Airiya (Iranian-type faction)
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I have wondered why something with the Near Eastern-inspired factions was wrong and i just remembered... i never thought they would be using pants.
I must say that i feel very connected to the Airiya, mostly because i would like some warriors in robes and also because thinking of the Immortals makes me mushy. If anyone hasn't noticed, i support the robes
.
Although sapparas worked differently, it would still be a (blade) attack, OTOH, i wonder if we can have our Kardakes or someone else with one of those.
Now... how about my spread on making the Kardakes into two trees?, we could have the Kardakes as the lvl0 troopers, and then another unit as the branching lvl1 generic trooper. Add robe clothing and maybe sapparas, and we could all be happy campers enjoying all the influences combining into one faction.
I must say that i feel very connected to the Airiya, mostly because i would like some warriors in robes and also because thinking of the Immortals makes me mushy. If anyone hasn't noticed, i support the robes

Although sapparas worked differently, it would still be a (blade) attack, OTOH, i wonder if we can have our Kardakes or someone else with one of those.
Now... how about my spread on making the Kardakes into two trees?, we could have the Kardakes as the lvl0 troopers, and then another unit as the branching lvl1 generic trooper. Add robe clothing and maybe sapparas, and we could all be happy campers enjoying all the influences combining into one faction.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

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But, IIRC, near easterners do wear pants. It is middle easterners who don't.Cuyo Quiz wrote:I have wondered why something with the Near Eastern-inspired factions was wrong and i just remembered... i never thought they would be using pants.

The idea of robes sounds good... I might make graphics for these guys next... these, or the dardans.Cuyo Quiz wrote:I must say that i feel very connected to the Airiya, mostly because i would like some warriors in robes and also because thinking of the Immortals makes me mushy. If anyone hasn't noticed, i support the robes.
I shall not allow it!Cuyo Quiz wrote:Now... how about my spread on making the Kardakes into two trees?, we could have the Kardakes as the lvl0 troopers, and then another unit as the branching lvl1 generic trooper. Add robe clothing and maybe sapparas, and we could all be happy campers enjoying all the influences combining into one faction.
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Because the resident middle-easterner faction is the Kedari. These are more Persian (so, before islam) anyway.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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This faction is based on the period before islam more than after(the Achaemenid/Parthian/Sassanid dynasties)K3lba wrote:Rather than call it a Iranian faction, about Middle-Eastern type faction? Since Iranians are really big on Islam and a lot of middle-easterners are not...Just incorporate the Mid-East culture
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- Temuchin Khan
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Well, I suppose an Assyrian faction could look something like this:K3lba wrote:Something definately should be added from Assyrians though, as they were one of the best if not the best ancient semitic empire.
Code: Select all
Assyrian Shieldsman -> Assyrian Guardian -> Assyrian Stalwart -- 6 ft shield; has steadfast; gives defensive bonus to adjacent friendly units; weak or no attacks
Assyrian Spearman -> Assyrian Hardy Spearman -> Assyrian Elite Spearman -- spear (first strike), sappara, normal-size shield
-> Assyrian Royal Guard -> Assyrian Elite Royal Guard -- spear, mace(?)
Assyrian Slinger -> Assyrian Adept Slinger -> Assyrian Elite Slinger -- sling, no shield
Assyrian Archer -- bow, dagger, no shield
-> Assyrian Heavy Archer -> Assyrian Elite Heavy Archer -- gains sword, helmet, armor, not as fast
-> Assyrian Light Archer -> Assyrian Elite Light Archer -- gains marksmanship, speed
Assyrian Horseman -- spear and bow
-> Assyrian Heavy Horseman -> Assyrian Elite Heavy Horseman -- spear and bow; gains first strike (on both weapons?)
-> Rab Shaqê -> Turtânu -- gains leadership
Unfortunately, we would never be able to reflect one of the Assyrian army's great strengths in Wesnoth: siege engines.
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*Historically, Assyrian soldiers were issued individual inflatable rafts made from animal bladders.
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Considering that times were much more primitive when the Middle-East was the dominant geographic area, about a unit that has no attack but has the leadership bonus of enhancing surroundign units (if this is possible)? Such as a tribal drummer or something...If anyone has played Warcraft 3, I mean something like the Kodo Beast
- Temuchin Khan
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- Location: Player 6 on the original Agaia map
And if the Kedari were based only on the Arabs, I would be thinking seriously about asking turin to redo them. However, since we based them on the Turks as well, I think it is acceptable to have the Kedari wear pants.Cuyo Quiz wrote:I have wondered why something with the Near Eastern-inspired factions was wrong and i just remembered... i never thought they would be using pants.
Still, Airiya should definitely have robes.
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- Temuchin Khan
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- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Maybe Persians and Assyrians should be combined into an Iranian/Iraqi faction:
The Assyrians could be called "Mosuli", I guess, given that some Assyrian websites say that the contemporary city of Mosul was once one of the important cities of the Assyrian Empire.
Or maybe people would prefer option #2:
Code: Select all
Airiyan Horse Archer -> Airiyan Horse Archer Elect -> Airiyan Horse Archer Elite
Airiyan Heavy Horse -> Airiyan Heavy Horse Elect -> Airiyan Heavy Horse Elite
-> Airiyan Peer -> Airiyan Noble -> Airiyan Lord
Magauuan -> Magauuan Healer -> Magauuan Elder
-> Magauuan of the Holy Flame -> Magauuan of Ahura's Flame
-> Mosuli Guardian -> Mosuli Stalwart
Mosuli Spearman -> Mosuli Hardy Spearman -> Mosuli Elite Spearman
-> Immortal -> Immortal Champion
Mosuli Archer -> Mosuli Heavy Archer -> Mosuli Elite Heavy Archer
-> Mosuli Light Archer -> Mosuli Elite Light Archer
Mosuli Slinger -> Mosuli Adept Slinger -> Mosuli Elite Slinger
Or maybe people would prefer option #2:
Code: Select all
Airiyan Horse Archer -> Airiyan Horse Archer Elect -> Airiyan Horse Archer Elite
Airiyan Heavy Horse -> Airiyan Heavy Horse Elect -> Airiyan Heavy Horse Elite
-> Airiyan Peer -> Airiyan Noble -> Airiyan Lord
Magauuan -> Magauuan Healer -> Magauuan Elder
-> Magauuan of the Holy Flame -> Magauuan of Ahura's Flame
-> Mosuli Guardian -> Mosuli Stalwart
Mosuli Spearman -> Mosuli Hardy Spearman -> Mosuli Elite Spearman
-> Immortal -> Immortal Champion
Kardakes -> Adept Kardakes -> Kardakes
Mosuli Slinger -> Mosuli Adept Slinger -> Mosuli Elite Slinger
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- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Or option #3, which could become my favorite:
So, would a combined Persian/Assyrian faction work?
Code: Select all
Airiyan Horse Archer -> Airiyan Horse Archer Elect -> Airiyan Horse Archer Elite -- bow, no melee, Parthian Shot special ability
Airiyan Heavy Horse -> Airiyan Heavy Horse Elect -> Airiyan Heavy Horse Elite -- sword & javelin
-> Airiyan Peer -> Airiyan Noble -> Airiyan Lord -- has leadership
Magauuan -> Magauuan Healer -> Magauuan Elder -- holy & cures
-> Magauuan of the Holy Flame -> Magauuan of Ahura's Flame -- fire attack
-> Immortal -- spear & bow
Mosuli Spearman -> Mosuli Hardy Spearman -> Mosuli Elite Spearman -- heavy infantry with spear
-> Mosuli Guardian -> Mosuli Stalwart -- has steadfast; gives adjacent friendly units defensive bonus; weak melee attack, no ranged
Kardakes -> Adept Kardakes -> Elite Kardakes -- light infantry/javelineer
Mosuli Ranger -> Mosuli Adept Ranger -> Mosuli Elite Ranger -- bow & sling; weak melee attack; gains marksman on both ranged attacks at level 2.
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Looks good. However, I don't think the Immortal should come off of the Mosuli, as they were only Medes and Persians of noble descent.
Even as the fingers of the two hands are equal, so are human beings equal to one another. No one has any right, nor any preference to claim over another. You are brothers. - Muhammed
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
I know, that bothers me, too. But how can we justify not branching them off the spearman line, given that they were basically elite spearmen with bows?Anyar wrote:Looks good. However, I don't think the Immortal should come off of the Mosuli, as they were only Medes and Persians of noble descent.
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Without the immortal, there are 25 total units in the faction, which seems like it would be enough. If it needs to be in, some units could probably be swapped, or it could come off of the Kardakes.
Even as the fingers of the two hands are equal, so are human beings equal to one another. No one has any right, nor any preference to claim over another. You are brothers. - Muhammed
Exactly the reason of my "favored spread", but now, to the current problem. We are basically looking at having 3 lines, and, from some points, 3 types of units, being specials (like Immortal and patis/Guardian line), support (like Kardakes, Slingers, Archers), and soldiers.Anyar wrote:Looks good. However, I don't think the Immortal should come off of the Mosuli, as they were only Medes and Persians of noble descent.
Bet you see where am i going with this:
-Special units tree, featuring Immortals and patis, since the patis was basically a defensive unit, it would assimilate the Guardian's steadfast. This should be our persian tree, as cavalry and leadership seem to be the persian part of the merging, it would be fitting. Only problem is the first unit name.
-Basic soldiers tree, featuring the Mosuli Spearmen, branches may be welcome too.
-Support tree, here is where it gets icky, since we have Slingers, Kardakes, Archers to fill in. I would prefer something Mosuli rather then Airiyia here. Cans omeone get me a fiiting name and tree here, please

Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Well then, here's option #4:
And option #5, which would scrap the immortals:
Which of these options looks better?
Code: Select all
Airiya Horse Archer -> Airiya Horse Archer Elect -> Airiya Horse Archer Elite -- bow, no melee, Parthian Shot special ability
Airiya Heavy Horse -> Airiya Heavy Horse Elect -> Airiya Heavy Horse Elite -- sword & javelin
-> Airiya Peer -> Airiya Noble -> Airiya Lord -- has leadership
Magauuan -> Magauuan Healer -> Magauuan Elder -- holy & cures
-> Magauuan of the Holy Flame -> Magauuan of Ahura's Flame -- fire attack
Airiya Footman -> Airiya Adept Footman -> Airiya Elite Footman -- heavy infantry with spear
-> Airiya Immortal -- heavy infantry with spear & bow
Mosuli Shieldsman -> Mosuli Guardian -> Mosuli Stalwart -- has steadfast; gives adjacent friendly units defensive bonus; weak melee attack, no ranged
Kardakes -> Adept Kardakes -> Elite Kardakes -- light infantry/javelineer
Mosuli Ranger -> Mosuli Adept Ranger -> Mosuli Elite Ranger -- bow & sling; weak melee attack; gains marksman on both ranged attacks at level 2.
Code: Select all
Airiya Horse Archer -> Airiya Horse Archer Elect -> Airiya Horse Archer Elite -- bow, no melee, Parthian Shot special ability
Airiya Heavy Horse -> Airiya Heavy Horse Elect -> Airiya Heavy Horse Elite -- sword & javelin
-> Airiya Peer -> Airiya Noble -> Airiya Lord -- has leadership
Magauuan -> Magauuan Healer -> Magauuan Elder -- holy & cures
-> Magauuan of the Holy Flame -> Magauuan of Ahura's Flame -- fire attack
Mosuli Spearman -> Mosuli Hardy Spearman -> Mosuli Elite Spearman -- heavy infantry with spear
-> Mosuli Guardian -> Mosuli Stalwart -- has steadfast; gives adjacent friendly units defensive bonus; weak melee attack, no ranged
Kardakes -> Adept Kardakes -> Elite Kardakes -- light infantry/javelineer
Mosuli Ranger -> Mosuli Adept Ranger -> Mosuli Elite Ranger -- bow & sling; weak melee attack; gains marksman on both ranged attacks at level 2.
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