Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
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Re: Wesband 0.1.10, finally no level 1 bug!
I assume I also need to download the latest version of Modular RPG for each new Wesband version?
Also, are saved games from earlier versions compatible with the latest one?
Also, are saved games from earlier versions compatible with the latest one?
- Ken_Oh
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Re: Wesband 0.1.10, finally no level 1 bug!
1. Yes.Lucifuge wrote:I assume I also need to download the latest version of Modular RPG for each new Wesband version?
Also, are saved games from earlier versions compatible with the latest one?
2. No. Not that I've tried it, but I can't imagine that it'll work.
Re: Wesband 0.1.10, finally no level 1 bug!
Balancing the difficulty is risky, now the monsters are closer to us in power all it takes is one of the AI's patented luck-outs to really ruin things, Missing with all of your attacks is now a full-grown disaster.
Also, a "Drop Item" option for henchman would go a long way, at the moment you can test an item on a henchman, and if it doesn't work then oh well, better luck next henchman
Also, a "Drop Item" option for henchman would go a long way, at the moment you can test an item on a henchman, and if it doesn't work then oh well, better luck next henchman

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Re: Wesband 0.1.10, finally no level 1 bug!
Lucifuge: I think that the changes to the way enemies are generated break savegame compatibility in this version. Enemy generation relies on some data that is initialized at the beginning of the campaign, and the structure of that data got changed significantly.
Araja: Hmmm...the enemies should actually be a little less dangerous early on in the new version (especially the ones that picked up weapons) - how deep into the dungeon are you, and what specific enemies are giving you trouble?
Araja: Hmmm...the enemies should actually be a little less dangerous early on in the new version (especially the ones that picked up weapons) - how deep into the dungeon are you, and what specific enemies are giving you trouble?
Re: Wesband 0.1.10, finally no level 1 bug!
Unknown unit type: Tharis_Darkwarrior
The cfg file says Tharis_DWarrior. Guess that's why.
The cfg file says Tharis_DWarrior. Guess that's why.
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Re: Wesband 0.1.10, finally no level 1 bug!
Actually, the unit id is WBD_Tharis_Darkwarrior, and that should be what is getting passed to [unit]. I'll have to see if I can reproduce this myself.
Edit - found the problem, there were some {}s around a macro call missing.
Edit - found the problem, there were some {}s around a macro call missing.
- Ken_Oh
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Re: Wesband 0.1.10, finally no level 1 bug!
That was my bad. I guess we have enough bugs to warrant a bug fix release. New versions of both the campaign and era are up.
Re: Wesband 0.1.10, finally no level 1 bug!
I have the latest modular rpg era and wesband and I encountered a bug upon trying to move on to the 6th floor. Wesnoth just stopped responding. This was the first character I've gone through in the latest release, so I'll have to test more to see if I can replicate it, but the save I have right before trying to move on makes the same thing happen. I was using a troll and I go to the next floor and it just freezes. No error or anything, wesnoth just decides to stop working.
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
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Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
- Ken_Oh
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Re: Wesband 0.1.10, finally no level 1 bug!
There is an issue with exit placement that we've cleared up that might have caused this. But, that wouldn't explain why you got it twice in a row. I'll see what I can do about replicating this if it's still there.
Re: Wesband 0.1.10, finally no level 1 bug!
Small issue I found...I killed a unit with 2 potions and the terrain turned into that yellow digging peasant image. The image didn't go away after I picked up the potions.
EDIT: The freezing-upon-moving-to-the-next-floor bug happened to me again, so hopefully you found it. That is an irritating end-of-game bug.
EDIT: The freezing-upon-moving-to-the-next-floor bug happened to me again, so hopefully you found it. That is an irritating end-of-game bug.
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
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Re: Wesband 0.1.10, finally no level 1 bug!
Playing in debug mode, I see. The yellow 'under construction' image shows up when you're in debug mode and there's a missing image. In this case, there are occasionally situations where an npc will try to drop more items than they actually have - the imaginary items naturally have no display image, so the image shows up as missing. With debug mode off, it's invisible. I've been working on trying to clear up the cases where this occurs. Hopefully I'll have gotten them all by the next release.
As for the freeze during level generation, I've gotten it several times myself, and it is annoying. I haven't gotten one since the change to exit placement, so hopefully that was the only cause.
As for the freeze during level generation, I've gotten it several times myself, and it is annoying. I haven't gotten one since the change to exit placement, so hopefully that was the only cause.
Re: Wesband 0.1.10, finally no level 1 bug!
Are you guys waiting for more updates to upload again? That freeze is annoying.
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
- Ken_Oh
- Moderator Emeritus
- Posts: 2178
- Joined: February 6th, 2006, 4:03 am
- Location: Baltimore, Maryland, USA
Re: Wesband 0.1.10, finally no level 1 bug!
I've haven't had much time for Wesband in the last week. For that I apologize. But, I can find time at least to upload a bug fix version (both era and campaign). There are a lot of bugs fixed in this one, though mostly silent errors. The other thing you'll note is clearing of shroud/fog when you clear the level.
Re: Wesband 0.1.10b, no level hang bug?
It seems to be fixed in the later versions, I don't get obliterated quite so much.Exasperation wrote:Hmmm...the enemies should actually be a little less dangerous early on in the new version (especially the ones that picked up weapons) - how deep into the dungeon are you, and what specific enemies are giving you trouble?
The tables seem to be turned dramatically, now I just follow the Elf Ranger whilst he slaughters everything with Remaining Ammo and his deadly sword. The only way I can get experience is to wander off on my own

Re: Wesband 0.1.10b, no level hang bug?
I just found another bug. I tried to level up my Trapped Spirit henchman's speed with the "Hasten" ability. I bought it 3 times and its speed remained 6. The other upgrades I bought appeared to work though.
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries