[Historical] Campaign-Rebirth of the North
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TURNS and GOLD don't take 4 arguments. They are hard coded macros that only take 3. You'll have to make your own macro or set the gold/turns for the impossible level using the appropriate key and override them with the macros for the lower 3 difficulties.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Thanks, yeah, I thought as much. I'll write the marco as soon as I get around to it. Untill then, the "Impossible" level will truely be impossible
BTW, I just noticed a bug right at the end of the last screano. Verson 0.3.1 is up to fix that.

BTW, I just noticed a bug right at the end of the last screano. Verson 0.3.1 is up to fix that.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
problem with 3.1
I downloaded 3.1.
when i get to the clearing the mines scenario, i get the initial dialog, & choose not to attack. Then I recall some units, and hit "end turn".
then i get more idalog about "All Right, we have finally secured the mines..." and the scenario is over. I didn't do anything.....
when i get to the clearing the mines scenario, i get the initial dialog, & choose not to attack. Then I recall some units, and hit "end turn".
then i get more idalog about "All Right, we have finally secured the mines..." and the scenario is over. I didn't do anything.....
Oops, sorry about that. I was trying to get to the next screano to test it withouth playing this whole one through so I bugged the file a bit and forgot to change it back. Anyhow, version 0.3.2 is up that fixes that. It also has part of the next screano but it's not compleate yet. It will be compleate in version 0.4.
Thanks for reporting that.
Thanks for reporting that.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
Version 0.4 is finally here. The new screano, "The Persuit" is the most intensive screano that I myself have ever seen. Just the text wml alone is 56kb. Anyhow, if there are any bugs the just let me know. Any sort of feeback would be appriciated.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
The persuit is tough.
I can only grab one of the holy water's though. I went and got one of the ones on the right, and got the dialog box. that unit received the holy water.
then i tried to pick one up on the left. I got the dialog box, but the unit was unaffected. I can move to any of the 5 remaining holy waters, but i cannot take them.
i think it woudl be better to have some healers closer to your start that you coudl rescue. Havign them at the top means you are almost dead by the time you get there. And if any units are poisioned by a spider, then they are pretty much useless. It takes a long time for them to be able to get to a healer.
I can only grab one of the holy water's though. I went and got one of the ones on the right, and got the dialog box. that unit received the holy water.
then i tried to pick one up on the left. I got the dialog box, but the unit was unaffected. I can move to any of the 5 remaining holy waters, but i cannot take them.
i think it woudl be better to have some healers closer to your start that you coudl rescue. Havign them at the top means you are almost dead by the time you get there. And if any units are poisioned by a spider, then they are pretty much useless. It takes a long time for them to be able to get to a healer.
Thanks for the feedback.
Thanks again for pointing out that holy water bug. Version 0.4.1 is up now that takes care of that.
Yeah, the Persuit is pretty tough. I when I was creating it I wasn't really thinking of Tallin's convience, but of Malifor's lol. After all, those are his tunnels and technically, having the dungen so close to the enterence is a bad idea.
But anyhow, I haven't played the screano though myself yet. Does anybody think it is a bit too hard?
Thanks again for pointing out that holy water bug. Version 0.4.1 is up now that takes care of that.
Yeah, the Persuit is pretty tough. I when I was creating it I wasn't really thinking of Tallin's convience, but of Malifor's lol. After all, those are his tunnels and technically, having the dungen so close to the enterence is a bad idea.
But anyhow, I haven't played the screano though myself yet. Does anybody think it is a bit too hard?
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
Recruiting in "Clearing the Caves"
I'm finding that Tallin periodically stops being able to recruit in this senario (and by "periodically" I mean "seemingly at random"). I'll suddenly start getting the "you need to have your leader on a keep" message, even though he's already on a keep.
I've tried a fair amount to try to fix the issue--restarting the scenario, upgrading to 0.9.1, clearing the campaign out of my /data folder and downloading it fresh--none of which worked. But maybe there's something a bit more, uhm, subtle I could try?
and on a somewhat related note--is Hamel supposed to be able to recruit in Clearing the Caves? He could in To The Mines, but in CtC he has the crown, but not the skill.
Thanks!
I've tried a fair amount to try to fix the issue--restarting the scenario, upgrading to 0.9.1, clearing the campaign out of my /data folder and downloading it fresh--none of which worked. But maybe there's something a bit more, uhm, subtle I could try?
and on a somewhat related note--is Hamel supposed to be able to recruit in Clearing the Caves? He could in To The Mines, but in CtC he has the crown, but not the skill.
Thanks!
That's strange about the recruiting in "the Persuit" I'll check into it. But are you sure that he is actually on a Keep keep? with castle tiles surrounding him? Just any calstle will not do. Does anybody else have this problem?
About Hammel being able to recruit, I didn't know that he could. I tried making it possible for him to recruit, but for me it didn't work out. Maby you have to have both Hammel and Tallin on a keep for him to be able to recruit. I'll check it out. But anyhow, If it IS working I just changed the code a bit so that it would also work in "Clearing the Mines". Version 0.4.2 is on the campaign server.
But anyhow ben I am looking for some feedback, how do you find it? Were you able to beat the persuit yet?
About Hammel being able to recruit, I didn't know that he could. I tried making it possible for him to recruit, but for me it didn't work out. Maby you have to have both Hammel and Tallin on a keep for him to be able to recruit. I'll check it out. But anyhow, If it IS working I just changed the code a bit so that it would also work in "Clearing the Mines". Version 0.4.2 is on the campaign server.
But anyhow ben I am looking for some feedback, how do you find it? Were you able to beat the persuit yet?
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
Ooops, sorry, I realsed version 4.2 without testing it. When I try to get Hammel to be able to recruit, it makes it so both of them can't recruit. I'll try to get something worked out for later versions but untill then, only Tallin. Sorry.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"