What features would you like to see in a huge Wesnoth RPG?

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Gambit »

Hulavuta wrote:I think I can help with the character's personality and dialogue.
IIUC that will be determined by the player.
You might have to write multiple dialogues for different personalities.
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Hulavuta »

I meant the NPC's.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

Any help would be greatly appreciated, once I figure out the technical issues (I'm almost done that, I just have to run a test on the inventory and dialogue, then I'm done, and can start making the real game). But before I make the game, I want to be sure the storyline is acceptable. I mean, I know it's okay, but is it worth spending as much effort as I intend to spend on it?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

I'm gonna start coding the campaign today, although I don't think I'm gonna go with the wall idea above, it's just far too much work. For now I'll use only the dwarf walls and the cave walls, but perhaps I'll update the maps at some point in the future.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Gambit »

Hulavuta wrote:I meant the NPC's.
What. You don't think the NPCs would react differently to a jack*** character and Mr. LoveyLolipops?
TheGreatRings
Posts: 742
Joined: January 26th, 2008, 10:39 pm
Location: On the front line of battle, defying hopeless odds

Re: What features would you like to see in a huge Wesnoth RPG?

Post by TheGreatRings »

artisticdude wrote:I'm gonna start coding the campaign today, although I don't think I'm gonna go with the wall idea above, it's just far too much work. For now I'll use only the dwarf walls and the cave walls, but perhaps I'll update the maps at some point in the future.
That should be addequate for now. The cave wall works for mountains and caves, and the dwarf wall works fine for any large stone building.
"One man alone cannot fight the future"-
The X-files

"Send these foul beasts into the abyss"-Gandalf
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Hulavuta »

Gambit wrote:
Hulavuta wrote:I meant the NPC's.
What. You don't think the NPCs would react differently to a jack*** character and Mr. LoveyLolipops?

Well then I will do a bunch of different stuff for NPC dialogue.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
TheGreatRings
Posts: 742
Joined: January 26th, 2008, 10:39 pm
Location: On the front line of battle, defying hopeless odds

Re: What features would you like to see in a huge Wesnoth RPG?

Post by TheGreatRings »

Unfortunately my skills, such as they are, are mostly limited to writing and it seems like you`ve got that covered, but if there`s anything I can do to help with this campaign, just ask.
"One man alone cannot fight the future"-
The X-files

"Send these foul beasts into the abyss"-Gandalf
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

Okay, an update! 8) I've been working on the AMLA system for your characters, which will allow you to upgrade them as you want to. Here are the stats I've come up with so far:

Spoiler:

These are all the stats I will be using for now, maybe I'll add more when I finish the game. But I'd rather have it too simple and add on to it later than have it be too complex and having to quit halfway through because of frustration. Some ideas or critique for the current stats and some suggestions for the new stats as well as the spells in each of the three magic classes would be appreciated. :)
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Bob_The_Mighty
Posts: 875
Joined: July 13th, 2006, 1:15 pm

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Bob_The_Mighty »

Would you consider using Bob's RPG Era for your scenario? It already has many of the rpg features you are after.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Captain_Wrathbow »

(whisper) Psst, this is a campaign. *wink*
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

Bob_The_Mighty wrote:Would you consider using Bob's RPG Era for your scenario? It already has many of the rpg features you are after.
Actually, I've been using that very system (with a few of my own modifications). :) :P In fact, your era is the reason I decided to start this project, because it showed me that having an inventory was possible. Thanks a ton for creating that era, it has helped me a lot. :)

Another update: I plan on finishing the 'demo' version within the next month or two, so I can get some feedback and give you guys a taste of what I'm planning. So far I've completed three levels, and I have five or six under various stages of construction.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Telaron
Posts: 453
Joined: December 30th, 2009, 7:58 pm
Location: U.S.A.

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Telaron »

artisticdude wrote:Another update: I plan on finishing the 'demo' version within the next month or two, so I can get some feedback and give you guys a taste of what I'm planning.
I'm salivating! :wink:

Off-topic: This is my 200th post! :mrgreen:
Check out the FOSS game Sumwars
Wish I had more time for composing music...
TheGreatRings
Posts: 742
Joined: January 26th, 2008, 10:39 pm
Location: On the front line of battle, defying hopeless odds

Re: What features would you like to see in a huge Wesnoth RPG?

Post by TheGreatRings »

I look forward to the demo. Its now near the top of my list of add-ons to play.
"One man alone cannot fight the future"-
The X-files

"Send these foul beasts into the abyss"-Gandalf
User avatar
Dagoth
Posts: 40
Joined: January 25th, 2010, 11:45 am

Re: What features would you like to see in a huge Wesnoth RPG?

Post by Dagoth »

Kind of like Oblivion, Morrowind, or Castle of the Winds Remake? Those were based on RPG style.

Another thing is if you are planning to add so many levels, why not take the mainline campaigns and tie them together? Like Delfadors Memoirs leads to Heir to the Throne, and so on? and if you are going to do something like this, you might want to divide it into parts; a game like that would take alot of space in one file.
What? No, I am not 26. Who said that? I'm only 14. Surprised?
Post Reply