when the earthquake that created the chasm struck they lost much of their western caverns as well as many Thrull lives. The free-flowing communities of Thrull operate as a multitude of mini-oligarchies, the most intelligent and cunning Thrull taking leadership roles.

*posting to avoid type-loss. more to come*
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Post by JW »

The Celestials origin I'm unsure of, but their main position in the time of the EOM is south-east of the Thrull origin, near a lake created by a river running from the mountain range to the north. Hills somewhat circle this area.

The Celestials were not originally so "evangelical" in nature. They originally created self-contained communities that were led by the Winged Ones of each respective community. Eventually a conflict arose when an ambitious non-winged Celestial questioned the order and demanded a position of power that he thought he deserved by respect of his unordinary control of the forces of magic.

This Celestial was ridiculed and shunned. He placed a curse upon the community and was then banished for this action. Shortly after, the Celestials of this town grew ill and soon after that they all lay dead. They did not lay for long however, as the exiled Celestial soon rose them into a servile undeath. The neighboring communities did not hesitate to advance on the fallen village and drive the exile away towards the mountain range in the north.

As the exile fled, he began to transform the air behind him leaving a thick mist that covered his escape. Holding home at the base of a mountain, the hatred for his kin swelled within him. As his power grew this hatred transformed the very earth surrounding him, changing the landscape into a murky, misty swamp that extended for miles. From here the exile searched for the ultimate power to revenge against his once bretheren.

These beings did not sit satiated with the recapturing of their half-living village. They sought to find a weapon with which to fight this new, dark magik. With the aide of the race of Faeries they were able to create such a weapon.

*Now that's a great setting for a campaign, so I'm not going to ruin the rest of the story for you all. :wink: *
(more to come)
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Post by JW »

So, with the newly created swamp-land surrounding the northern mountains, the Thrull found a second-home above ground. Here they had the freedom of space to experiment in ways that weren't practically possible before. This led to an explosion of dark experiments and horrific creations.

Later, the Shifters ran into the newly-suspicious Warg in the northern fringe of their forests. An exchange of ideas takes place. The Shifters then tend to their own business, largely neglecting their relationship with the Warg, which appals some who leave their community to live with the Warg as Shapeshifters.

...and that's all for now. I'm anxious for some reactions!!
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Post by appleide »

... I like the fluff...
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Post by Jester »

Well, all I can say is... Good job... :)
Keep it coming.
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Post by BlackOpsElf »

I'm currently writing a campaign, called Where Angels Fear to Tread, which takes place five years after HttT, which pits a fugitive Loyalist Royal Guard (a survivor of the battle at Weldyn, and personal bodyguard to Asheviere) and a sacred order of Outlaws (using parts of the Level 3 Pack) against various threats to the forest they are sworn to protect. Think the "Night Watch" in Song of Ice and Fire, and you are sort of on the right track. The second scenario has them fight a custom faction called the Infernomancers, who basically worship demons and fire (there's also a fun mission where I take the Zombie Wose images and give them level 2 Wose stats.)

Anyway, the title refers to the fact that the outlaws live in a forest so infamous that even the Elves fear to enter it. Still, I could see tying in some Celestials later on, as when I post the campaign to the server on Monday, there will only be the first three missions (I'm still balancing the second and third mission, so it isn't really ready for testing yet.) Basically, I was wondering whether it would be possible for the Celestials in some form to be involved in Konrad-era history, especially considering that the events in my campaign will not extend outside of the forest, and the outside world will have no knowledge of them. I don't want to put Celestials in my campaign if they have no relation to the Celestials you all are developing; that would just confuse people.

By the way, I love your era, and I think that it is coming along nicely.
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Post by JW »

BlackOpsElf wrote:By the way, I love your era, and I think that it is coming along nicely.
Thanks BlackOpsElf! :)

About the Celestials, they are located rather far South-East of the land of Wesnoth (where the EOM factions all reside), so I'm curious as to where this forest is? Unless it is also in the south-eastern direction away from Wesnoth I doubt the Celestials would have roamed that far. They are quite a communal group and would not have settlements far outside their normal residence (much unlike the Shifters, who are settlers from the earlier Humans of Wesnoth).

There is also the matter of the chasm tore into the earth that splits the Shifters from returning home, which also would seperate the Celestials from expanding towards Wesnoth. I do intend to write some story of the chasm being bridged somehow, but I am unsure as to when in the history that will take place, or how.

Your campaign does sound neat though - I like how you've taken the story of HTTT and spun-off of it to create a new story. I like how you link them together, I think that will add to the experience greatly.
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Post by Ryorin »

I have an idea for a Celestial campaign, more on it later.
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Post by JW »

Ryorin wrote:I have an idea for a Celestial campaign, more on it later.
Go ahead and post the idea here when you're ready.
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