WSAS: Milestone Three
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- thespaceinvader
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Re: WSAS: Milestone Three
Yeah, I'll fix that in the am - bed for now.
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special teamcoloring for black team.
(Maybe some moderator could split this to WML workshop, including my last post ... The idea is to give a Drake Blademaster a lighter shade of teamcoloring, when he ends up in the black team, since his armour should be mixed black/teamcolored.)
(which specifies which color range to change to the team color of the current side), so there is not much to change, since we still want to use magenta.
A better candidate seems to be {TEAM_COLOR_OVERRIDE}, a macro which gives an object to units, changing their team color to a specifiable other color. This macro takes a StandardUnitFilter as a first argument, a team color identifier as a second one. So, as second argument we should give a "light black" or similar identifier, which should be defined like the others in team-colors.cfg, to give a lighter version of black for the Drake Blademaster. (This also could be used on heavy infantry, maybe.)
The problem is to identify units of "black" team color with a standard unit filter.
As I see, the "side=..." key only accepts side numbers, not colors.
Maybe with "formula=..." something could be done?
If this does not work, one would need an event (or some events), and then some elaborate magic to find all black sides and then all Blademaster units in those sides, giving them this object. (This could be a recruit/advance event. Hmm, what for directly created units?)
OK, I looked a bit and it is not so easy, as {MAGENTA_IS_THE_TEAM_COLOR} simply stands forpauxlo wrote:I think adapting the {MAGENTA_IS_THE_TEAM_COLOR} macro (this means, creating a clone of this who does other things for black) could work.
(I'll later look into this, now seemingly the SVN is not reachable.)
Code: Select all
flag_rgb=magenta
A better candidate seems to be {TEAM_COLOR_OVERRIDE}, a macro which gives an object to units, changing their team color to a specifiable other color. This macro takes a StandardUnitFilter as a first argument, a team color identifier as a second one. So, as second argument we should give a "light black" or similar identifier, which should be defined like the others in team-colors.cfg, to give a lighter version of black for the Drake Blademaster. (This also could be used on heavy infantry, maybe.)
The problem is to identify units of "black" team color with a standard unit filter.
As I see, the "side=..." key only accepts side numbers, not colors.
Maybe with "formula=..." something could be done?
Code: Select all
formula="my_side.colour='black'"
Re: WSAS: Milestone Three
Something else related to the Blademaster, the unit description needs to be updated. At least online it says:
Keep up the excellent work!
Should it be black and red now? Warpaint->Armor?The mark of their initiation is the black-and-white warpaint they display in battle.
Keep up the excellent work!
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Re: WSAS: Milestone Three
Updates are in the works, don't worry. You really should pay more attention to the Writers forum 

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Re: WSAS: Milestone Three

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Play Frogatto & Friends - a finished, open-source adventure game!
Re: WSAS: Milestone Three
pardon if i throw a small opinion in but the triangular blades could use a little tweak, maybe extend them a bit backwards so they go over the arm more and be more lenghty than wide for a more slender and firm look
right now they look like they could break off their holding points too easily
right now they look like they could break off their holding points too easily
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: WSAS: Milestone Three
StDrake wrote:pardon if i throw a small opinion in but the triangular blades could use a little tweak, maybe extend them a bit backwards so they go over the arm more and be more lenghty than wide for a more slender and firm look
right now they look like they could break off their holding points too easily
Look closer - they go all the way past the elbow.
Being wider than long is the point of the design.
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Re: WSAS: Milestone Three
I'd be inclined to make the level 3's ones bigger. The level 2 looks perfect, but the level 3's are onl a different shape, rather than a larger size, which makes treading the level up unclear. but they are distinct, so perhaps it doesn't matter. And once again, I'll probably take out the TC wing tips, those are awkward to animate quickly.
I hope we can get away without having to innovate a completely new melee animation for these guys, but if such is needed, I think that we could probably copy my original motion from the Drake Fighter here:
Suffice it to say, I like
I hope we can get away without having to innovate a completely new melee animation for these guys, but if such is needed, I think that we could probably copy my original motion from the Drake Fighter here:
Suffice it to say, I like

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Re: WSAS: Milestone Three
While the movement fits the weapon, it seems odd that they'd change clawing technique.
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Re: WSAS: Milestone Three
Copying the motion from the fighter entire could work as well 

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Re: WSAS: Milestone Three
Sorry... I seem to have lost the thread here. Which base frames are those?
Re: WSAS: Milestone Three
I think they're the Flare and Flameheart.
One thing, though, is that there is a difference between their blades and the Fighter/Clasher lines' blades. The Fighter/Clasher have blades parallel to their claws, so that the same action they would use for a claw swipe could be used for slashing with their war blades/talons.
The Flare and Flameheart use blades perpendicular to their claws, which means that they wouldn't be able to just use their instinctive claw-swipe with these weapons(sort of defeating the purpose as to why the Drakes were given blades instead of swords). They'd be limited to backhands or chopping-style actions.
The Flameheart's big protruding triangle-thingies also look as if they'd be more suited to stabbing than slashing. And both of them look like they'd make good pizza-cutters. Apart from that though, both sprites look good.
One thing, though, is that there is a difference between their blades and the Fighter/Clasher lines' blades. The Fighter/Clasher have blades parallel to their claws, so that the same action they would use for a claw swipe could be used for slashing with their war blades/talons.
The Flare and Flameheart use blades perpendicular to their claws, which means that they wouldn't be able to just use their instinctive claw-swipe with these weapons(sort of defeating the purpose as to why the Drakes were given blades instead of swords). They'd be limited to backhands or chopping-style actions.
The Flameheart's big protruding triangle-thingies also look as if they'd be more suited to stabbing than slashing. And both of them look like they'd make good pizza-cutters. Apart from that though, both sprites look good.
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Re: WSAS: Milestone Three
A punching motion would work too - such weapon are often called punch daggers, after all (at least, weapons like these are based on) - I'll see what looks good.
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Re: WSAS: Milestone Three
While a punch would look great, keep in mind that the damage type is "blade", rather than "pierce", so it might look counterintuitive.thespaceinvader wrote:A punching motion would work too - such weapon are often called punch daggers, after all (at least, weapons like these are based on) - I'll see what looks good.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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Re: WSAS: Milestone Three
This was why I didn't suggest it in the first place 
EDIT: kickback to Jet with final changes - removed the TC from the wing tips (an idea which I like, but which entails changes to the wing frames beyond simple recolouring, which I'm not about to be doing), and fixing up some slightly weird bits of TC around the thigh armour and loin cloths. I'm goign to go ahead and make the fire and flight-related animations for these chaps, which should be reasonably simple, since I can do a lot of work based on the fire drake.

EDIT: kickback to Jet with final changes - removed the TC from the wing tips (an idea which I like, but which entails changes to the wing frames beyond simple recolouring, which I'm not about to be doing), and fixing up some slightly weird bits of TC around the thigh armour and loin cloths. I'm goign to go ahead and make the fire and flight-related animations for these chaps, which should be reasonably simple, since I can do a lot of work based on the fire drake.
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