Ghetto Recruiting Ability HELP!!!!
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
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Re: Ghetto Recruiting Ability HELP!!!!
Afaik no. (If silene was here we could be sure about that...)Dixie wrote:2) In a [unit_type] tag, which will mean the event will be active for any scenario said unit is in. This, however, does depend on having a certain unit, and depending on your event, it might be problematic if it is duplicated (if there are three of those units, there will be three times the event).
The common problem with the feeding ability is caused by different unit_types having the same event. But if the same unit_type appears several times in the same scenario the event is inserted only once.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Ghetto Recruiting Ability HELP!!!!
Hmm, interesting. I'll take good note about this. (would explain why sometimes I got the duplicate problems, and why some other I didn't seem to).
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- zengetsu88
- Posts: 72
- Joined: March 29th, 2010, 7:25 pm
- Location: This Universe
Re: Ghetto Recruiting Ability HELP!!!!
Alright what Dixie and Mabuse have told me, I will put it in the ERA tag.
Can I get a little more detailed instructions about that, like exactly where the files are located under resources or data in the wesnoth files.
Then can I get detailed instructions of how and where to put the code in the ERA tag.
Dixie, you said that I would add it to the era file in my main.cfg under my add-on's directory.
This is probably a really stupi question but where is the add-on's directory... I'm doing most of my stuff directly to the files of wesnoth... so when everybody says put it in the era tag im thinking the resources/core/multiplayer/eras.cfg... is this right?
Here is the code ihave in the eras.cfg for wesnoth itself.
right now when i click on the spawn unit menu item. the olny message that comes up is "unit does not have enough moves...
so i think that it is this that is messing it up
how can i fix this...
Can I get a little more detailed instructions about that, like exactly where the files are located under resources or data in the wesnoth files.
Then can I get detailed instructions of how and where to put the code in the ERA tag.
Dixie, you said that I would add it to the era file in my main.cfg under my add-on's directory.
This is probably a really stupi question but where is the add-on's directory... I'm doing most of my stuff directly to the files of wesnoth... so when everybody says put it in the era tag im thinking the resources/core/multiplayer/eras.cfg... is this right?
Here is the code ihave in the eras.cfg for wesnoth itself.
Spoiler:
so i think that it is this that is messing it up
Code: Select all
[if]
[variable]
name="unit.moves"
greater_than_equal_to=1
[/variable]
my logic is sound
- zengetsu88
- Posts: 72
- Joined: March 29th, 2010, 7:25 pm
- Location: This Universe
Re: Ghetto Recruiting Ability HELP!!!!
BOOM!!!! after long and arduous work, I got it to finally work!
I put it in my eras.cfg file and i use it in conjunction with a dummy ability called spawn.
A lot of credit needs to go to Mabuse and a few others. Without their help I wouldn't have been able to do it. Thanks!
Spoiler:
A lot of credit needs to go to Mabuse and a few others. Without their help I wouldn't have been able to do it. Thanks!
my logic is sound