Castle floor
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- Elvish_Pillager
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Randomly slightly tinted tiles.scott wrote:Maybe there is no solution. I agree the gray tiles look the best.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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- Retired Developer
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- Elvish_Pillager
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But the turrets only appear at the edge....Darth Fool wrote:How about grey tiles, but add colored flags to the turrets?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Eleazar
- Retired Terrain Art Director
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I agree that color somewhere is important for the floors. I don't know why people are reacting so strongly against the blueish version. Real rocks are hardly ever pure neurtal gray. Probably the best solution is to "randomize" the colors of the rock with various natural colors, but let brown predominate. There's no reason that a courtyard floor would be the same color as the walls.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Elvish_Pillager
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It looks so much 'brighter' than the walls. The walls look weird next to it.Eleazar wrote:I don't know why people are reacting so strongly against the blueish version.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Please refer to these castle tiles as frame's tile w/ [modification] to avoid confusion with the tiles I drew and those that Elezear (who otherwise does good work) has not yet drawn.
I have spent some time doing various permutations of colors. Interestingly, frame's original tile was random gray and blue spots. I no longer think blue tinted tiles are necessary. I made a gray-only version with reduced contrast that displays forbidden moves well but only outside. I don't know why... on PITD the forbidden moves are invisible, but for most other scenarios they show up, even VOD.
Please verify that forbidden moves show up on the gray only tiles. I no longer know what to think!
Is there be something in the game that causes this apparent change? Could it be a result of the day-night visual effects?
EDIT: PITD = plunging into the darkness; VOD = valley of death
I have spent some time doing various permutations of colors. Interestingly, frame's original tile was random gray and blue spots. I no longer think blue tinted tiles are necessary. I made a gray-only version with reduced contrast that displays forbidden moves well but only outside. I don't know why... on PITD the forbidden moves are invisible, but for most other scenarios they show up, even VOD.
Please verify that forbidden moves show up on the gray only tiles. I no longer know what to think!
Is there be something in the game that causes this apparent change? Could it be a result of the day-night visual effects?
EDIT: PITD = plunging into the darkness; VOD = valley of death
I think scotts latest version looks very, very good! Just perfect.
Enki made the suggestion to make the floor of the keep different from the rest. I want to add my vote for that. I think it would make castles look even better, and strengthen the graphical distinction between keep and the rest of the castle. Could be sth. as simple as just coloring the floor slightly different...

Enki made the suggestion to make the floor of the keep different from the rest. I want to add my vote for that. I think it would make castles look even better, and strengthen the graphical distinction between keep and the rest of the castle. Could be sth. as simple as just coloring the floor slightly different...