New bridge

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Christophe33
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Post by Christophe33 »

I agree that the new bridge should look more like the piers: appear higher over the water and have fewer big pilar. Actually two pilar per side per hex would be good even though 3 makes it easier to have a good spacing with multihex bridge. However we absolutly needs a N-S bridge for scenario and random maps.
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Eleazar
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Post by Eleazar »

I tried adapting the pier, and it is harder to make a bridge look right than i thought. Here's an attempt, using transparency (which v8 doesn't seem to expect from a bridge, so it can do weird redraw things)

(possibly, the pier could be modified so it fits on the end of the bridge. It would give you more options, but the pier wouldn't look so good)
Last edited by Eleazar on July 17th, 2004, 3:45 pm, edited 1 time in total.
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Post by Dave »

Well that bridge looks cool, Eleazar :)

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Post by Sangel »

Your bridge is an improvement over the current version, Eleazar, so I think it should be included. You could always continue to work on it have an even better version added later if you wanted.
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freim
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Post by freim »

Eleazar wrote:I tried adapting the pier, and it is harder to make a bridge look right than i thought. Here's an attempt, using transparency (which v8 doesn't seem to expect from a bridge, so it can do weird redraw things)

(possibly, the pier could be modified so it fits on the end of the bridge. It would give you more options, but the pier wouldn't look so good)
Yeah, I was struggling a bit with the perspective myself. I was going to make a new version this weekend, but you version looks better than mine. I'll get back to drawing winter forest instead I think, now that things have started rolling with these tiles.
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Eleazar
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Post by Eleazar »

In addition to the bridge, (or maybe instead of?) i think there should be a "ford" tile. Looks just like shallow water, with a lot of small rocks sticking out. There would be no annoying prespective issues. :D For movement it could be treated just like grasslands. I'll make one when i spiff up the water tiles.
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Post by charlieg »

The main the problems, from a glance, are:

1. The bridge supports are bunched in 3s (would look better evenly spaced)

2. The bridge doesn't join well with the grassland. It goes under the grassland and comes out raised above the water... an impossible image (a bit like an impossible triangle)
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freim
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Post by freim »

charlieg wrote: 2. The bridge doesn't join well with the grassland. It goes under the grassland and comes out raised above the water... an impossible image (a bit like an impossible triangle)
This has to do with the order the different trans. are drawn, i.e. a scripting issue.
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Post by XJaPaN »

It would be nice if the bridge would start on the land, i suggest a little way upward.
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Eleazar
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Post by Eleazar »

Would it be possible to do multi-hex bridges?
If so you could make an arched bridge.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Christophe33
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Post by Christophe33 »

yes you can make a multihex bridge. It would be a good way to turn around a lot of problems and will bring variety since you don't expect a long bride to be build like a short one. You probably need 3 hexes, one to join to the ground on each side and probably going a bit up to have nice arches and one for extension of the bridge (for 3+ hexes long bridges). Long bridges should be made of stone. I was also considering the problem of bridge over canyon. I made version of the terrain with bridge but it's not a good solution, specially when we change bridges. The bridge will have to overlay the canyon... and have no arch hanging in the middle.
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Roel
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Post by Roel »

the perspective of the bridge is still not right, the poles in the water are fine but the angle of the wooden plates is not correct
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Jetrel
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Post by Jetrel »

Roel wrote:the perspective of the bridge is still not right, the poles in the water are fine but the angle of the wooden plates is not correct
Yeah, rotate them about 10-20° counter-clockwise.
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Eleazar
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Post by Eleazar »

Here's some better bridges (including the annoying N-S bridge.)
I don't think they are perfect, but i do think the perspective is about as good as it can be. Compare them with the castles.


These were constructed with the understanding that bridges can't be overlaid on another map tile. That will give us odd transitions like how the swamp ends next to the bridge. I don't think it's terrible, but it would look nicer if there could be some kind of overlaying.

An idea for tech people: Perhaps the bridge is always over shallow water. The game would treat a bridge hex like nomal shallow water, making all transitions with everything around, and then plop the transparent bridge down. (before buildings and special North transitions) Is this doable?

Please don't suggest that i make special transitions to make the bridge. seamless in one tile. A bridge can be adjecent to 4 different waters tiles any combination of deep, shallow, and swamp. I'm not sure how many possible combinations that is, but it's too many!
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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quartex
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Post by quartex »

Thanks a lot eleazar! Better perspective and more even piers than your previous bridges. I think it's ripe for implementation.
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