Faction: Kedari (Arabian Nights-based)
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- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
I forgot -- the Kedari would need either an air unit or a water unit, bring the total number of units that would need new art up to six, or at most eight, if we were to split the Kedari.
{code snipped so as not to distract from most recent version below}
And if anybody is really attached to the Ragel, I wouldn't put it beyond the Nizari to throw cheap level 0 units at their enemies....
{code snipped so as not to distract from most recent version below}
And if anybody is really attached to the Ragel, I wouldn't put it beyond the Nizari to throw cheap level 0 units at their enemies....
Last edited by Temuchin Khan on September 18th, 2006, 1:56 pm, edited 1 time in total.
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- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
EDIT: I dropped the Dhow Sailor line for a unit straight from the Arabian Nights: An enchanted wooden horse that can fly.
EDIT:Also, it struck me that it would probably be more reasonable if the Harem Girl line were capped at level 2.
ORIGINAL POST: Further development of this idea of splitting the Kedari, with significant changes to Nezari (no longer "Nizari"):
I am doing this, regardless of whether it ever gets completed, just to have all the ideas available on the forums in case anyone is interested.
There. I think those could potentially be two very interesting factions, and regardless of whether any of it is ever completed, I am glad that I was able to split them like this.
EDIT: Turin is talking about eliminating the Kedari from the Imperial Era, so I guess they'd be available for any other era that might want them.
EDIT: 5 new sprites would be needed for the Kedari, and 9 for the Nezari.
EDIT:Also, it struck me that it would probably be more reasonable if the Harem Girl line were capped at level 2.
ORIGINAL POST: Further development of this idea of splitting the Kedari, with significant changes to Nezari (no longer "Nizari"):
Code: Select all
Kedari
Desert Footman -> Desert Ambusher -> Desert Pursuer -- same as existing Light Footman line
-> Eunuch Guardian -> Eunuch Warder -- same as existing eunuch line
Desert Raider -> Spahi -> Ghazi -- same as existing Desert Raider line
-> Sheik -> Sultan -- same as proposed sheik line
Camel Rider -> Cameleer -> Camel Warrior -- same as existing Camel Raider line
Salik -> Dervish -> Murshid -- same as existing Salik line
Wooden Horse -> Ebony Horse -> Enchanted Horse -- a man mounted on a flying wooden horse; weak to fire and blade attacks; has truefly; attack are blade melee (man has a sword) and impact melee (wooden horse slams into target)
Code: Select all
Nezari
Zealot -> Batin -> Imam of Alamut -- swordsman, good in mountains
-> Guardsman -> Nasir -- has steadfast, good in mountains
Hashishan -> Hashishan Mahir -> Hashishan Mawlana -- poisoner, good in mountains
Ragel (now lvl 1) -> Fedayeen (lvl 2) -- elusivefoot, berserker; clearly, the Ragel would need to be strengthened a bit
Harem Girl -> Sham Houri -- has "slow" attack
Ifrit -> Genie -> Djinn -- same as existing Ifrit line
There. I think those could potentially be two very interesting factions, and regardless of whether any of it is ever completed, I am glad that I was able to split them like this.
EDIT: Turin is talking about eliminating the Kedari from the Imperial Era, so I guess they'd be available for any other era that might want them.
EDIT: 5 new sprites would be needed for the Kedari, and 9 for the Nezari.
Check out my book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Faction: Kedari (Arabian Nights-based)
I'm sick of not having playable Kedari anymore! As I mentioned in the Feudal Era thread, I'm working on reviving this, Wesnoth's first desert faction.* Well, we'll see where it goes. For the most part, I'm reversing the Kedari-Nizari/Nezari/Ainsarii split. I might, however, decide that the Ifrit-Genie-Djinn line should be part of a new faction, we'll see. The end result will probably be a cross between the original Kedari faction and some newer ideas.
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*Or were the Desert Elves first? I don't remember.
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*Or were the Desert Elves first? I don't remember.
Check out my book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
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- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Faction: Kedari (Arabian Nights-based)
Alright, revised Kedari files are complete and should be in a new version of the Feudal Era, whenever it gets completed.
Check out my book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1