Castle floor

Contribute art for mainline Wesnoth.

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Elvish_Pillager
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Post by Elvish_Pillager »

scott wrote:Maybe there is no solution. I agree the gray tiles look the best.
Randomly slightly tinted tiles.
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Darth Fool
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Post by Darth Fool »

How about grey tiles, but add colored flags to the turrets?
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Elvish_Pillager
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Post by Elvish_Pillager »

Darth Fool wrote:How about grey tiles, but add colored flags to the turrets?
But the turrets only appear at the edge....
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Na'enthos
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Post by Na'enthos »

I really like the 'plain' grey tiles.. would need no further decoration, IMHO.. but some could be made for variation, perhaps.
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Eleazar
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Post by Eleazar »

I agree that color somewhere is important for the floors. I don't know why people are reacting so strongly against the blueish version. Real rocks are hardly ever pure neurtal gray. Probably the best solution is to "randomize" the colors of the rock with various natural colors, but let brown predominate. There's no reason that a courtyard floor would be the same color as the walls.
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Elvish_Pillager
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Post by Elvish_Pillager »

Eleazar wrote:I don't know why people are reacting so strongly against the blueish version.
It looks so much 'brighter' than the walls. The walls look weird next to it.
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Post by Dave »

Personally I like Eleazar's blue stones.

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Dave
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Post by Dave »

Dave wrote:Personally I like Eleazar's blue stones.

David
Or ermm in fact scott/frame's blue stones :oops:

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quartex
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Post by quartex »

Scott's blue stones are nice.
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Post by Ayin »

There's still something I do not like in Eleazar's version, although I agree it is much better than the original castle floor. I still think it is too noisy, whether it is tinted in blue or not. Maybe contrast should be reduced?
scott
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Post by scott »

Please refer to these castle tiles as frame's tile w/ [modification] to avoid confusion with the tiles I drew and those that Elezear (who otherwise does good work) has not yet drawn.

I have spent some time doing various permutations of colors. Interestingly, frame's original tile was random gray and blue spots. I no longer think blue tinted tiles are necessary. I made a gray-only version with reduced contrast that displays forbidden moves well but only outside. I don't know why... on PITD the forbidden moves are invisible, but for most other scenarios they show up, even VOD.

Please verify that forbidden moves show up on the gray only tiles. I no longer know what to think!
Is there be something in the game that causes this apparent change? Could it be a result of the day-night visual effects?

EDIT: PITD = plunging into the darkness; VOD = valley of death
Bander
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Post by Bander »

You could put some blue and brown rocks in there so that you can tell how far a unit can move.
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Post by Ayin »

scott wrote:Please refer to these castle tiles as frame's tile w/ [modification]
Sorry, my bad.
I made a gray-only version with reduced contrast
I like it.

I think the problem of grey tiles not making any difference when greyscaled should be solved in code; I will try to do something about this.
Icekiss
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Post by Icekiss »

I think scotts latest version looks very, very good! Just perfect. :D

Enki made the suggestion to make the floor of the keep different from the rest. I want to add my vote for that. I think it would make castles look even better, and strengthen the graphical distinction between keep and the rest of the castle. Could be sth. as simple as just coloring the floor slightly different...
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Post by scott »

Just an idea here... I don't think this improves signifcantly upon the safe all-gray version, but maybe it will spark some innovation.

The keep tile is a gimp-hack.
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